Search found 457 matches

Return to advanced search

Re: Post your modding questions here

⋅ Any good way to find out if player's wielded item is a tool (and not a block)? ⋅ Any good way to find out which of the registered items are tools (basically, get a list of available tools)? There is minetest.registered_tools which is a table of all the registered tools. You ca...
by Linuxdirk
Mon Mar 20, 2017 10:03
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658942

Re: Post your modding questions here

burli wrote:How can I add "shift click" to move item stacks between inventories like in the chest? I can't find any reason why it works for a chest, but not in my mod

You need to set up a list ring in your formspec definition.

viewtopic.php?f=18&t=12629
by Linuxdirk
Mon Mar 20, 2017 08:19
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658942

Re: Mod replacements needed for sneak bug features

Climbing speed should be settable on a per-block basis (with fallback to a configurable default) and shoud not be a global hardcoded value. This would enable mod makers to create all kinds of climbable nodes. "Rocket start" nodes with a climb speed that is default*50. Or steel ladders that...
by Linuxdirk
Mon Mar 20, 2017 08:13
 
Forum: Modding Discussion
Topic: Mod replacements needed for sneak bug features
Replies: 10
Views: 6589

Re: New minetest protocol contract

nrz wrote:We have defined we will maintain protocol versions for two years.

Sounds awesome! Maybe not only for protocol but for all of the APIs, too? This would speed up the improvement of Minetest a lot!
by Linuxdirk
Mon Mar 20, 2017 08:07
 
Forum: Minetest News
Topic: New minetest protocol contract
Replies: 12
Views: 6731

Re: What the actual fucking fuck?

Yes, this is INDEED the dawn of X-ray cheat and it is not only non-preventable but also undetectable. Plus, it is freaking officially supported by Minetest! WTF? [[...]] There are many, many ways to protect against these type of issues. But minetest_game doesn't implement them. [...] I could write ...
by Linuxdirk
Mon Mar 20, 2017 07:00
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 14553

Re: What the actual fucking fuck?

And I think the X-ray cheat will be the least of our worries. I'm worried that it will also be used to implement all other kinds of client-sided cheats. Like displaying the minimap, even if the server disabled it, and tons of other information the player is normally not supposed to see. Not that it...
by Linuxdirk
Mon Mar 20, 2017 06:29
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 14553

Re: Minetest latest experimental features

ABJ wrote:Linuxdirk, are you seriously suggesting that the devs would implement a cheat?

No. I'm seriously asking if this could be possible.
by Linuxdirk
Thu Mar 16, 2017 16:58
 
Forum: Minetest Features
Topic: Minetest latest experimental features
Replies: 65
Views: 30915

Re: What's Minetest still missing over Minecraft?

The attitude of quite a lot of Minetesters and devs is just sad. "Minetest is not Minecraft. STFU and GTFO. Period. We don't give a damn what you 12-year-old creeperheads want." I don't know if you're being serious but I don't think this is accurate. Not exactly like that, but I've seen s...
by Linuxdirk
Thu Mar 16, 2017 16:49
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 139936

Re: Minetest latest experimental features

What's with that client-side modding? Does that mean that players now can mod their client and trick the server?
by Linuxdirk
Wed Mar 15, 2017 21:57
 
Forum: Minetest Features
Topic: Minetest latest experimental features
Replies: 65
Views: 30915

Re: [Mod] Technic [0.4.11] [technic]

The release version should totally be compatible with current MT release. For dev stuff there should be a dev branch.
by Linuxdirk
Tue Mar 07, 2017 22:20
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541681

Re: Rare biomes in Minetest Game

Wuzzy wrote:Rare biomes in Minetest Game. Today: Tundra

How rare is it really? Every 2-3 flat testing worlds I create are tundra …
by Linuxdirk
Tue Mar 07, 2017 19:57
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1450664

Re: [discussion] how can the forums be improved?

texmex wrote:phpBB was written in the year 2000 and with the online discussion design paradigms of that time.

And it is coded like that and behaves like that. phpBB has anything modern forum software should avoid.
by Linuxdirk
Mon Mar 06, 2017 22:20
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 13059

Re: Random tricks and tips (Minetest Game)

Sergey wrote:This is strange.

Thanks to the weird messed up damage system not even the devs want or can really explain. :D

http://dev.minetest.net/Damage_system
by Linuxdirk
Mon Mar 06, 2017 21:42
 
Forum: Minetest General
Topic: Random tricks and tips (Minetest Game)
Replies: 47
Views: 10767

Re: 99 items

Why are you guys always so fascinated over the 9 crafting slots? How many recipes are there that use all of them? It’s more like 4-8 objects per recipe on average. The number should be even, it should be dividable by 10 without any leftovers and it should be large enough to hold a lot of objects wit...
by Linuxdirk
Mon Mar 06, 2017 05:00
 
Forum: Minetest General
Topic: 99 items
Replies: 27
Views: 4195

Re: 99 items

Instead of discussing this into oblivion knowing that it won’t change any time soon I just created and use this mod. -- Set this value to the stack size you want. If lowering the value already -- existing larger stacks won’t be affected – you just can’t fill them to their -- original size. -- -- Set...
by Linuxdirk
Sun Mar 05, 2017 11:06
 
Forum: Minetest General
Topic: 99 items
Replies: 27
Views: 4195

Re: Post your screenshots!

