Search found 3 matches

Return to advanced search

Re: Why are carts not in the default game?

Clientside prediction of what happens on the server and serverside prediction of what clients are going to do has been default for at least two decades.
Maybe have a look at how the quake engine did it.
by JaSK2
Wed Oct 29, 2014 10:42
 
Forum: Minetest General
Topic: Why are carts not in the default game?
Replies: 14
Views: 2740

Re: Freeminer

The changelog looks great but I didn't notice any speed increase at all (in singleplayer). Didn't try very hard though, maybe I need more config tweaks. But if I run the game without mods it's alright so maybe I should first check which mod is written so inefficiently. Sadly I can't convert from sql...
by JaSK2
Tue Oct 28, 2014 23:31
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 59549

Re: Torch 3D =,D

I edited the code in nodes.lua so torches always face towards the wall they are placed on instead of "facedir": minetest.register_on_placenode(function (pos, newnode, placer, oldnode, itemstack, pointed_thing) if newnode.name ~= "default:torch" then return end -- minetest.chat_se...
by JaSK2
Fri Oct 24, 2014 20:38
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 31429

Return to advanced search

cron