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Re: Making a commercial game with the Minetest engine

Thanks for all the help with this everyone. I think I'll focus on the server game for now, and will do a bit of my own research into the licenses when I get some free time.
by LoseTheGame
Sun Oct 09, 2016 16:44
 
Forum: Minetest General
Topic: Making a commercial game with the Minetest engine
Replies: 15
Views: 3581

Re: Persistent Minetest server on Linode server

Another quick question. I can run "minetestserver" and it starts a world with the default name "world" which I can join from other computers. If I "CTRL+C" it will stop that running and everyone gets kicked out the world. However, if another computer then tries to conne...
by LoseTheGame
Sun Oct 09, 2016 11:13
 
Forum: Minetest Servers
Topic: Persistent Minetest server on Linode server
Replies: 8
Views: 3424

Re: Persistent Minetest server on Linode server

Thanks Jay, I think I'm just being stupid. I ran netstat and got: root@ubuntu:~# netstat -u -l -p -n Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name udp 0 0 0.0.0.0:68 0.0.0.0:* 3292/dhclient udp 0 0 0.0.0.0:30000 0.0.0.0:* 12750/mi...
by LoseTheGame
Sun Oct 09, 2016 09:17
 
Forum: Minetest Servers
Topic: Persistent Minetest server on Linode server
Replies: 8
Views: 3424

Re: Persistent Minetest server on Linode server

Hi everyone, So I think the problem was that the Ubuntu on my Linode was horribly out of date and I'm having trouble upgrading it. Anyway, I've set-up a new Linode, installed minetest-server successfully, but now when I run minetestserver I get: 2016-10-08 19:22:37: ACTION[main]: Server for gameid=&...
by LoseTheGame
Sat Oct 08, 2016 19:26
 
Forum: Minetest Servers
Topic: Persistent Minetest server on Linode server
Replies: 8
Views: 3424

Re: Making a commercial game with the Minetest engine

Just to make this more complicated than it already is, what about charging access to a game server? My next projected is going to be a server with my own mods running (and the ones in the default game). If the server was password-protected and I was charging for access, is that still likely to run i...
by LoseTheGame
Fri Oct 07, 2016 20:10
 
Forum: Minetest General
Topic: Making a commercial game with the Minetest engine
Replies: 15
Views: 3581

Re: Making a commercial game with the Minetest engine

Ah sorry Wuzzy, I clearly didn't understand. So what you're saying is that to be safe with selling anything I would need a lawyer? That may not be so easy, but I'll look into it... Thanks for giving good advice about this though.
by LoseTheGame
Fri Oct 07, 2016 12:29
 
Forum: Minetest General
Topic: Making a commercial game with the Minetest engine
Replies: 15
Views: 3581

Re: Making a commercial game with the Minetest engine

Red-001, the mod would only depend on the default game mods, is it then important which of those it depends on? Wuzzy, I totally understand where you're coming from, and it's amazing that there is so much free software out there, including Minetest, so let me clarify. I'm a maths teacher and have ma...
by LoseTheGame
Thu Oct 06, 2016 18:43
 
Forum: Minetest General
Topic: Making a commercial game with the Minetest engine
Replies: 15
Views: 3581

Re: Persistent Minetest server on Linode server

Thanks, I think I did update first but perhaps I need to reboot the server after the update? I'll try it again in the next couple of days and let you know how it goes.
by LoseTheGame
Thu Oct 06, 2016 18:36
 
Forum: Minetest Servers
Topic: Persistent Minetest server on Linode server
Replies: 8
Views: 3424

Persistent Minetest server on Linode server

Hi everyone, Sorry if I'm being stupid. I have a Ubuntu server on Linode and I want to set-up a continuous Minetest server on it. I'm failing at the first step however because when I input as root: # apt-get install minetest-server I get: Reading package lists... Done Building dependency tree Readin...
by LoseTheGame
Fri Sep 30, 2016 16:52
 
