This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Clientside prediction of what happens on the server and serverside prediction of what clients are going to do has been default for at least two decades. Maybe have a look at how the quake engine did it.
The changelog looks great but I didn't notice any speed increase at all (in singleplayer). Didn't try very hard though, maybe I need more config tweaks. But if I run the game without mods it's alright so maybe I should first check which mod is written so inefficiently. Sadly I can't convert from sql...
I edited the code in nodes.lua so torches always face towards the wall they are placed on instead of "facedir": minetest.register_on_placenode(function (pos, newnode, placer, oldnode, itemstack, pointed_thing) if newnode.name ~= "default:torch" then return end -- minetest.chat_se...