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Having Minetest support within XQF game browser

XQF is a not so new game browser, it is mainly known by FPS players running Linux. http://www.linuxgames.com/xqf/screenshots.shtml XQF's code didn't change much during these last years, and maintenance was kept minimal. Someone recently took over the development, which means we can expect a bit more...
by cacatoès
Wed Nov 05, 2014 14:01
 
Forum: Minetest General
Topic: Having Minetest support within XQF game browser
Replies: 1
Views: 770

Re: Bones longevity

I agree, but what I was trying to say in my previous post is:

share_bones_time is set to 1200, but bones remains fresh like for a full week!... which is far more than the 20 minutes as it is meant to be.

(I confirm "bones" from minetest_game is loaded as a mod on the server.)
by cacatoès
Sun Oct 26, 2014 22:50
 
Forum: Minetest General
Topic: Bones longevity
Replies: 11
Views: 1924

Re: Bones longevity

Thanks for clarification,

1200 seconds means 20 minutes.
However, I left this setting as default on my server, and bones are staying "fresh" for days and days...

I changed it to 600 in minetest.conf and I suppose the change has taken effect (can't confirm) but it's still way too long...
by cacatoès
Sun Oct 26, 2014 21:25
 
Forum: Minetest General
Topic: Bones longevity
Replies: 11
Views: 1924

Bones longevity

Hi, The wiki ( http://wiki.minetest.net/Bones ) says: Servers can change the time by changing minetest.conf setting share_bones_time (time is in seconds). I'm unsure of this, since I haven't found this config string in https://github.com/celeron55/minetest/blob/master/minetest.conf.example Someone m...
by cacatoès
Sun Oct 26, 2014 20:31
 
Forum: Minetest General
Topic: Bones longevity
Replies: 11
Views: 1924

Re: Disconnect player if inactive (and free a slot)

Moreover I believe the code snippet above assumes "activity" is "to walk", while some other actions may as well be considered as "activity". I would consider someone to be active if: * Standing up without moving and have a chat with others, or playing with his/her inven...
by cacatoès
Sun Oct 26, 2014 20:15
 
Forum: Minetest Features
Topic: Disconnect player if inactive (and free a slot)
Replies: 11
Views: 2326

Re: Disconnect player if inactive (and free a slot)

Thanks for the code.

Are there chances for this to be merged into minetest ?
by cacatoès
Thu Oct 16, 2014 20:01
 
Forum: Minetest Features
Topic: Disconnect player if inactive (and free a slot)
Replies: 11
Views: 2326

Disconnect player if inactive (and free a slot)

Hiya, I haven't found any thread about this issue, Each server has a defined number of slots for players. It happens they are all used up, sometimes by players who leave their computers running but who are not in front. It would make sense to be able to set an inactivity period (like 1 hour), after ...
by cacatoès
Mon Oct 13, 2014 16:50
 
Forum: Minetest Features
Topic: Disconnect player if inactive (and free a slot)
Replies: 11
Views: 2326

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