Forum: Minetest Servers
Topic: Persistent Minetest server on Linode server
Replies: 8
Views: 3424

Re: Making a commercial game with the Minetest engine

Ah okay, yes, I guess what I'm asking is whether it's possible to sell a mod?
by LoseTheGame
Wed Sep 28, 2016 21:31
 
Forum: Minetest General
Topic: Making a commercial game with the Minetest engine
Replies: 15
Views: 3581

Re: Making a commercial game with the Minetest engine

Thanks Wuzzy, I'll have a read through that information.
by LoseTheGame
Wed Sep 28, 2016 07:32
 
Forum: Minetest General
Topic: Making a commercial game with the Minetest engine
Replies: 15
Views: 3581

Making a commercial game with the Minetest engine

Hi,

Are there any conditions that would allow someone to make a game with Minetest and then sell that game or would that be against the licensing? For example, if it included "Minetest Engine" on the menu page or something along those lines?

Thanks,

Jonty
by LoseTheGame
Tue Sep 27, 2016 21:42
 
Forum: Minetest General
Topic: Making a commercial game with the Minetest engine
Replies: 15
Views: 3581

Re: Controlling config settings (fly/controls) through mod c

Any idea about turning off certain controls such as "keymap_inventory = false"?
by LoseTheGame
Sat Oct 24, 2015 21:56
 
Forum: Minetest General
Topic: Controlling config settings (fly/controls) through mod code
Replies: 3
Views: 777

Re: Some exception: "Failed to create socket"

Thanks est31, I'll give that a go when I'm back at school in a week.
by LoseTheGame
Sat Oct 24, 2015 17:34
 
Forum: Minetest Problems
Topic: Some exception: "Failed to create socket"
Replies: 5
Views: 1775

Controlling config settings (fly/controls) through mod code

Hi guys, I would like to be able to grant the player the ability to fly from within a mod. So for example, by completing a mission they'll be rewards with flying. I'd also like to be able to disable certain keys. So, I can do this directly in mintest.conf with... free_move = true keymap_inventory = ...
by LoseTheGame
Sat Oct 24, 2015 17:33
 
Forum: Minetest General
Topic: Controlling config settings (fly/controls) through mod code
Replies: 3
Views: 777

Re: Some exception: "Failed to create socket"

Anyone got any ideas about this? I really want to get this working at my school.
by LoseTheGame
Thu Oct 22, 2015 12:08
 
Forum: Minetest Problems
Topic: Some exception: "Failed to create socket"
Replies: 5
Views: 1775

Re: Some exception: "Failed to create socket"

Not sure if that image link is working but it says "ERROR[Main]: Some exception: "Failed to create socket"
by LoseTheGame
Thu Oct 15, 2015 11:57
 
Forum: Minetest Problems
Topic: Some exception: "Failed to create socket"
Replies: 5
Views: 1775

Some exception: "Failed to create socket"

Hi guys, I'm getting the following error after clicking "Play" (see link below). This is dependent on which drive Minetest is on. C: drive is fine and doesn't give this error. X: drive used to work but is now giving this error. N: drive used to give the error but is now working. The IT guy...
by LoseTheGame
Thu Oct 15, 2015 11:56
 
Forum: Minetest Problems
Topic: Some exception: "Failed to create socket"
Replies: 5
Views: 1775

Re: How do I change the default "worlds" folder path?

Thanks Krock! I've never used a minimal build before so I didn't realise that I needed to add the game file. It's working on my computer, I'll test it on the school computers today. Is this good to go or do I need a non-minimal version of this for them to play properly? Also, how hard would it be fo...
by LoseTheGame
Fri Oct 02, 2015 07:52
 
Forum: Minetest General
Topic: How do I change the default "worlds" folder path?
Replies: 14
Views: 2449

Re: How do I change the default "worlds" folder path?

