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Re: [MOD]Knotholes and nature[0.2][knothole]

The incubator could burn the coal to turn on the light (Mese crystal and/or iron in the recipe) and the water would cool the machinery. If you want it to be a process, it might be more work. First, you'd have to have a second node for "incubator active" (also light emitting). swap_node mi...
by Xevmescrige
Thu Nov 06, 2014 23:46
 
Forum: WIP Mods
Topic: [MOD]Knotholes and nature[0.2][knothole]
Replies: 16
Views: 3575

Re: [MOD]Knotholes and nature[0.2][knothole]

Is this the most recent version? If so, I may have made a little typo, but if not, update. Sorry about that >.> EDIT: Just checked the code, it's set so that one nest spawns every 10 or so blocks. I had that issue too. Now, only trees near water become knothole-trees. I had accidentally uploaded my ...
by Xevmescrige
Thu Nov 06, 2014 23:14
 
Forum: WIP Mods
Topic: [MOD]Knotholes and nature[0.2][knothole]
Replies: 16
Views: 3575

Re: [MOD]Knotholes and nature[0.2][knothole]

I plan on working on the incubator now, but I'm not quite sure how that'll work. Could having a look at the furnace code or maybe even technic's code help? Do you know already how you want the incubator to work? Using it like a furnace might be a bit odd - or rather - hot - for the poor eggs :-) Us...
by Xevmescrige
Thu Nov 06, 2014 21:28
 
Forum: WIP Mods
Topic: [MOD]Knotholes and nature[0.2][knothole]
Replies: 16
Views: 3575

Re: [MOD]Knotholes[0.2][knothole]

I plan on working on the incubator now, but I'm not quite sure how that'll work. Could having a look at the furnace code or maybe even technic's code help?
by Xevmescrige
Thu Nov 06, 2014 12:58
 
Forum: WIP Mods
Topic: [MOD]Knotholes and nature[0.2][knothole]
Replies: 16
Views: 3575

Re: [MOD]Knotholes[0.2][knothole]

As for the update with birds: Because they are set not to spawn unless a player incubates some eggs, birds are entirely optional and won't lag your world if you don't want them. This way you won't need to edit config files.
by Xevmescrige
Thu Nov 06, 2014 01:27
 
Forum: WIP Mods
Topic: [MOD]Knotholes and nature[0.2][knothole]
Replies: 16
Views: 3575

Re: [MOD]Knotholes[0.1][knothole]

This is an awesome idea. I use nodebox editor to make node boxes. It is an awesome program. If you want the knot to stick out you need to edit the nodebox code. Any number less than -0.5 and more than 0.5 will stick out past the block size. Example. if you create a node box and and save it as lua. ...
by Xevmescrige
Wed Nov 05, 2014 03:13
 
Forum: WIP Mods
Topic: [MOD]Knotholes and nature[0.2][knothole]
Replies: 16
Views: 3575

Re: DanTDM's Laboratory

Esteban: I don't believe he can post too many links because he's still a "New Member", and "Goood Byyyeee" is probably one of those youtubers' "catchy farewells" (I may have seen one of his videos before, not sure)
by Xevmescrige
Wed Nov 05, 2014 02:38
 
Forum: Minetest Maps
Topic: DanTDM's Laboratory
Replies: 10
Views: 5568

Re: [MOD]Knotholes[0.1][knothole]

Alright, thanks. I have noticed the issue with having to place new knotholes, I ended up with a world with a wall of around 30 knotholes. The part where I changed the 4.85 to a 2.85 is where I made them a bit higher, but that could have been an issue with my screen's resolution, because they looked ...
by Xevmescrige
Tue Nov 04, 2014 14:11
 
Forum: WIP Mods
Topic: [MOD]Knotholes and nature[0.2][knothole]
Replies: 16
Views: 3575

[MOD]Knotholes and nature[0.2][knothole]

This is a simple mod that adds knotholes in trees that you can store up to 2 stacks of items inside of them. They generate in forests near water. Features Trees near other trees and water have a chance of rotting into knotholes You can store some items inside of knotholes Knotholes have a chance of ...
by Xevmescrige
Tue Nov 04, 2014 01:03
 
Forum: WIP Mods
Topic: [MOD]Knotholes and nature[0.2][knothole]
Replies: 16
Views: 3575

Re: [Mod] Webworld [0.1.1] [webworld]

This would make an excellent fantasy style or dystopian server. Does this take up a lot of cpu? Also, is it compatible with other worldgen mods?
by Xevmescrige
Sun Nov 02, 2014 15:40
 
Forum: Mod Releases
Topic: [Mod] Webworld [0.1.1] [webworld]
Replies: 8
Views: 2297

Re: Voxelgarden server

May I suggest that you add a trade system for the unternull server, so that you can obtain otherwise unobtainable items such as sand (for glass) or iron (for locked chests)? This way, the people who make it into the later stages can build fancy houses, and possibly show off and protect their wealth,...
by Xevmescrige
Sat Nov 01, 2014 17:17
 
Forum: Minetest Servers
Topic: Voxelgarden server
Replies: 36
Views: 6348

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