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Re: Edit Mod

Mr. Rar wrote:
red-001 wrote:You might want to update your minetest version, as 0.4.13 is quite old right now. The current version is 0.4.15 and 0.4.11 is the oldest version supported.

Thanks for the tip. How can you tell the exact version I am using?

Top left of the screen Says Minetest 0.4.13.
by Tmanyo
Fri Mar 24, 2017 21:19
 
Forum: WIP Mods
Topic: Edit Mod
Replies: 6
Views: 1879

Diagonal/Curved Street Nodes

Is there any street mod that has diagonal or curved street nodes? It seems like streets or Cheapie's Fork: Roads, could just add some code and textures. I think it would really be useful. You can't really make realistic road without diagonal textures or curves. Not every turn in real life is 90 degr...
by Tmanyo
Sun Mar 19, 2017 02:16
 
Forum: Minetest General
Topic: Diagonal/Curved Street Nodes
Replies: 0
Views: 820

Re: [Mod] Vote Block [vote]

I made something like this for a server I host around election time.
by Tmanyo
Tue Feb 14, 2017 22:12
 
Forum: Mod Releases
Topic: [Mod] Vote Block [vote]
Replies: 23
Views: 7791

Re: [Mod] Bank Accounts [1.1][bank_accounts]

Version 1.1 Release! ⋅ Players can no longer see money that others place in an ATM and take advantage of it. ⋅ Bank Teller's Computer was added. ⋅ Admins can press "E" and right click the computer for a searchable player database. ⋅ After a playe...
by Tmanyo
Fri Jan 13, 2017 00:31
 
Forum: WIP Mods
Topic: [Mod] Bank Accounts [1.1][bank_accounts]
Replies: 6
Views: 1266

Re: Minetest - Education Version

Have you definitely set static_spawnpoint correctly? http://www.arrsd.org/wp-content/uploads/2017/01/set1.png If you type /set static_spawnpoint in game, what does it say? http://www.arrsd.org/wp-content/uploads/2017/01/cmdresponse.png I'm guessing I've created a conflict of some sort? You used 2 &...
by Tmanyo
Sun Jan 08, 2017 03:07
 
Forum: Minetest General
Topic: Minetest - Education Version
Replies: 49
Views: 13610

Re: Minetest - Education Version

So though it seems this forum is slow, I will post here anyway. I understand a Minetest Education Edition isn't all that exciting for hardcore players, but let me tell you, we are starting to really get the kids in our town excited about Minetest. Over the last three days we have been testing the p...
by Tmanyo
Sun Jan 08, 2017 03:02
 
Forum: Minetest General
Topic: Minetest - Education Version
Replies: 49
Views: 13610

Re: Privileges

I don't completely understand the question and what team has to do with it. Although you can use chat to "/grant singleplayer all".
by Tmanyo
Sun Jan 08, 2017 00:38
 
Forum: Minetest Problems
Topic: Privileges
Replies: 2
Views: 805

Re: 0.4.15 inventory

Thank you! But still, where do I add this code? I'm not a lua programmer yet so imtin the dark as what to do with the code. I can add the sfniv dependency but where do I put the new code? rubenwardy Go to depends.txt and add "sfinv?". Then paste the code Rubenwardy posted at the bottom of...
by Tmanyo
Sat Jan 07, 2017 01:46
 
Forum: Minetest Problems
Topic: 0.4.15 inventory
Replies: 10
Views: 5029

Re: [Mod] Bank Accounts [1.0][bank_accounts]

DS-minetest wrote:the images dont seem to work
this mod looks cool!


