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Nemo08 wrote:its uigur language!
Baŝto wrote:
translate.google.com wrote:Pazhdi we partaly padpilim, pasmotrish skazhish stalemate.

WTF!?

He mean: Wait, we do portals, then take a look.

ah ... k ... thx ^^
by Baŝto
Sun Jan 15, 2012 15:53
 
Forum: WIP Mods
Topic: [MOD] Portal [Testing]
Replies: 41
Views: 16936

translate.google.com wrote:
Hackeridze wrote:...
Пажди мы парталы падпилим, патом пасмотриш скажиш.

Pazhdi we partaly padpilim, pasmotrish skazhish stalemate.

WTF!?
by Baŝto
Sun Jan 15, 2012 14:29
 
Forum: WIP Mods
Topic: [MOD] Portal [Testing]
Replies: 41
Views: 16936

Zarberman wrote:i dont have a mac or linux and i cant install programs because my computer will not let me so i need .zip

How did you install minetest-c55?
by Baŝto
Sun Jan 15, 2012 13:44
 
Forum: Old Mods
Topic: [Mod] Throwing [0.13] [throwing]
Replies: 93
Views: 79589

potato + papyrus + coal dust (rtmmp dynamite) = potato cannon (http://en.wikipedia.org/wiki/Spud_gun)

is that feasable?
by Baŝto
Sat Jan 14, 2012 19:00
 
Forum: WIP Mods
Topic: [RTMMP] Zhive Belarus (Potatoes)
Replies: 5
Views: 2351

sycam: try the program called 7zip for windows

and yes, .tar.gz is the most used compression on gnu/linuxide operating systems

no fileformat is bound to any operating systems ... you can even run .exe with wine here ^^
by Baŝto
Sat Jan 14, 2012 17:56
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 528628

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
modname = {}
modname.name = "modname"
modname.version = "0.00"
modname.modpath = dump(minetest.get_modpath("modname"))
print("mod '"..modname.name.."' v"..modname.version.." loaded at "..modname.modpath)
by Baŝto
Mon Jan 09, 2012 08:42
 
Forum: WIP Mods
Topic: [General] best practice for mod developers?
Replies: 5
Views: 1831

Jeija: Am I allowed to use your code for a mod/fix? I'll try to rebuild corefunctions from scratch. My targets for this project: ⋅ flipflops and oscillator should be impossible (instead special nodes for that: blinky plant and a d-flipflop consisting of 3 blocks) ⋅ electricity fl...
by Baŝto
Sun Jan 08, 2012 22:44
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 528628

oh I forgot to change senderstate==1 to senderstate>0 And other errors occur more often than usual: transmitters should be set to off before they are digged. problems with mesecon in general: And when an movestone or pistons move transmitters they must be set to off, too. In general the circuits sho...
by Baŝto
Sat Jan 07, 2012 19:37
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 528628

Unfortunately, Jeija, you didn't help. Let me show my problem in other way: switch1----T R----- out switch2----T ,where switch1/2 are switches, Ts are transmitters, R are receivers, - is cable. […] I had that problem when I tried to build a D-Flipflop, too. You have to change the minetest.register_...
by Baŝto
Fri Jan 06, 2012 14:00
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 528628

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