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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
The abnormal behaviour displaying mobs was gone just as it appeared. Most probably an error as I added the mod in an already created world or perhaps an issue with another mod. On another line: compiling a document with all the workings (a.k.a "users manual") for this mod would be a good i...
I'm having a persistent error with my installation of Minetest, as the engine keeps announcing it has found a SQL database error. The message is as follows: ERROR[Serverthread]:WARNING: Block failed to save (x, y, z) SQL logic error or missing database The "funny" thing is the set of blocks the erro...
Kudos for you for the great tips. I believe I can get my hands dirty with this and try it out. Just one thing: by using an ore template, won't the oysters spawn inside the block instead atop of it?
First and before anything else: I have absolutely no experience in coding so the very most basic pointers will mean a lot for me. How and what I have came up with I was enjoying some fresh oysters when suddenly it came to me that it could be very interesting having it in Minetest. Some reasons it w...
That makes some sense. I was, in fact, strip mining a quarry in one world and there was, actually, a large cave underneath my home base in another. Doesn't make that much sense the game engine keeping a dark spot where it used to be a mountain, if you level it. You remove the light-blocking blocks s...
Planting saplings does work, however it seems to be somewhat of a temporary solution. After planting and cutting some trees, the effect seems to be ignored, as the permanent dark spot inhibits the saplings to sprout into full grown trees. Even with torches around, the saplings seem to be unable to g...
I've encountered in some worlds I've played a strange behavior of the game engine where sun won't light up the area surrounding the building I use to spend the night and store excess inventory items. This creates a permanent dark spot in the world. I can place torches to create light but even so it ...
Although I'm running the current stable version of Minetest, with all the commotion around mods for Minetest, I've decided I want to risk it and try to make a mod myself. Because I want to learn how to program, although it won't be exactly that, it will be a start. However, I do have a few questions...
Don't compare things... You may have a graphic that has some compatibility issue with Minetest. It can also be the rendering engine having some problem...
Let's start by the basics: Bedroll and futon Bedroll should be easy and simple to craft and, most important, portable, only allowing the player to spend the night but bot reset spawn point. Futon should be harder to craft. Not portable, would allow night spending and spawn point relocation. Door, wi...
Tunnelling, quarry mining, shaft mining, cross tunnelling, etc, etc... You may look at all the work you're having as a waste of time and resources but you always get something out of your digging, even if only stone. On this subject, I think that turning to real world is the best idea when it comes ...
Found it while doing some aerial survey, out of pure boredom. There isn't a torch down there; I had never been to that place before and my building location is a long way from this particular spot.
Are you sure its dungeons and not caves? And what version are you running? I do a lot of landscaping and once dug a hole of 25x25x25 blocks and besides finding several pockets of sand, gravel and even dirt (?) under rock, I was able to build underground without that many problems. And I am presently...
I'm making some landscaping on my map and I keep noticing that sometimes the grass simply disappears over large areas. It seems its caused by the removal of a given block. The grass eventually grows back but there are areas where it simply does not regrow; the dirt remains bare, as if it had been re...
A quick reflexion, why woodsword and stonesword exists? Did you ever try to cut something with a woodsword or a stonesword, i think it's difficult. Woodsword => In nature, sticks can be used like a weapons Stonesword => An hammer is propably better with stone, or nothing because we can attack with ...
Two screen caps, one for the lulz and the other just because... Black trees... http://i.imgur.com/yZKOD.png And my workman's cot, while I build the foundations for my future castle. It's going to take a while until even the first layer of the thing is ready... http://i.imgur.com/3Vlda.jpg
For inventory UI I suggest a slightly bigger crafting area to allow more crafting recipes. That would make game-play even more easy than already is. Inventory craft space should (must) be cut down and more workspaces should be created; the craftsman's table would be a good start. I've already sugge...
A repository for all custom content would be a good start but, to become a reality and and a good one, it needs to be carefully planned and put together. Mods must be separated by categories and inside each category rated by popularity and level of completeness, at least. Its a good idea and would t...
Starting player would join the server, and admins would think about mods and textures. Making everything default is windows-way. I can't even believe you've dared to go that way... Do you believe everybody should play on a server? And is every window$ user automatically stupid and/or lazy? I don't ...