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Re: [Conversation] how can minetest be improved

I have to agree with that, and possibly a feature to search by player name, since that information is also known. small things, first impressions... minetest clients serverlist needs overhaul... It needs atleast: Search field for server name, sorting methods for players online/alphabetical... would ...
by Johnny Joy
Mon Jan 02, 2017 20:23
 
Forum: Minetest General
Topic: [Conversation] how can minetest be improved
Replies: 37
Views: 6644

Re: Xanadu Server

No need to avoid the forums yet. We shouldn't throw out the baby with the bath water. This little problem doesn't destroy all the good the forums have done. It has exposed an weakness in the forums that, now identified, needs to be fixed, and will be. Do not worry. I highly encourage all of you to j...
by Johnny Joy
Mon Jul 18, 2016 13:43
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Re: Xanadu Server

If you look closely at ARCHLINUX's profile pic, you can see he's kind of a dick. All services are tested by people like this and ultimately improved. Email was once completely insecure compared to how secure it is now. All services go through this maturation process. The ungrateful, immature, and ig...
by Johnny Joy
Thu Jul 14, 2016 03:19
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Re: Xanadu Server

No need say you are sorry. We're just all so glad you could come along and warning everyone about iska. iska has committed the following acts, for which people should be warned. 1. Enforced the very simple rules that keep Xanadu from becoming just one more totally griefed server covered with dirt ho...
by Johnny Joy
Tue Jul 12, 2016 21:11
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Re: Xanadu Server

That settles it. If it's deleted it's deleted. Thanks. Most of what players already have glimpsed from the old map was obtained by using the local map saving function in minetest itself (enable_local_map_saving = true) as well as numerous screenshots taken before reset to remember what was there :) ...
by Johnny Joy
Wed May 04, 2016 15:37
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Re: Xanadu Server

I understand your point of view. I really do. These are two different topics. 1. Why not release the server? and 2. Why indicate that it is possible, except that there are some obstacles, when that is not the reason. On topic 1. I have all but given up. One day things might change. I cannot imagine ...
by Johnny Joy
Tue May 03, 2016 18:30
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Re: Postgresql Backend

This is great information. I would have been further along, but working too much cause a repetitive stress injury to my right arm and I had to go cold turkey on computes for a while, and then only with my left hand. I'm back now and updating my pull. This is great Argos! $ ./minetestmapper --color /...
by Johnny Joy
Mon May 02, 2016 23:58
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

I've logged in and it looks great. I had a similar problem at the beginning. When I used TCP/IP to access psql and valley mapgen. Now I switched to UNIX socket and ran 2 servers, the standard minetest_game, and a server with a bunch of mods, including the ethereal mapgen. For more than a month witho...
by Johnny Joy
Mon May 02, 2016 23:55
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Xanadu Server

You are the first to say this. How do you know?

Glorfindel wrote:all of which is irrelevant as there is no backup of the old map to share anyway.
by Johnny Joy
Mon May 02, 2016 23:53
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Re: Xanadu Server

Actually I was more interested in your desire to prevent anyone from using the map. It was not about early life lessons about moving on. That is completely aside. You were clear that the only things preventing you from sharing the map with someone was that you could not share the lua code and textur...
by Johnny Joy
Mon May 02, 2016 19:14
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Re: Open Letter to Tenplus1

Thanks. That is great advise. That is an important lesson, and fortunately they're well versed in it. I would like to get back to the project that I was working on with my friends, great strangers, and my daughter, who is currently heart broken(not only are her builds being kept from her, but someon...
by Johnny Joy
Mon May 02, 2016 19:06
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Open Letter to Tenplus1

An open letter to Tenplus1, and Sinji, but mostly Tenplus1. I'm writing this to be honest with you Tenplus1, as I would hope you would be with me. Nothing in this letter is meant to be offensive. I am just seeking to understand. I would also like to present a point of view about you and Xanadu, that...
by Johnny Joy
Mon May 02, 2016 17:46
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Re: Postgresql Backend

Thanks. This is a huge help. I will load up a machine to match your environment, and correct the flaw. My build environment: debian 8.1 jessie cmake 3.0.2-1 make 4.0-8.1 gcc version 4.9.2 I don't know what else to describe, but the problem is solved by adding the flag in cmake-gui on CMAKE_EXE_LINKE...
by Johnny Joy
Thu Aug 27, 2015 19:51
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

About mapping, I'm working on minetestmapper at the moment and hope to have something to submit by next weekend. Next, I would like to do incremental map updates that would use the mtime to update only the parts of the map that have changed since the last mapping. If the load is as little as I expec...
by Johnny Joy
Sat Aug 22, 2015 03:28
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