Nothing bad with 3D ladders, I guess …

Image
by Linuxdirk
Sun Mar 05, 2017 01:52
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1450664

Re: Alternatives to sneak elevators

BBmine wrote:This is not a bug, it is an AWESOME feature. I'm going to github now to tell sfan5 that.

This is totally NOT a feature. It’s a functionality caused by a shit-ton of hacks involved for sneaking and I am so happy that those hacks are finally replaced by something more sane.
by Linuxdirk
Sat Mar 04, 2017 19:09
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 17245

Re: Alternatives to sneak elevators

XtremeHacker wrote:Problem is, while this started out as a bug, a core dev decided to, instead of fixing it, made it toggleable, moving it from "Cool bug", to "awesome feature".

This happens when devs don’t use the software they write.
by Linuxdirk
Fri Mar 03, 2017 20:58
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 17245

Re: Alternatives to sneak elevators

Finally some actually gameplay-related bugfixes!

Making it possible to climb faster on steel ladders would be awesome (and it would make sense because steel is more rigid).
by Linuxdirk
Fri Mar 03, 2017 05:08
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 17245

Re: [discussion] show your models

Thanks! :)

The node box in combination with the texture works out very well.
by Linuxdirk
Fri Mar 03, 2017 03:48
 
Forum: Minetest General
Topic: [discussion] show your models
Replies: 40
Views: 9364

Re: What's Minetest still missing over Minecraft?

Not sure if this has been mentioned yet but we should also consider what Minetest is lacking as a modding platform compared to Minecraft Forge, since that is the main platform for Minecraft mods. We don’t even need to compare it to Forge. Just have a look on what Resource Packs are capable of doing...
by Linuxdirk
Wed Mar 01, 2017 19:35
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 139936

Re: Why Minetest? What do we test?

TumeniNodes wrote:I still say Bob is my vote

What? You can't name a game Bob!
by Linuxdirk
Tue Feb 28, 2017 20:08
 
Forum: Minetest Features
Topic: Why Minetest? What do we test?
Replies: 39
Views: 14421

Re: Git Updater Script

To get all the repositories in sync I am to lazy, so I has written an update script for me. I did the same. Not as complex as yours and no automatic detection (because I have Git managed stuff there I don’t want to be updated because I am the maintainer by myself). #! /usr/bin/env luajit local base...
by Linuxdirk
Sun Feb 26, 2017 18:36
 
Forum: Minetest-Related
Topic: Git Updater Script
Replies: 1
Views: 2059

Re: Are there any plans in extending the world size?

[I] strongly oppose doing this. And so the last bit of hope for horizontally larger worlds in MT is gone forever :( This way we can have a 'Nether' and 'Aether' But you’re against those, too, and thus those won’t be in the default game either because they would break backwards compatibility, right?
by Linuxdirk
Sun Feb 26, 2017 14:56
 
Forum: Minetest Features
Topic: Are there any plans in extending the world size?
Replies: 12
Views: 1720

Re: Are there any plans in extending the world size?

kaeza wrote:Have you checked these topics already?

I did. They’re either from 2014 or do not cover the particular question I have.
by Linuxdirk
Sat Feb 25, 2017 22:56
 
Forum: Minetest Features
Topic: Are there any plans in extending the world size?
Replies: 12
Views: 1720

Are there any plans in extending the world size?

Lets do the obvious thing and lets compare Minetest and the commercial Microsoft-owned game with the same idea. Scaled by :6000 due to file size in RAM, click and view full size image and zoom to the top left. Light grey: Minetest, dark grey: Minecraft http://i.imgur.com/fz54Z0al.png Minetest: 61840...
by Linuxdirk
Sat Feb 25, 2017 21:00
 
Forum: Minetest Features
Topic: Are there any plans in extending the world size?
Replies: 12
Views: 1720

Re: [discussion] show your models

toby109tt wrote:Nice I like the seat cushions alot :)

Haha, yeah ... They're quite "hacky". You place them on top of the chair nodebox and because of their own nodebox definition they appear as if they would be placed on the seat.
by Linuxdirk
Tue Feb 21, 2017 06:45
 
Forum: Minetest General
Topic: [discussion] show your models
Replies: 40
Views: 9364

Re: [discussion] show your models

A nice table with chairs (seat cushions are optional and come in all wool colors) that both have proper proportions in relation to eachother and can be crafted from all default nodes … http://i.imgur.com/I2eiWGTm.png … a modular office table with side extensions … http://i.imgur.com/pGWYa5Lm.png … a...
by Linuxdirk
Mon Feb 20, 2017 19:00
 
Forum: Minetest General
Topic: [discussion] show your models
Replies: 40
Views: 9364

Re: [Mod] Chat log [chatlog]

Can’t reproduce with the version provided by Arch Linux. $ minetest --version Minetest 0.4.15 (Linux) Using Irrlicht 1.8.4 Build info: VER=0.4.15 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/usr/share/minetest" $ lua5....
by Linuxdirk
Wed Feb 15, 2017 22:35
 
Forum: Mod Releases
Topic: [Mod] Chat log [chatlog]
Replies: 21
Views: 5728

Re: [Mod] Functional Lua Computers [0.5.2] [digicompute]

The day you can run the Linux kernel in it, you won the modding game ;)

(You can run Linux in JavaScript so Lua should be able to do that, too ...)
by Linuxdirk
Tue Feb 07, 2017 22:48
 
Forum: WIP Mods
Topic: [Mod] Functional Lua Computers [0.5.2] [digicompute]
Replies: 22
Views: 3264
PreviousNext

Return to advanced search

cron