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Re: Map Layering feature...

+1 Fixerol
by AgentNagel42
Fri Dec 04, 2015 14:39
 
Forum: Minetest Features
Topic: Map Layering feature...
Replies: 18
Views: 2912

Re: Your Favourite Animals and Mobs Mods/Modpacks!

Mobs redo with all the submods!
by AgentNagel42
Thu Oct 01, 2015 14:42
 
Forum: Minetest General
Topic: Your Favourite Animals and Mobs Mods/Modpacks!
Replies: 20
Views: 2088

Re: Official Ancient Ruins Biome?

:P
by AgentNagel42
Tue Sep 29, 2015 20:06
 
Forum: Minetest Features
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 3544

Re: [Game] Pixture

ooh look a turtle it's so cute! wait why is it flashing? 'explodes', 'dies' :P

+1 on the weather, rain looks really nice but the particles stay on the ground for a little bit so its looks like
needles falling from the sky. lol :P
by AgentNagel42
Tue Sep 29, 2015 19:31
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56770

Re: Official Ancient Ruins Biome?

can someone make a script that randomly generates a single schematic instead of an entire village, but maybe partway buried so parts don't awkwardly stick out of the ground in sloped areas? thanks!
by AgentNagel42
Tue Sep 29, 2015 14:48
 
Forum: Minetest Features
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 3544

Re: Official Ancient Ruins Biome?

ooh nice thanks! I'm gunna keep working on more schematics for larger ruins (maybe a massive castle)
by AgentNagel42
Tue Sep 29, 2015 14:39
 
Forum: Minetest Features
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 3544

Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

Hey I could retexture my beacons mod to make it MCish for this if you want
by AgentNagel42
Tue Sep 29, 2015 14:35
 
Forum: Subgame Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 90
Views: 47759

Re: 0.5.0

Yes inventory lag is a large problem for me too, also here are some other things I came up with -Menu option to change window size/resolution -built in craftguide -Entity Lighting (give us fireflies! :P) -Official Portal/Dimension API -Ability to have an option in Minetest.conf to disable fly/noclip...
by AgentNagel42
Tue Sep 29, 2015 13:41
 
Forum: Minetest General
Topic: 0.5.0
Replies: 52
Views: 7661

Re: 0.5.0

-custom shaders ability -less intensive on CPU and more dependent on RAM -include an official Community made subgame with more depth than minetest_game -customizable menu, ability to have a looping audio file, and ability to add an .mp4 that can play behind the menu as a third option along with the ...
by AgentNagel42
Mon Sep 28, 2015 14:01
 
Forum: Minetest General
Topic: 0.5.0
Replies: 52
Views: 7661

Re: Official Ancient Ruins Biome?

Hey I threw together some nice schematics, let me know what you think!
by AgentNagel42
Thu Sep 24, 2015 14:42
 
Forum: Minetest Features
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 3544

Re: Minetest Launcher

I actually played around in VB.net with this concept. Including upgrading to latest version, a mod manager that includes a browser module and the ability to downgrade to past versions, a very good idea and I fully support it!
by AgentNagel42
Wed Sep 23, 2015 19:59
 
Forum: Minetest-Related
Topic: Minetest Launcher
Replies: 6
Views: 1536

Re: Eye candy effects

gotta say this is pretty darn cool I vote for a build that could include all these!
(of course you could disable different ones to tailor it for your PC)
by AgentNagel42
Wed Sep 23, 2015 19:54
 
Forum: Minetest Features
Topic: Eye candy effects
Replies: 68
Views: 23054

Official Ancient Ruins Biome?

Hey Everyone, for several months now I have been experimenting with with an ancient ruins and underground complex mod, But I honestly haven't really gotten anywhere. I was curious if we could make a modification to the map gen for the kind of things you see in MC, however far larger and grander, Lik...
by AgentNagel42
Wed Sep 23, 2015 19:36
 
Forum: Minetest Features
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 3544

Re: [Mod] Pie [0.2][pie]

Hey you should make a cake that looks like the one from portal! Its a lie! :P
by AgentNagel42
Wed Sep 23, 2015 01:44
 
Forum: Mod Releases
Topic: [Mod] Pie [0.4][pie]
Replies: 23
Views: 4969

Re: Minetest on Rasbpberry Pi

This seems promising, if we could build it and somehow solve the "slowing over time" somehow. It would take some optimising, I'm gunna try and get in touch with one of the devs over at the pi forum and see if we can get some help
by AgentNagel42
Fri Sep 04, 2015 23:18
 
Forum: Minetest General
Topic: Minetest on Rasbpberry Pi
Replies: 60
Views: 15703

Re: Minetest on Rasbpberry Pi

Lol I could only afford for my pi as my pc up until a couple months ago, I used my friends computer for minetest. lol.
by AgentNagel42
Fri Sep 04, 2015 12:19
 
Forum: Minetest General
Topic: Minetest on Rasbpberry Pi
Replies: 60
Views: 15703

Menu Customization?

Hey I am kind of a noob to non-mod parts of minetest so gimme a little slack if I end up asking stupid questions. Is there any way to add custom menu music? or a way the scene rendered behind the menu UI? thanks! (Im in a contest with a friend right now :P )
by AgentNagel42
Sat Jul 11, 2015 13:28
 
Forum: Minetest General
Topic: Menu Customization?
Replies: 0
Views: 404

Re: Ooops. I actually did it.

