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Re: Convert Minecraft maps to Minetest worlds

So... On GitHub I forked from your source code.
I uploaded the block.py file.
I asked for a "pull request"

Was it correctly done?
by Schmeldric
Wed Feb 22, 2017 18:40
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 63
Views: 21999

Re: Convert Minecraft maps to Minetest worlds

Thought I used the latest release, my bad.
I'll modify a more recent version, sorry.
by Schmeldric
Wed Feb 15, 2017 23:05
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 63
Views: 21999

Re: Convert Minecraft maps to Minetest worlds

Euh... What's a PR ? Personal Release on Github?
by Schmeldric
Tue Feb 14, 2017 23:24
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 63
Views: 21999

Re: Convert Minecraft maps to Minetest worlds

Hourray! After spending many night hours I think I got it the right way around... My first try was to change the " extract_slice " and " extract_slice_half_bytes " functions to read the nodes the other way around.Althought I think I understood the code, my maths didn't word :'( N...
by Schmeldric
Tue Feb 14, 2017 07:48
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 63
Views: 21999

Re: Convert Minecraft maps to Minetest worlds

Hi! I'm facing a "small" issue with this converter (great thanks for the work by the way). I seems to me that what is called "north" in Minecraft (Z negative) becomes south in Minetest (which is logic since Minetest choosed Z positive for north). Who bothers will you ask? Well, I...
by Schmeldric
Thu Jan 26, 2017 17:44
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 63
Views: 21999

Re: [Mod] Converter Minecraft world to Minetest world

Thanks for that file (world_format.txt). I guess the best thing for me to do is to use sqlite library for two reasons : - I'll have to convert "back" to MC, the more I learn on MT map format, the faster I'll be able to code it. - my data are quite big (I wouldn't say huge). What kind of da...
by Schmeldric
Wed Oct 07, 2015 13:34
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 15536

Re: [Mod] Converter Minecraft world to Minetest world

Thanks for the links! Besides, is there any "specs" "notice" "api" "datasheet" (I don't know the english word for that) that describes how Minetest maps are stored. I know it's by 80x80x80 chunks, but where can I find the details? (and is it a good idea?) The ...
by Schmeldric
Sun Oct 04, 2015 21:21
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 15536

Re: [Mod] Converter Minecraft world to Minetest world

Hello, I have a conversion problem between Minecraft and Minetest. I'm a school teacher setting up a project with the city's multimedia library. The aim is to build a 3D model of some parts of our city. And we've got different preferences... I prefer Minetest because of the modding that enables me t...
by Schmeldric
Fri Oct 02, 2015 21:43
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 15536

Re: Hosting a server

Thanks for your answers!

I'll see with OVH what they can provide me, and if it's not too expensive I'll try it and give you feedback.

Schmeldric
PS : et merci pour les réponses en français ;)
by Schmeldric
Mon Dec 29, 2014 13:52
 
Forum: Minetest Servers
Topic: Hosting a server
Replies: 14
Views: 2632

Hosting a server

Hello, I'm wondering how to create a server available over the internet for a project. I don't want to host it at home, since my computer is not always running, so I contacted a web hosting enterprise (OVH) to know if they could do it. They answered me "this might require high server performanc...
by Schmeldric
Sat Dec 27, 2014 10:50
 
Forum: Minetest Servers
Topic: Hosting a server
Replies: 14
Views: 2632

Re: How to start a mod?

Will come soon, I'll try to have students work on the web site :D
by Schmeldric
Wed Nov 05, 2014 21:59
 
Forum: Modding Discussion
Topic: How to start a mod?
Replies: 7
Views: 1633

Re: How to start a mod?

Thanks for the answers!

For my project, I started from a flatland and added a command "build the ground around me" (with a max_radius).
Works fine.
by Schmeldric
Tue Nov 04, 2014 22:53
 
Forum: Modding Discussion
Topic: How to start a mod?
Replies: 7
Views: 1633

Re: args of func

Oh! There are intersting stuff in this /builtin/game/ ! A lot to read/understand/copy/modify.

Thank you.
by Schmeldric
Tue Nov 04, 2014 22:50
 
Forum: Minetest Problems
Topic: args of func
Replies: 2
Views: 673

Does a "see a map of the world in the upper corner" exist?

Hi,

Well, everything is in the title : I'm looking for a mod that displays in the upper right corner of my screen a sky-view map of where I am.
Did someone already worked on that?

Thanks
by Schmeldric
Tue Nov 04, 2014 22:19
 
Forum: Modding Discussion
Topic: Does a "see a map of the world in the upper corner" exist?
Replies: 5
Views: 865

Question on "world filling"

Hello, I'm building a model of my city on Minetest using altimetric data. I first started with a flatland, in order to remove all these mountains, and am now building the ground according to my altimetric data. My question is : Can this ground be 1 node thick, or should I fill the gap between the gr...
by Schmeldric
Tue Nov 04, 2014 22:06
 
Forum: Minetest Maps
Topic: Question on "world filling"
Replies: 0
Views: 780

args of func

Hello, I'm new to lua and to minetest, so I might be saying wrongs things. I've had a look at the API, and at the register chat command page and tried out this example : minetest.register_chatcommand("say", { params = "<text>", description = "Send text to chat", func = ...
by Schmeldric
Tue Nov 04, 2014 12:25
 
Forum: Minetest Problems
Topic: args of func
Replies: 2
Views: 673

Re: How to start a mod?

Thanks for these quick answers to my silly/noob questions. @Evergreen The print(...) indeed went in the consol box. But if I have only the line : minetest.set_node({x=4, y=9, z=20}, {name="default:dirt"}) in my init.lua it doesn't seem to work. Can't yet figure out why... Thanks for the tu...
by Schmeldric
Sat Nov 01, 2014 22:04
 
Forum: Modding Discussion
Topic: How to start a mod?
Replies: 7
Views: 1633

How to start a mod?

Hello, I'm planning to make my students work on a scale model of our school (and the city afterwards). My first plan was to use Minecraft, but some legal issues made me look for something else, and I've been adviced to have a look at Minetest. Which sounds great! My students are between 11 and 15 ye...
by Schmeldric
Sat Nov 01, 2014 15:54
 
Forum: Modding Discussion
Topic: How to start a mod?
Replies: 7
Views: 1633

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