Sorry. I had been away on a business related trip. Please describe the build environment, so I can address the issue. Thanks, and I'm glad you like it. Pardon me, fixed allready by adding -lpq for linker flags in cmake-qt-gui Worked flawless! I allready love this backend =) ctime and mtime that's al...
by Johnny Joy
Sat Aug 22, 2015 03:24
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

I agree, however now that Oracle has chased off the MySQL team many people have been hoping their fork will be far better than MySQL. This makes MySQL compatibility more attractive. Oracle currently shows zero interest in fixing the many issues with MySQL that prevent it from being a production read...
by Johnny Joy
Tue Jul 28, 2015 16:18
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

I beat you to it. :-P I wrote a PostgreSQL backend a few months ago, but didn't bother to put it in a PR. It automatically sets up the tables and only requires one extra setting ( postgresql_connection_info ). Here it is: https://github.com/ShadowNinja/minetest/tree/PostgreSQL I didn't really think...
by Johnny Joy
Thu Jul 23, 2015 03:58
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

Is anyone willing to test the code? Looking for Windows & Linux testers.
by Johnny Joy
Thu Jul 23, 2015 00:57
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

I beat you to it. :-P I wrote a PostgreSQL backend a few months ago, but didn't bother to put it in a PR. It automatically sets up the tables and only requires one extra setting ( postgresql_connection_info ). Here it is: https://github.com/ShadowNinja/minetest/tree/PostgreSQL I have reworked my ve...
by Johnny Joy
Thu Jul 23, 2015 00:50
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

If nobody else is working on a MariaDB/MySQL backend, I would love to make one. You are right about minetestmapper. That, and rollback, would be the next targets. In that order. I hope that by using last modified column that map updates should be faster, since only the blocks that have changed would...
by Johnny Joy
Tue Jul 21, 2015 21:40
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

I'm going to rework my code, if only for the practise.
by Johnny Joy
Mon Jul 20, 2015 16:45
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Postgresql Backend

I actually wrote this last October, but waited to submit until now. I ran the idea past VanessaE when I did. However it's not a race. This is her reply from October 17th 2014. I waited for personal reasons, and to see when UPSERT would be included in distros. I hope clearly hoping for sooner rather ...
by Johnny Joy
Mon Jul 20, 2015 16:37
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Postgresql Backend

These instructions are for a new backend that will hopefully be added to Minetest soon. PostgreSQL Backend The PostgreSQL backend is not for everyone. It requires some experience with PostgreSQL or a willingness to learn. This is not something for the casual user. Status This is an initial release,...
by Johnny Joy
Sun Jul 19, 2015 04:12
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9655

Re: Post your modding questions here

Sorry, no replacements were returned, but they are clearly defined in the recipe. Minetest version 4.1.12 Recipe minetest.register_craft({ type = "fuel", recipe = "farming:bottle_ethanol", burntime = 240, replacements = {{ "farming:bottle_ethanol", "vessels:glass_b...
by Johnny Joy
Wed Apr 29, 2015 21:35
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593340

Re: Post your modding questions here

I'm just modifying he default furnace code to handle stackable replacements. Since the c++ code will ignore replacements, unless there is only 1 item left in the fuel inventory(like a lava bucket), then any replacements for items greater than 1 would need to be handled in the lua code, for now. I pl...
by Johnny Joy
Wed Apr 29, 2015 15:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593340

Re: Default furnace

I noticed the look that sets the size for the 3 inventories was in a loop which was overly complex for what needed to be done. Must have been tired not to notice that at first. This is how it looks now. I hope it's a little more clean. local function after_place_node(pos, placer, itemstack, pointed_...
by Johnny Joy
Wed Apr 29, 2015 03:53
 
Forum: Minetest General
Topic: Default furnace
Replies: 1
Views: 610

How to look up replacements?

In a mod, how it is possible to look up the replacement pairs in a recipe from an item or item name?
by Johnny Joy
Wed Apr 29, 2015 01:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593340

Default furnace

I notices in default/furnace.lua that the abm action for furnaces, that runs once per second, initialize the inventories for the furnace each time. Unless I'm missing something the inventories numbers are not going to change at all once the furnace is created. Am I missing something? I'm going to mo...
by Johnny Joy
Tue Apr 28, 2015 04:03
 
Forum: Minetest General
Topic: Default furnace
Replies: 1
Views: 610

Re: Xanadu Server

Nevermid. I guess it was only a test.

Johnny Joy wrote:Ten, thanks for the tps pad. That is awesome.
by Johnny Joy
Sun Mar 08, 2015 15:49
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919

Re: Xanadu Server

Ten, thanks for the tps pad. That is awesome.
by Johnny Joy
Sun Mar 08, 2015 05:51
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513919
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