Sometimes images I post don't work on other browsers. I use Google Chrome, but they may not work on Firefox, Internet Explorer, or Edge.
by Tmanyo
Thu Dec 29, 2016 21:28
 
Forum: WIP Mods
Topic: [Mod] Bank Accounts [1.1][bank_accounts]
Replies: 6
Views: 1266

Re: [Mod] Bank Accounts [1.0][bank_accounts]

Nathan.S wrote:Will have to try this out. Those models look great. ;)


Yeah, you did awesome!
by Tmanyo
Thu Dec 29, 2016 01:33
 
Forum: WIP Mods
Topic: [Mod] Bank Accounts [1.1][bank_accounts]
Replies: 6
Views: 1266

[Mod] Bank Accounts [1.1][bank_accounts]

There is already a bank account mod and an ATM mod, but this mod also adds credit and debit cards that you can use to pay for items. All you have to do is right click the card-swipe with either your credit card or debit card and get the item. The funds are either taken from your account or added to ...
by Tmanyo
Wed Dec 28, 2016 21:57
 
Forum: WIP Mods
Topic: [Mod] Bank Accounts [1.1][bank_accounts]
Replies: 6
Views: 1266

Re: Post your modding questions here

Is there a way to tie detached inventories into meta data?
by Tmanyo
Wed Dec 28, 2016 21:35
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 627676

Re: [Mod] Mesecon Technology 0.7 [mesetec]

Looks pretty cool.
by Tmanyo
Sat Dec 03, 2016 02:02
 
Forum: Mod Releases
Topic: [Mod] Mesecon Technology V1 [mesetec]
Replies: 3
Views: 1334

Vault-81

Description: This survival server does not have many mods. PVP is enabled and allowed as everybody agrees to the fight. Spawn has just been redone after a large lava grief. Now it is very hard to grief with lava after a minor modification was made. This server is on irc. IRC Info: Network: Inchra C...
by Tmanyo
Wed Nov 09, 2016 00:09
 
Forum: Minetest Servers
Topic: Vault-81
Replies: 0
Views: 606

Gymnasium Materials

Does anyone know a mod that has materials that would be good for making a gym? I want mainly flooring. Laminated wood is really what I am looking for. Is there a mod that is not even gym related that would have wood similar to this?
by Tmanyo
Thu Nov 03, 2016 22:41
 
Forum: Modding Discussion
Topic: Gymnasium Materials
Replies: 0
Views: 572

Re: [Mod] Tmusic Player V1

I notice there is an issue with using buttons on reopening the window in the same game play session. Nothing seems to work, but I am working on it.
by Tmanyo
Thu Nov 03, 2016 21:43
 
Forum: WIP Mods
Topic: [Mod] Tmusic Player V1
Replies: 3
Views: 632

[Mod] Tmusic Player V1

Description: This mod is somewhat like the Playmus mod. It is a music player that is a user interface instead of completely command based. This mod also has a working loop feature. It allows for easy access to your list of songs. Features: ⋅ Easy to use interface. ⋅ Visible song...
by Tmanyo
Thu Nov 03, 2016 00:06
 
Forum: WIP Mods
Topic: [Mod] Tmusic Player V1
Replies: 3
Views: 632

Re: Formspec table fields

Thank you very much kaeza.
by Tmanyo
Wed Oct 26, 2016 21:28
 
Forum: Modding Discussion
Topic: Formspec table fields
Replies: 2
Views: 555

Formspec table fields

I am trying to get the text from the row selected in a table element on a formspec. I thought that it is like every other field, where it returns the text. It returns if it was selected, row, and column. All I want is the text, I don't care anything about the row or column. Is there any way to do th...
by Tmanyo
Wed Oct 26, 2016 00:18
 
Forum: Modding Discussion
Topic: Formspec table fields
Replies: 2
Views: 555

Re: [Mod] Server Helper: In-game bot [v1.1]

ManElevation wrote:wow this is awesome but im using this on my server, i dont really like the "want to get teleported to your bones?"

Is there a bug, or you just don't like the feature?
by Tmanyo
Sat Oct 15, 2016 22:58
 
Forum: WIP Mods
Topic: [Mod] Server Helper: In-game bot [v1.2]
Replies: 15
Views: 2304

Re: [Mod] Server Helper: In-game bot [v1.1]

An easy way to disable this is to go the configure button on the client that is running the server and to deselect server_helper. Bad luck, I'm not the server admin. I'm asking this from the perspective of a regular player on a server who would like to disable these messages just for himself. Just ...
by Tmanyo
Fri Oct 14, 2016 00:41
 
Forum: WIP Mods
Topic: [Mod] Server Helper: In-game bot [v1.2]
Replies: 15
Views: 2304

