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Re: Facebook?

@ Minetestforfun
you free to help... ;-)
if you like just pm me, that schould be not a big deal to give you the possibility to Change this Topics then by yourself
by tkerwel
Mon Oct 19, 2015 11:00
 
Forum: Minetest General
Topic: Facebook?
Replies: 11
Views: 1951

Re: Facebook?

there is one on Facebook with 362 members in the Moment. i moderate this Group. just to mention most of them are speaking spanin or portugies...sometimes hard as german/english speaking Person to moderate it ;-)
by tkerwel
Fri Oct 16, 2015 11:36
 
Forum: Minetest General
Topic: Facebook?
Replies: 11
Views: 1951

Re: 0.4.13 Android builds?

look under => [Android] Wayward_One's builds.
works on my Android phone good, better then all the others i try before
by tkerwel
Fri Oct 02, 2015 06:11
 
Forum: Minetest Builds
Topic: 0.4.13 Android builds?
Replies: 7
Views: 2334

Re: [Mod] Animated 3d chest [3dchest]

just what ever i try to remove the chest in the game... hiting it with the Hand, using a Axt etc.... nothing happens ... once placed i cant remove it to get it back into the inventory...
..
of cause i know to remove the mod ...or use /clearpbjects
by tkerwel
Fri Aug 14, 2015 10:35
 
Forum: WIP Mods
Topic: [Mod] Animated 3d chest [3dchest]
Replies: 12
Views: 1683

Re: [Mod] Animated 3d chest [3dchest]

How can i remove that chest when i dont want it anymore...Looks like there is a small bug ;-)
by tkerwel
Fri Aug 14, 2015 05:51
 
Forum: WIP Mods
Topic: [Mod] Animated 3d chest [3dchest]
Replies: 12
Views: 1683

Re: [Android] Wayward_One's builds

@Wayward_One one more thing i noticed when playing with this build. the Screen is really dark, so it's hard to do something during night or under earth. i already use in the mintest.conf smooth_lightinig = true Display_gamma = 1 but still it's really hard to see something in dark surrounding or in t...
by tkerwel
Fri Jul 31, 2015 06:32
 
Forum: Minetest Builds
Topic: [Android] Wayward_One's builds
Replies: 56
Views: 28499

Re: [Android] Wayward_One's builds

@Wayward_One
playing yesterday a bit with this build, i found a way to use other subgames.

just put all the all the mods of a subgame into the games mod folder ...

but be carefull that can cause lots of performance and the game itself can be unplayeble if you use an slower andriod diviece.
by tkerwel
Thu Jul 30, 2015 05:38
 
Forum: Minetest Builds
Topic: [Android] Wayward_One's builds
Replies: 56
Views: 28499

Re: [Android] Wayward_One's builds

Moinzeit (as it said in North-south german)... a few questions to the build: - is not possible to create a game as singleplayer and name it as i like, always only one game in the Folder worlds ...singelplayerworld. so no posible to Play more then one game at the time. - i can put other games (advent...
by tkerwel
Wed Jul 29, 2015 08:29
 
Forum: Minetest Builds
Topic: [Android] Wayward_One's builds
Replies: 56
Views: 28499

Re: [Game] Adventuretest [Alpha]

@ Minetestforfun
Thanks, something new i learned today ;-) nerver looked on github before.
by tkerwel
Thu Aug 28, 2014 10:32
 
Forum: Subgame Releases
Topic: [Game] Adventuretest
Replies: 298
Views: 93158

Re: [Game] Adventuretest [Alpha]

Thanks for this work, a good game for Minetest, if possible i would like to have a kind of version number to see when something is updated. otherwiese i always have to download and look if there is a new date in the build.... Maybe its possible to add this versionnumer on the first post or add a kin...
by tkerwel
Thu Aug 28, 2014 07:41
 
Forum: Subgame Releases
Topic: [Game] Adventuretest
Replies: 298
Views: 93158

Re: [Game] Dreambuilder [20140618-0658]

@inocudom i am sorry, but in the moment real life dont give me the time to do the changes which are needed. i just did that for my small one, cause he wants to have certain things in minetest. now he is more into blockworld and dont bother me for new stuff .. ;-) anyway here are a lot of good mods w...
by tkerwel
Thu Jun 19, 2014 06:34
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 198357

Re: [Game] Dreambuilder [20140617-0058]

just to spread the info: i have 4 more computers at home, it runs on all this computers. only on this one (sharedgraphic) i got that mistake. so everything is okay ;-)
by tkerwel
Wed Jun 18, 2014 06:17
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 198357

Re: [Game] Dreambuilder [20140617-0058]

okay thanks for the fast answer, so i try this on my main(bigandfast) computer, to see if its running there.
thanks
by tkerwel
Tue Jun 17, 2014 12:22
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 198357

Re: [Game] Dreambuilder [20140617-0058]

Moinzeit, got always an error's using this enviroment. Using the minetest-0.4.9-9675d9e-win32 build, all mods are loaded as i can see in the log. is there anything i can do ? Irrlicht log: FBO has one or several incomplete image attachments Irrlicht log: FBO error 13:54:21: ERROR[main]: TextureSourc...
by tkerwel
Tue Jun 17, 2014 11:58
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 198357

i use minetest-0.4.7-54c8bdb-shaders-win32 and always get the error: 10:46:56: ERROR[main]: generate_shader(): failed to generate "liquids_shader", addHighLevelShaderMaterial failed. can still play but the water looks strange. its like looking thru dark glass dosent matter if i play this on my lapt...
by tkerwel
Tue Nov 05, 2013 06:20
 
