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Re: [Mod] [MTG/MCL2] Storage Drawers [0.1] [drawers]

Tried it, works well! A suggestion: The item count is a little "mathy", I think it would be more easy if it read "Cobblestone [99 / 2 376]" or simply "Cobblestone 4%". I would also love for this to work with this hopper mod. I found the documentation: https://github.co...
by LNJ
Sat Apr 01, 2017 20:59
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10470

Re: [Mod] [MTG/MCL2] Storage Drawers [0.2] [drawers]

DS-minetest wrote:
LNJ wrote:
DS-minetest wrote:Or you make a normalmap.

@azekill_DIABLO: Can't stop watching at you running. X3

I've never worked with normalmaps. What actually are they?

If they are enabled, the surface of nodes can look 3d. But I think, this isn't good to use here, so just forget it. >_<

Ok.

burli wrote:Awesome.

Thanks. :)
by LNJ
Sat Apr 01, 2017 19:26
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10470

[Update] Version 0.2

Update v0.2: ⋅ Splitted up source code ⋅ Added pipeworks support ⋅ Fixed not removing items from inventory when adding to a nearly full drawer ⋅ New infotext format with percent ("42 Cobblestone (2% full)") Update v0.2.1: ⋅ Fixed infotext ...
by LNJ
Sat Apr 01, 2017 19:24
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10470

Re: [Mod] Mesecons Windows [1.0.0] [mesecons_window]

Cool mod, it could be good for puzzles in adventure maps.
+1
by LNJ
Sat Apr 01, 2017 17:22
 
Forum: WIP Mods
Topic: [Mod] Mesecons Windows [1.0.0] [mesecons_window]
Replies: 4
Views: 3464

Re: [Mod] [MTG/MCL2] Storage Drawers [0.1] [drawers]

nice! this looks very nice! you should maybe use frames code to make blocks look 3d? You mean using a "wielditem" as entity type. Yes I actually could/should do that. Or you make a normalmap. @azekill_DIABLO: Can't stop watching at you running. X3 I've never worked with normalmaps. What a...
by LNJ
Sat Apr 01, 2017 16:38
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10470

Re: [Mod] [MTG/MCL2] Storage Drawers [0.1] [drawers]

looks like ikea +1 lol. Thanks. That is awesome, thanks LNJ! (Hey, you're back?) Yes, I'm back. :) Looks nice so far, as a suggestion add Pipeworks support to your to-do-list, since a lot of people use that mod. You're right. I'll add it. Yay! This is the 1st mod for MineClone 2 not created by me, ...
by LNJ
Sat Apr 01, 2017 12:47
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10470

Re: [Mod] [MTG/MCl2] Storage Drawers [0.1] [drawers]

Is this something like the caches mod? Yes, exactly. But this is a 90% rewrite using the visual entity itself for adding/removing items. This makes it possible to add 2x2 drawers with 4 different items (or any other size) [work in progress...]. As you can see I also plan to add a drawer controller ...
by LNJ
Thu Mar 30, 2017 18:19
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10470

[Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]

Storage Drawers - The Minecraft Mod for Minetest! This mod adds simple item storages showing the item's inventory image in the front. By left- or right-clicking the image you can take or add stacks. If you also hold the shift-key only a single item will be removed/added. Thanks to the author of the...
by LNJ
Thu Mar 30, 2017 17:57
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10470

Re: [mod] Pokétest [alpha]

@MBB When did you started watching Pokemon?
by LNJ
Thu Mar 30, 2017 17:06
 
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 26
Views: 15750

Re: [Game] MineClone 2 [0.16.0]

I also watch LITW with Gronkh \o/ :-D I really like these modpacks and I wish we could have something similar in Minetest. But we are so far away from Minecraft vanilla that we can't even dream of LITW Cool. I'm not the only one here. :) And another thing: the leafdecay in this game is too fast. (i...
by LNJ
Sun Mar 19, 2017 19:41
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180791

Re: [Game] MineClone 2 [0.16.0]

This subgame is cool! - Thank you Wuzzy :) I like your new mod structure, I ever wanted to have a tidy game! And also the features I've seen are very cool. Some things I've noticed: - There are too many mobs! It's too easy to get food and it's too easy to fight them. Only if hostiles come in masses ...
by LNJ
Sun Mar 19, 2017 17:35
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180791

Re: [Mod] Lapis Lazuli [1.1] [lapis]

Update v1.2:
- i18n support, German l10n (using intllib)
- new screenshot
- some code clean up
- new, clear LICENSE.txt
by LNJ
Mon Feb 20, 2017 17:53
 