Hi Krock, Thanks so much for your help with this, I have a few hundred students that will be very happy if we get this working! When I run your build I get: ERROR[Main]: Subgame specified in default_game [minetest] is invalid. This is regardless of whether I add the worlds_path line to mintest.conf ...
by LoseTheGame
Tue Sep 29, 2015 18:01
 
Forum: Minetest General
Topic: How do I change the default "worlds" folder path?
Replies: 14
Views: 2449

Re: How do I change the default "worlds" folder path?

Sorry, Krock, would you be able to point me in the right direction for making a special build with a changed path_user variable?
by LoseTheGame
Fri Sep 25, 2015 18:45
 
Forum: Minetest General
Topic: How do I change the default "worlds" folder path?
Replies: 14
Views: 2449

Re: How do I change the default "worlds" folder path?

Hi everyone, Thank you for all the suggestions. Please bear in mind that as a teacher I have no control over the way the computers or servers are set-up. Also the IT guys are probably a little bored of me giving them lots of jobs which as far as they can see is to let the students play games. This i...
by LoseTheGame
Sat Sep 19, 2015 18:01
 
Forum: Minetest General
Topic: How do I change the default "worlds" folder path?
Replies: 14
Views: 2449

How do I change the default "worlds" folder path?

Hi guys, I'm using Minetest in a school and the IT guys have installed it to the C: drive on a room full of computers. Students log in and have their own personal space on the N: drive. The problem is that game progress is automatically saved in the "worlds" folder which is local to the co...
by LoseTheGame
Sat Sep 19, 2015 07:34
 
Forum: Minetest General
Topic: How do I change the default "worlds" folder path?
Replies: 14
Views: 2449

Re: Can't download mods through Minetest

What do you mean exactly? It's working for my students on school computers but simultaneously not for me on my laptop, even with the firewall turned off.
by LoseTheGame
Tue Dec 16, 2014 20:16
 
Forum: Minetest Problems
Topic: Can't download mods through Minetest
Replies: 9
Views: 1431

Can't download mods through Minetest

Hi guys, When I go to the Mods tab and click "Online mod repository" nothing loads and after a while I get the following message in the command prompt: ERROR[AsyncWorkerThread_0]: https://forum.minetest.net/mmdb/mods/ not found (SSL connect error) (response code 0) I have tried turning off...
by LoseTheGame
Tue Dec 16, 2014 20:11
 
Forum: Minetest Problems
Topic: Can't download mods through Minetest
Replies: 9
Views: 1431

Re: Using the Datastorage Mod

That's working, thanks a lot! I'm making a mod for my students to learn about adding fractions so they'll be very happy :)
by LoseTheGame
Wed Oct 29, 2014 22:03
 
Forum: Modding Discussion
Topic: Using the Datastorage Mod
Replies: 6
Views: 2553

Re: Using the Datastorage Mod

Thanks Ruben, that would be ideal if I could do it without using a mod. Could you give me a few pointers for how to get this to work? I have an integer variable called "gold" that stores how many points the character has. I've pasted in your code and made it so when the amount of gold chan...
by LoseTheGame
Wed Oct 29, 2014 16:50
 
Forum: Modding Discussion
Topic: Using the Datastorage Mod
Replies: 6
Views: 2553

Re: Using the Datastorage Mod

Thanks Addi, I actually found your mod yesterday but I'll try it out later today :)
by LoseTheGame
Wed Oct 29, 2014 11:31
 
Forum: Modding Discussion
Topic: Using the Datastorage Mod
Replies: 6
Views: 2553

Using the Datastorage Mod

Hi guys,

I can't figure out how to use the datastorage mod based on the README:

https://github.com/minetest-technic/datastorage

All I need to know for now is how to save a value so that I can access it after quitting and restarting the game.

Thanks :)
by LoseTheGame
Tue Oct 28, 2014 14:38
 
Forum: Modding Discussion
Topic: Using the Datastorage Mod
Replies: 6
Views: 2553
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