Agreed, The cavegen algorithms in Minecraft are garbage too
by AgentNagel42
Fri Jun 26, 2015 23:18
 
Forum: Minetest General
Topic: Ooops. I actually did it.
Replies: 3
Views: 788

Re: Minetest on Rasbpberry Pi

Sorry to resurrect this "Minetest on Pi" thing, but the Raspberry Pi 2 has been released with 1g RAM, A quad core running at 900mhz and a 656mhz video processor, could we port it to the RPI 2?
by AgentNagel42
Sun Jun 14, 2015 16:56
 
Forum: Minetest General
Topic: Minetest on Rasbpberry Pi
Replies: 60
Views: 15703

Re: [Mod] Simple Beacons [1.1] [beacon]

Version 1.1 has been released with some extra little things added and some code revision suggested by Morn76! Enjoy!
by AgentNagel42
Mon May 04, 2015 20:59
 
Forum: Mod Releases
Topic: [Mod] Simple Beacons [1.1] [beacon]
Replies: 12
Views: 5248

Re: [Mod] Simple Beacons [1.0] [beacon]

I am not all that good with Lua, I often tend to just copy code from other mods. This code is awesome! thanks this will probably be in the next update
by AgentNagel42
Mon May 04, 2015 17:34
 
Forum: Mod Releases
Topic: [Mod] Simple Beacons [1.1] [beacon]
Replies: 12
Views: 5248

[Mod] Simple Beacons [1.1] [beacon]

Introducing Beacons in Minetest! This Mod adds 4 different colored beacons to Minetest -Red -Green -Violet -Blue Mod dependencies: none License: WTFPL Download Beacons v1.1 https://drive.google.com/open?id=0B0hWVTX88TGHRXVJMU02dzl1c2s&authuser=0 Older versions: v1.0: https://drive.google.com/ope...
by AgentNagel42
Sun May 03, 2015 22:43
 
Forum: Mod Releases
Topic: [Mod] Simple Beacons [1.1] [beacon]
Replies: 12
Views: 5248

Re: Gaining our own identity, as a gaming experience.

I agree that we should definitely branch our own identity. We need a good reason for people to play Minetest instead of just summing it up to MC for slow computers. The fact that we run on slow computers is our greatest strong point, but it definitely should not be our only one. Sure the Minetest mo...
by AgentNagel42
Thu Mar 19, 2015 17:22
 
Forum: Minetest General
Topic: Gaining our own identity, as a gaming experience.
Replies: 66
Views: 12412

Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

Hey so since i first started playing minetest i have been using this mod, and btw i consider it one of the "necessary" mods for the full minetest experience. :) great work guys! personally amathystium is not my type of music as it makes me kind of creeped out really. but i was thinking of ...
by AgentNagel42
Thu Nov 20, 2014 02:54
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 95963

Re: Wishes for Minetest 0.4.11 (or 0.5)

how about a scriptable menu rendering. so you could change the moving clouds to whatever enyone wants. i know everybody loves those clouds but i think that they should be changable. also i think there should be support for music in the menu.
by AgentNagel42
Thu Oct 09, 2014 13:20
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 47527

Re: Daleks coming to minetest? is it possible?

Ok im not going to be able to work on this for a couple months becouse i have let my grades slip and i need to bring them back up :( sorry. but while im gone feel free to make your own model! When I get back Im going to collect all the models and have a poll to see which one the community likes best...
by AgentNagel42
Fri Oct 03, 2014 10:57
 
Forum: Modding Discussion
Topic: Daleks coming to minetest? is it possible?
Replies: 8
Views: 2560

Re: Wishes for Minetest 0.4.11 (or 0.5)

I would be very happy to see an upgrade of the shaders. :)
by AgentNagel42
Fri Sep 19, 2014 17:28
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 47527

Re: Daleks coming to minetest? is it possible?

dalek1.png
Model in blender...
dalek1.png (167.56 KiB) Viewed 1741 times
dalek2.png
more rendering...
dalek2.png (174.55 KiB) Viewed 1741 times
dalek3.png
rendering...
dalek3.png (174.72 KiB) Viewed 1741 times
just some quick pics...
by AgentNagel42
Sun Sep 14, 2014 13:07
 
Forum: Modding Discussion
Topic: Daleks coming to minetest? is it possible?
Replies: 8
Views: 2560

Re: Daleks coming to minetest? is it possible?

Hey Guys. Thanks for all the advice. I am at the end stages of Blender noob , I am certainly not a proffesional. But Im not gunna let that keep me from trying, Till I can get the Model worked out, does anybody know if Pilzadam's Simple Mob API has had an update? if so I hope to use it for the script...
by AgentNagel42
Wed Sep 10, 2014 19:03
 
Forum: Modding Discussion
Topic: Daleks coming to minetest? is it possible?
Replies: 8
Views: 2560

Daleks coming to minetest? is it possible?

So as you all know, Doctor Who is awesome , And so is one of it's most natorius baddies, The Daleks ! Now I have seen the varius minecraft mods out there for Daleks, Could this be feasable for minetest? I am planning to tackle this but if anyone wants to help feel free. I need some help with models,...
by AgentNagel42
Tue Sep 09, 2014 15:54
 
Forum: Modding Discussion
Topic: Daleks coming to minetest? is it possible?
Replies: 8
Views: 2560

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