Forum: Mod Releases
Topic: [Mod] Lapis Lazuli [1.2] [lapis]
Replies: 10
Views: 3119

Please help to backport this game to MTG! :)

This game is currently getting more and more outdated ... I have spent not little time on it, but I'm currently not maintaining it ... :( So .. I would like to see the good features of this game not being lost. Now it's up to you! If you want to backport some features, you can ask me (under this top...
by LNJ
Fri Dec 16, 2016 14:43
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 39774

Re: [Game] Minetest TNG [v16.08]

As I said I don't play Minetest at the moment and I also don't have much time (school :( ), so I won't do much in the next time. It would be nice if somone would maintain this game a bit, so all my work is not "lost". Ok, I also put up a talk-page on the wiki for comments and ideas about ...
by LNJ
Mon Nov 14, 2016 19:07
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 39774

Re: [Game] Minetest TNG [v16.08]

Can Zombies spawn in a room of height 2 with carpets ? Can they climb ladders ? I'm not sure if they'll spawn, try it out. (CME was written by BlockMen, I have only made some fixes and improved it a bit) No, they can't climb ladders. I'd need a github-account for that ? Yes (and maybe minimal git-k...
by LNJ
Sun Nov 13, 2016 19:47
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 39774

Re: What hardware is everybody running?

http://www.imgload.org/images/screen.0008de5d4.png My current setup. ceres: Intel NUC, i3 3rd gen. deimos: Lenovo IdeaPad, i5 3rd gen. deimos-vm: VM on my server (i7 4th gen., 16GB ram, 2x3TB HDD) toutatis: Banana Pi Soon (~03/2017): Intel NUC, i5 7th gen., 16GB DDR-4, GTX 1050 Ti via. Thunderbolt 3
by LNJ
Sun Nov 13, 2016 15:25
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 16630

Re: [Game] Minetest TNG [v16.07]

Is there any documentation? I think this game should be listed on the wiki , and should also get its own page on that wiki. What should I know about playing the game, other than craft recipes? How to use the new items (armor, bonemeal, feathers, workbench...), how to deal with the mobs (what's the ...
by LNJ
Sun Nov 13, 2016 14:43
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 39774

Re: [0.4.14] Spring release, announcing feature freeze

Andrey01 wrote:Will be new update 0.4.15?For example, new mobs(for the first time default)

Here are all changes in MTG since the 0.4.14 was released: https://github.com/minetest/minetest_ga ... 4...master

But no mobs. (It's probably the best way to add a mob api in C++, for speed)
by LNJ
Mon Nov 07, 2016 18:43
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 120365

Re: [Video/Tutorial] Minetest Modding

Nur zur information, wieso keine neuen Videos mehr kommen: Ich hab neuerdings ganz tolle Metalobjekte in meinen Mund installieren lassen (unter anderem auch Zahnspange genannt) und werde daher erstmal keine neuen Videos veroeffentlichen. Ausserdem bin ich auch gerade wenig mit Minetest beschaeftigt,...
by LNJ
Thu Nov 03, 2016 15:34
 
Forum: Deutsch
Topic: [Video/Tutorial] Minetest Modding
Replies: 15
Views: 7163

Re: Minetest 0.4.14

milyorevel wrote:when minetest 0.4.15 is release ?

It will (probably) be released on Christmas.
See: https://github.com/minetest/minetest/milestone/7
by LNJ
Sun Oct 16, 2016 12:32
 
Forum: Minetest News
Topic: Minetest 0.4.14
Replies: 52
Views: 24897

Re: [Video/Tutorial] Minetest Modding

Erstmal: Gute Besserung mit dem Knie! Was den Ton angeht, werde ich da vielleicht auch noch ein paar Videos neu hochladen mit normalisiertem Ton. Ich hatte auch eigentlich schon einige Videos aufgenommen, fuer die ich mich nicht besonders gut vorbereitet habe und an einiges Stellen dann wirklich kur...
by LNJ
Tue Oct 04, 2016 15:22
 
Forum: Deutsch
Topic: [Video/Tutorial] Minetest Modding
Replies: 15
Views: 7163

Re: [Video/Tutorial] Minetest Modding

Interessanter Beitrag, denn als Leherin suche ich nach Informationen für Aktivitäten meiner Schüler mit Minetest. Ich guck mir die Videos mal an, ob ich sie direkt weitergegeben kann, was praktisch wäre. Dann habe ich noch ne Computergrafik-Ag, die Texturen zeichnen könnten. Ich bin selber Schueler...
by LNJ
Mon Oct 03, 2016 20:39
 