Forum: Minetest Features
Topic: GLSL Shaders
Replies: 142
Views: 25840

i use minetest-0.4.7-54c8bdb-shaders-win32 and always get the error: 10:46:56: ERROR[main]: generate_shader(): failed to generate "liquids_shader", addHighLevelShaderMaterial failed. can still play but the water looks strange. its like looking thru dark glass dosent matter if i play this on my lapto...
by tkerwel
Mon Nov 04, 2013 09:53
 
Forum: Minetest Features
Topic: GLSL Shaders
Replies: 142
Views: 25840

@Mossmanikin i will use tomorrow a clean new minetest-0.4.7-a924409-win32 and then add only the newest undergrowth from github, looks like there is something interfearing with the other mods i add. in the moment i only can say that the mistakes occurs when i put the trunk part into the game from the...
by tkerwel
Mon Oct 21, 2013 16:11
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 39547

Mistake in the trunks part in last build .. i always get the following mistakes, when i remove trunks game is running again. Dateien\Downloads\minetest-0.4.7-a924409-win32\bin\..\games\minetest_game\mods\trunks\init.lua: 12:26:33: ERROR[main]: ...32\bin\..\games\minetest_game\mods\trunks/generating....
by tkerwel
Mon Oct 21, 2013 10:28
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 39547

how can i get out of the heli after a nice afternoonflight ? ;-)
by tkerwel
Tue Jul 30, 2013 08:31
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 79
Views: 51401

webdesigner97 wrote:Shift-click it

mercie....sometimes it's so easy ....
by tkerwel
Thu Jul 25, 2013 10:03
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 290766

one simple question... how can i remove a cart ? due to a bug i get sometimes hiting a cart a copy so over time i already have a lot of carts on the tracks.
thx in advance

*hope it works without removing the mod ....*
by tkerwel
Thu Jul 25, 2013 07:48
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 290766

still dont belive it..... but hope he shows that i am not right ;-)

first anoucement for version 0.0.1
was on 2012-10-29 17:14:08
second on 2012-12-28 10:06:54

still wait for a prove....
by tkerwel
Mon Dec 31, 2012 10:12
 
Forum: Minetest General
Topic: Pocket Edition
Replies: 49
Views: 11817

@calinou

i thought the next ubuntu version would support arm devices ... so i am not sure if a rooted device (arm) like the most tablets are will run fully with the 12.10 ubuntu version.

thats why i still wait to root my archos 101 XS ...
by tkerwel
Wed Dec 12, 2012 12:08
 
Forum: Minetest General
Topic: Support for Minetest on Ubuntu Tablets?
Replies: 9
Views: 2171

is there already a ubuntu tablet ?
and if....it will work similar to the ios/andriod devices... so there must be a new way to control cause you dont have keyboard and mouse
by tkerwel
Wed Dec 12, 2012 11:05
 
Forum: Minetest General
Topic: Support for Minetest on Ubuntu Tablets?
Replies: 9
Views: 2171

@markveidemanis in the first post of this thread you already find a example for a panel with explanation, there are lots of more examples in here so i should be easy to create a panel yourself. i guess the probleme is not to create a node box for this purpose (in fact you need one for every posibili...
by tkerwel
Tue Dec 11, 2012 08:21
 
Forum: WIP Mods
Topic: Basic node_box model examples
Replies: 55
Views: 20127

@irjksomeduc a lot easier ? then tell me what c++ version you use to port that into android. the sdk for anddroid is mostly in java, all c ports i know for android are dont have full c++ suport then tell me if there is already a full port for openAL and irrlicht wich supports all shader and sound th...
by tkerwel
Mon Dec 10, 2012 17:49
 
Forum: Minetest General
Topic: Pocket Edition
Replies: 49
Views: 11817

@markveidemanis what you exactly want ... or what the purpose of a auto adjust panel ? and whats the "trigger" for the adjustment for top or bottom? normaly you should make to node_boxes, one for top one for bottom. then have a small routine which prove for the trigger and then choose "top" or "bott...
by tkerwel
Mon Dec 10, 2012 15:21
 
Forum: WIP Mods
Topic: Basic node_box model examples
Replies: 55
Views: 20127

hello i download the mod from http://realbadangel.pl/unified_inventory.zip today (12.10.2012) but when i run the mod i dont see the reffill or trash and what ever i try i cant get things from the inventory (left side) to my inventory (of player) the rest is working fine, at least i can see the recip...
by tkerwel
Mon Dec 10, 2012 15:14
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 104395

i guess he was just kidding. starting this as a "projekt" for myself. but it isnt that easy .. as mention above there a several big to do's - a android openAl working version - a port for irrlicht to andriod - a rewriten code, cause there is no 100% c++ for andriod availible. - a new gui/interface c...
by tkerwel
Mon Dec 10, 2012 15:04
 
Forum: Minetest General
Topic: Pocket Edition
Replies: 49
Views: 11817

what system you are using on the pi ?
by tkerwel
Fri Nov 16, 2012 05:24
 
Forum: Minetest General
Topic: Compiling on Pi
Replies: 5
Views: 2600
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