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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hi , i noticed a little thing in your mod ; glass doors are not opening with mesecon input , i did fix this with adding : " doors:register_door("doors:door_glass", { description = "Glass Door", inventory_image = "door_glass.png", groups = {snappy=1,cracky=1,oddly_b...
by AutiCoder
Sat Sep 20, 2014 05:00
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546358

Re: Sliding door mod

Thanks for the reply's , it's indeed kind of like the travelnet sliding doors but bigger The idea is making the doors , just like a regular glass door that slides for supermarkets ect ... So what i understand now is that i have to create an instance of a door 'closed' and an on-click event that dele...
by AutiCoder
Sat Sep 20, 2014 04:05
 
Forum: Modding Discussion
Topic: Sliding door mod
Replies: 4
Views: 1584

Sliding door mod

Hi i'm thinking about a mod with sliding door(s) . The idea is to take a door ( wood , metal , glass ) and make it slide to a side instead of turning open. I was looking at the code of some door mods , but it's still hard to figure out how the node handling works . ( i'm new to lua ) . Can someone e...
by AutiCoder
Sat Sep 06, 2014 09:36
 
Forum: Modding Discussion
Topic: Sliding door mod
Replies: 4
Views: 1584

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