This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
I don't like the idea of an actual cornerstone-block. You need to points to define a 3d area so you would need two blocks and one would be floating in the air. I wanted a 3d area because you would want to protect area just above and below an area without having to protect any caves deep underneath....
I've modified Janitor61s patchset for GUI Tooltips. I integrated the Tooltip as StaticText (not Button) and used the item name as its content. (without adding a new description field) Here is the GUI Tooltip patch . Screenshot https://github.com/basicinside/dev-minetest/blob/master/patches/0002-item...
I'm also just curious about the following: Is there any way to proof, that the native functions works faster than the lua implementation? I've heard it in some threads, but never saw evidence for it.
1) data/mods/<modname> 2) hash over the all files 3) no need 4) generate list of all recipes 5) generate list of all nodes/crafts/etc 6) compare recipes/nodes/crafts/etc for duplicates.
22:35:39: ACTION[ServerThread]: robin joins game. List of players: robin 22:35:42: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: ...erver/bin/../data/mods/animals/generic_functions.lua:708: 'for' limit m ust be a number 22:35:42: ERROR[ServerThread]: stack traceback:...
Description When a player dies, he rolls for every item. If the roll succeed he keeps his item, otherwise the item is removed or the amount dramatically decreased. Latest master branch from 20120106 is required. Code https://github.com/basicinside/dev-minetest/tree/master/mods/die_hard Download ZIP...
This is my working combination. (PM me if you want the server credentials) add_tool baking bucket corn experimental give_initial_stuff hatches home_mod leaf_decay moarcraft moreores obsidian pumpkin rtmmp watermelon animals bottle cement default flowers growing hoe jeija legacy morechests mushrooms ...
One more thing: 12:31:22: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_step': ...obin/modserver/bin/../data/mods/animals/fighting.lua:255: attempt to compare number with nil 12:31:22: ERROR[ServerThread]: stack traceback: In thread 7f404bfff700: /...
There is one minor thing: If you're close to the monster you look down to it. Maybe you can trigger the top only, when you're really higher than the monster.
I have the same problem, but only when I use [url=Hackeridzes https://github.com/Hackeridze/ru-true_minetest_mods_pack]ru-true_minetest_mods_pack[/url]. After logging into the server all nodes are Unknown Nodes.
With only Mesecon as single mod (and the default stuff of course) it is loading well.