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Re: Proposal of adding an objective: Technology

New topics seen to be available for WIP but not the other three. Subgame Discussion should be opened for members.
by gamergardencat
Sun Nov 02, 2014 11:53
 
Forum: Subgame Discussion
Topic: [Idea] Proposal of adding an objective: Technology
Replies: 14
Views: 5454

Re: What's Minetest still missing over Minecraft?

twoelk wrote:
gamergardencat wrote:...
You're smarter than everybody else, so good for you.
...

I'd be building spaceships if I was ;-P
nah, just fascinated by stuff most regard useless for everyday life ... hmm there was a name for such people, now if I could only remember

+1 lol
by gamergardencat
Thu Oct 23, 2014 02:54
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 195720

Re: What's Minetest still missing over Minecraft?

Weight vs Mass annoys me. It's always misused. he, that may indeed be an issue but I have grown sort of tired on insisting on this detail when talking to most people. Most of them live on this earth and don't intend to leave it. When I explain it to them they usually question the need of having to ...
by gamergardencat
Wed Oct 22, 2014 22:54
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 195720

Re: [Mod] Baked Clay [0.3] [bakedclay]

Maybe someone will make a pottery mod with meshes that uses this.
by gamergardencat
Wed Oct 22, 2014 19:37
 
Forum: Mod Releases
Topic: [Mod] Baked Clay [0.7] [bakedclay]
Replies: 16
Views: 7026

Re: What's Minetest still missing over Minecraft?

rubenwardy wrote:Weight vs Mass annoys me. It's always misused.

My math teacher that worked in aeronautics (rockets,jets) things like that told me you can find the mass of something by weighing it. I don't have any problem with doing that personally.
by gamergardencat
Tue Oct 21, 2014 22:51
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 195720

Re: [Mod] Vines and Rope [2.2.1] [vines]

Vines seems to get disabled on it's own. Works in game but each launch requires me to configure the mods and enable it. What could be doing that? A work around that seems to do for now is to place vines into worldmods.
by gamergardencat
Tue Oct 21, 2014 21:38
 
Forum: Mod Releases
Topic: [Mod] Vines and Rope [2.3] [vines]
Replies: 50
Views: 36902

Re: [W.I.P][Map] Stampy's lovely world

Don't fall off the dentist's chair.
by gamergardencat
Tue Oct 21, 2014 16:29
 
Forum: Minetest Maps
Topic: [W.I.P][Map] Stampy's lovely world
Replies: 106
Views: 135806

Re: Proposal of adding an objective: Technology

A questing API would fill this hole within a subgame. Also some tailored biomes that make from of the quest more challenging. Maybe add some stone that can only be broken by an iron axe which is found only in instances like castles or villages. Iron would be hidden under the stone but once it's brok...
by gamergardencat
Tue Oct 21, 2014 16:22
 
Forum: Subgame Discussion
Topic: [Idea] Proposal of adding an objective: Technology
Replies: 14
Views: 5454

Re: Minetest Logo

addi wrote:nice work, but the official is better.

Agreed.
by gamergardencat
Tue Oct 21, 2014 16:13
 
Forum: Minetest General
Topic: Minetest Logo
Replies: 83
Views: 18049

Re: Advanced Cave Culling Algorithm

Well it saves processing of animation where you have 20 players in one room blasting off all their guns but none of that is rendered to players on the other side of that map. It was always fun to find glitches to move from one spot to another and suddenly see 5 players attacking you disappear. It's ...
by gamergardencat
Tue Oct 21, 2014 07:21
 
Forum: Minetest Engine
Topic: Advanced Cave Culling Algorithm
Replies: 10
Views: 3676

Re: Post your modding questions here

Thanks kaeza, I will try that out. pixelface [Mod] Technic [0.4.10] [technic] https://forum.minetest.net/viewtopic.php?id=2538 has a node detector. Xenon, something like? minetest.register_craft({ output = 'mochathicket:mocha_mixedsandstone_ladder 7', recipe = { {'mochathicket:mocha_mixedsandstone_b...
by gamergardencat
Tue Oct 21, 2014 00:12
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 975259

Re: [Mod] Slime blocks and liquids [0.1.0] [slimenodes]

Maybe you know how to make a finite liquid heal players standing in it. If player in healing_water node then +1 health. Or standing on slime that does something like that.
by gamergardencat
Mon Oct 20, 2014 23:53
 
Forum: Mod Releases
Topic: [Mod] Slime blocks and liquids [1.1.0] [slimenodes]
Replies: 6
Views: 3900

Re: Advanced Cave Culling Algorithm

Some games like hl and q3a would connect two large area with hallways and use some sort of special portal that would hide the models and some of the object in the rest of the map. This lead to many map makers building about half of the map out of special meshes and props that would both cut compile ...
by gamergardencat
Mon Oct 20, 2014 21:18
 
Forum: Minetest Engine
Topic: Advanced Cave Culling Algorithm
Replies: 10
Views: 3676

Re: Minetest IDE - Develop mods and games in an efficient wa

Since you are planning to rewrite the project, have you considered Lazarus ? It can compille (true binary) the exact same code (write once, compile everywhere) for linux, windows, mac, amiga, gameboy advanced, netware, AVR, OS/2 etc. With some changes to the code it can compile for JVM and Android....
by gamergardencat
Mon Oct 20, 2014 03:27
 
Forum: Minetest-Related
Topic: Minetest IDE - Develop mods and games in an efficient way
Replies: 41
Views: 15049

Re: The Blender Exchange Service

Since it's almost Halloween make the cat black and kind of dog sized.