Forum: Deutsch
Topic: [Video/Tutorial] Minetest Modding
Replies: 15
Views: 7163

Re: [Video/Tutorial] Minetest Modding

Mit dem letzten Video (007) ist wohl was schief gegangen: https://forum.minetest.net/download/file.php?mode=view&id=7700 Die vorherigen Videos sehen sonst alle gut aus. Ohhh, jaaaa... *Hust* Ich haette doch wenigstens auch mal das Video auf YT angucken koennen... Hab das Video in VP9 kodiert un...
by LNJ
Mon Oct 03, 2016 20:32
 
Forum: Deutsch
Topic: [Video/Tutorial] Minetest Modding
Replies: 15
Views: 7163

[Update] #006-007

Minetest Modding #006 // Node drops http://imgur.com/Aor3N4e.png In diesem Video werden wir die einfachen und komplexen Einstellungen fuer drops von einem Node ausprobieren. Minetest Modding #007 // Node Drawtypes: "glasslike" http://imgur.com/a9rg98e.png In der siebten Folgen geht es nun...
by LNJ
Mon Sep 26, 2016 19:20
 
Forum: Deutsch
Topic: [Video/Tutorial] Minetest Modding
Replies: 15
Views: 7163

What exactly do the `uses` into the tooldef?

I'm wrinting the documentation for a tool API (for my game AF8) and I don't know what the `uses` in the tooldef really do. So I looked into the lua_api.txt, but didn't found anything that explains it, so I'm writing this topic. :D e.g. if uses = 8 you can dig even more than 8 nodes... Can somebody e...
by LNJ
Thu Sep 22, 2016 15:42
 
Forum: Modding Discussion
Topic: What exactly do the `uses` into the tooldef?
Replies: 1
Views: 441

Minetest Modding #005 // Alles ueber Craftitems

Minetest Modding #005 // Alles ueber Craftitems http://i.imgur.com/iYeXBzG.png In diesem Video geht es um Craftitems, das sind ganz normale Items. Wir werden alle Eigenschaften der Items mithilfe der Funktion `minetest.register_craftitem()` durchgehen und ausprobieren. Minetest Dev-Wiki: https://de...
by LNJ
Mon Sep 12, 2016 15:17
 
Forum: Deutsch
Topic: [Video/Tutorial] Minetest Modding
Replies: 15
Views: 7163

Re: Post your videos!

cHyper wrote:
LNJ wrote:My German Minetest Modding Tutorials:

https://www.youtube.com/playlist?list=P ... 3lStIlFqll

Will appear weekly now! Every Monday, 15:00 CET/CEST (13:00 UTC in summer and 14:00 UTC in winter)


nice german videos!!
+1

Thank you! :)
by LNJ
Sun Sep 11, 2016 09:06
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159072

Re: [Video Tutorial] Minetest Modding

Schön, dass du dir die Zeit nimmst und Videos über diese Gebiete machst. Die Dauer der einzelnen Tutorials ist nicht zu lange. Manchmal wirken 30 Minuten abschreckend, weil man das Gefühl hat, dass einfach nur viel herumgeredet wird. Deshalb sind deine Videos von 8-18 Minuten gerade gut. Danke, ich...
by LNJ
Sun Sep 11, 2016 09:00
 
Forum: Deutsch
Topic: [Video/Tutorial] Minetest Modding
Replies: 15
Views: 7163

Re: [Video Tutorial] Minetest Modding

Ok, danke. Allerdings kommt nun die Meldung: 2016-09-10 13:43:26: WARNING[Main]: BanManager: creating C:\minetest-0.4.14\bin\..\worlds\test\ipban.txt 2016-09-10 13:43:27: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2016-09-10 13:43:27: WARNING[Main]: Undeclared global variab...
by LNJ
Sun Sep 11, 2016 08:47
 
Forum: Deutsch
Topic: [Video/Tutorial] Minetest Modding
Replies: 15
Views: 7163

[Video/Tutorial] Minetest Modding

Ich habe vor etwas ueber einer Woche angefangen ein paar Videos zu machen in denen ich erklaere wie man einen Minetest Mod erstellen kann und in diesem auch Bloecke, etc. hinzufuegen kann. Da ich auch zur Schule muss und auch andere Dinge rund um Minetest machen moechte habe ich mich jetzt dazu ents...
by LNJ
Fri Sep 09, 2016 19:04
 
Forum: Deutsch
Topic: [Video/Tutorial] Minetest Modding
Replies: 15
Views: 7163
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