Re: [Mod] Server Helper: In-game bot [v1.1]

An easy way to disable this is to go the configure button on the client that is running the server and to deselect server_helper. There is also a config lua file that has settings that can be set to false, which when set certain things are no longer checked for. I am aware of the IP bug and I am sor...
by Tmanyo
Wed Oct 12, 2016 23:30
 
Forum: WIP Mods
Topic: [Mod] Server Helper: In-game bot [v1.2]
Replies: 15
Views: 2304

Keypress Events

It would be totally great if the Minetest API had keypress events we could use in mods. Anyone else think so?
by Tmanyo
Mon Sep 26, 2016 21:56
 
Forum: Minetest General
Topic: Keypress Events
Replies: 1
Views: 452

Re: [Mod] Server Helper: In-game bot

Version 1.1 Release!
Change-log -------
Fixed the caps control and language control variable issue.
  • A player could use all caps 4 times in a row and another player could use all caps once and the second player would be kicked.
  • So now it keeps track of each player.
by Tmanyo
Mon Sep 12, 2016 02:30
 
Forum: WIP Mods
Topic: [Mod] Server Helper: In-game bot [v1.2]
Replies: 15
Views: 2304

Re: [Mod] Server Helper: In-game bot

Nice Idea! I think I found a bug (I did not try this out but I read the code): <b> hi a how are you? <a> HI I ALWAYS WRITE IN CAPS <b> I usually dont write in caps <a> LOL <a> OMG <a> I LOVE WRITING IN CAPS <b> STOP (kicked b) <a> BYE B :D To fix that you will need to use a table instead of a simpl...
by Tmanyo
Sat Sep 10, 2016 02:23
 
Forum: WIP Mods
Topic: [Mod] Server Helper: In-game bot [v1.2]
Replies: 15
Views: 2304

Re: [Mod] Server Helper: In-game bot

Nice Idea! I think I found a bug (I did not try this out but I read the code): <b> hi a how are you? <a> HI I ALWAYS WRITE IN CAPS <b> I usually dont write in caps <a> LOL <a> OMG <a> I LOVE WRITING IN CAPS <b> STOP (kicked b) <a> BYE B :D To fix that you will need to use a table instead of a simpl...
by Tmanyo
Thu Sep 08, 2016 22:06
 
Forum: WIP Mods
Topic: [Mod] Server Helper: In-game bot [v1.2]
Replies: 15
Views: 2304

[Mod] Server Helper: In-game bot [v1.2]

Description: This mod is a great public server tool and can be used as a chat moderator. It has many helpful features. There are also 4 settings included that can be changed in the config.lua that allow you to change the bots actions depending on the server rules. So if your server allowed foul lan...
by Tmanyo
Wed Sep 07, 2016 01:04
 
Forum: WIP Mods
Topic: [Mod] Server Helper: In-game bot [v1.2]
Replies: 15
Views: 2304

Re: Get Out of the Building Map

BBmine wrote:Spawn is not set because it looks in minetest.conf. What should the spawnpoint be?

36.5, 1.5, 98.4 Sorry for the late response.
by Tmanyo
Sat Aug 27, 2016 02:12
 
Forum: Minetest Maps
Topic: Get Out of the Building Map
Replies: 14
Views: 2393

Re: Get Out of the Building Map

TheReaperKing wrote:What texture pack are you using? I love some of those shots!

I am using HDX by VanessaE -- viewtopic.php?t=1583
by Tmanyo
Sat Aug 27, 2016 02:06
 
Forum: Minetest Maps
Topic: Get Out of the Building Map
Replies: 14
Views: 2393

Re: [Mod] Server login over IRC [irc_commands]

For some reason on one of my servers I have this issue. I know I have irc and irc_commands, and that irc_commands recognizes that I message the server stuff but will not let me log in. I do /msg (server) tmanyo (pass) and it replies with nothing. So I do /msg (server) tmanyo and it says Playername a...
by Tmanyo
Sat Aug 27, 2016 01:12
 
Forum: Mod Releases
Topic: [Mod] Server login over IRC [irc_commands]
Replies: 14
Views: 5838
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