Here are some ideas. http://www.cubeworldwiki.net/index.php/Pets

It would be cool to ride a shark in the water.
by gamergardencat
Mon Oct 20, 2014 00:17
 
Forum: Modding Discussion
Topic: The Blender Exchange Service
Replies: 27
Views: 7269

Re: [Mod] lkjoel's nether mod reworked [nether]

If the gate is built on the surface no portals are made. I never tested trying to start in the Nether to make a portal to the top.

You mean /teleport?
by gamergardencat
Mon Oct 20, 2014 00:10
 
Forum: WIP Mods
Topic: [Mod] Nether [nether]
Replies: 45
Views: 8998

Re: Scripting Interface Like Raspberry Pi Python?

If it's a separate executable that listens to a port of your choice then any language can do that it doesn't have to be LUA. I am assuming this mean Minetest is somehow sending some kind of data to another program somewhere else on the server? There would be read write executable security concerns t...
by gamergardencat
Sun Oct 19, 2014 23:23
 
Forum: Minetest General
Topic: Scripting Interface Like Raspberry Pi Python?
Replies: 13
Views: 3362

Re: Can we change the quote on the Minetest.net homepage

I don't expect any maintainer to manually produce thumbnails for every picture ever posted and I don't think anyone is paying him/her to do that either. PHP is able to do this but that again mean he would need to sit down and figure out a bug free solution if phpBB's features do not produce intended...
by gamergardencat
Sun Oct 19, 2014 23:02
 
Forum: Minetest General
Topic: Can we change the quote on the Minetest.net homepage
Replies: 49
Views: 6882

Re: What's Minetest still missing over Minecraft?

F = G * m1 * m2 /r^2 There would need to be a way to determine how much things weigh. There would be easier to implement on a fresh vanilla. All the nodes like sand would need to be defined. Mass would need to be defined. If gravity were written into the engine then there would be a way to wrap the ...
by gamergardencat
Sun Oct 19, 2014 18:40
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 195720

Re: Game Fixing/Enhancing

My machine is 2 years old under $600 runs everything new still great. Only I would like to see the compass mod fixed when I click on the door it closes jit. Minetest runs fine with 30+ mods running even while I am recording video. I would like to see though the game take advantage of 4 cores and the...
by gamergardencat
Sun Oct 19, 2014 06:36
 
Forum: Minetest Features
Topic: Game Fixing/Enhancing
Replies: 28
Views: 5877

Re: Post your modding questions here

maybe try something like
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
for key,value in myTable do --pseudocode
    value = "foobar"
end

on modnames. I am curious if there might be a better way.
by gamergardencat
Sun Oct 19, 2014 05:49
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 975259

Re: My impressions on Minetest

It uses key_e to interact with certain items in the world. Another thing trove does is jump over two nodes instead of the one. About the creative stuff, that people don't what are missing from the real Minecraft (don't be stupid, if you can play Minecraft, enjoy the survival) What is the item that ...
by gamergardencat
Sun Oct 19, 2014 01:10
 
Forum: Minetest General
Topic: My impressions on Minetest
Replies: 15
Views: 2791

Re: My impressions on Minetest

I never played minecraft but have watched other play sometimes. They usually play in creative I think because things like crafting takes longer to do. I think Minecraft should be more like minetest. It would be nice if you could configure more of the game to make it more appealing to people. If only...
by gamergardencat
Sat Oct 18, 2014 20:10
 
Forum: Minetest General
Topic: My impressions on Minetest
Replies: 15
Views: 2791

Re: [Mod] lkjoel's nether mod reworked [nether]

How did you get to the nether to begin with if the portals don't generate when being punched with the mese crystal?
by gamergardencat
Wed Oct 15, 2014 00:13
 
Forum: WIP Mods
Topic: [Mod] Nether [nether]
Replies: 45
Views: 8998

Re: [books] Books Mod

Replacement code. minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) if puncher:get_wielded_item():get_name() == "default:bookshelf" then hit_with = puncher:get_wielded_item() if hit_with_name == "books:pencil" then local meta = minetest.env:get_meta(point...
by gamergardencat
Tue Oct 14, 2014 16:15
 
Forum: WIP Mods
Topic: [books] Books Mod
Replies: 30
Views: 12982

Re: [books] Books Mod

10:47:21: ERROR[main]: ========== ERROR FROM LUA =========== 10:47:21: ERROR[main]: Failed to load and run script from 10:47:21: ERROR[main]: C:\Users\gamergardencat\Desktop\Workbench\MinetestMain\minetest-0.4.10-64bit\bin\..\mods\books\init.lua: 10:47:21: ERROR[main]: ...estMain\minetest-0.4.10-64b...
by gamergardencat
Tue Oct 14, 2014 15:56
 
Forum: WIP Mods
Topic: [books] Books Mod
Replies: 30
Views: 12982

Re: The Blender Exchange Service

I have been thinking about making something that looks like fire that can be used with slabs to make a 2x2 fire pit.
by gamergardencat
Fri Oct 10, 2014 01:26
 
Forum: Modding Discussion
Topic: The Blender Exchange Service
Replies: 27
Views: 7269

Re: How to build?

by gamergardencat
Wed Oct 08, 2014 18:26
 
Forum: Minetest General
Topic: How to build?
Replies: 3
Views: 950
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