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This is what I remember from minetest 0.3: The world is stored as cubes of 16x16x16 blocks. So if you want to know whats block is at 36 blocks from the origin in x-direction, you need to get the blob field of the row that has coordinate (2,0,0). Because (36 div 16) = 2. The blob is zipped, so you ne...
by bcmpinc
Sat Feb 04, 2012 14:12
 
Forum: Minetest Features
Topic: Minecraft overviewer
Replies: 3
Views: 1497

You can download the latest version of minetest here: https://github.com/celeron55/minetest/zipball/master
However, this is only the source code. So you still need to compile it.
by bcmpinc
Thu Dec 08, 2011 14:37
 
Forum: WIP Mods
Topic: Leaf decay mod by MarkTraceur
Replies: 22
Views: 7044

Would the wiki be a good place to put these tutorials?
by bcmpinc
Thu Dec 08, 2011 09:58
 
Forum: WIP Mods
Topic: Modding tutorial
Replies: 14
Views: 5956

I've added a screenshot, so you can see what I meant. edit: And I've made a fix for this bug: https://github.com/bcmpinc/minetest/commit/4c366e1ca9a67d8ceb8ef1b89fe83610e63408e8 Note that sand now falls equally fast in air as in water and lava. (This is not trivial to modify, because stacks of falli...
by bcmpinc
Tue Dec 06, 2011 16:23
 
Forum: Minetest Problems
Topic: hovering/floating sand
Replies: 6
Views: 2159

hovering/floating sand

In the latest version (0.4.dev-20111204-1) sand falls. However, when it hits water, it does not fall further. Which causes the sand to float on top of the water. If the water is a stream, that does not fill the entire cube, the sand hovers above the water. The sand should continue its fall into the ...
by bcmpinc
Mon Dec 05, 2011 21:06
 
Forum: Minetest Problems
Topic: hovering/floating sand
Replies: 6
Views: 2159

The output seems to be only written completely when minetest is closed. Also, could this use up the computer's memory if used for too long? There usually is some kind of buffer between the processes (I believe they're about 4kb). So the output in the logfile can lack the latest 8kb (there are 2 buf...
by bcmpinc
Mon Dec 05, 2011 12:41
 
Forum: Minetest General
Topic: Catching griefers
Replies: 2
Views: 1622

I'd suggest a database of textures, indexed by the texture's sha1 (it is relatively easy to get md5 collisions). Then upon connection, a client only needs to download the list of sha1 hashes. If any of these hashes are missing in the database, these are downloaded. This also avoids the overhead of h...
by bcmpinc
Mon Dec 05, 2011 12:29
 
Forum: Minetest General
Topic: Textures from server
Replies: 9
Views: 3063

Or hit ctrl+c. I believe that is the normal way of shutting down a server. It makes sure that the map is saved.
by bcmpinc
Sat Sep 17, 2011 09:38
 
Forum: Minetest General
Topic: mineserver windows in lan
Replies: 9
Views: 3530

I could share it, but my client is currently a messy merge between some minetest-delta branches; a rather ugly hack to work around a frequent segmentation fault; some feature branches that are not yet merged into the minetest master branch and of course the quick and dirty patches to get this mix ev...
by bcmpinc
Fri Sep 09, 2011 22:00
 
Forum: Minetest Features
Topic: Mese pick
Replies: 14
Views: 4330

dannydark wrote:... maybe a superpickaxe type command ...


My client has that command. It was quite easy to implement. I also have a 'fast mining' command, that allows me to mine about 4 times faster than with the mese pick (by reducing the delay between mining two blocks).
by bcmpinc
Thu Sep 08, 2011 20:54
 
Forum: Minetest Features
Topic: Mese pick
Replies: 14
Views: 4330

I like the way how the rules of physics in minetest differ from those in the real world. Makes it even more possible to do things that are not possible in real life.
by bcmpinc
Thu Sep 08, 2011 08:42
 
Forum: Minetest General
Topic: Dev wants some Help with Game Ideas
Replies: 87
Views: 52400

Furnace fuels burning time

Some of the fuels have a burning time of 0, due to the use of integer division. Example (from the file 'content_nodemeta.cpp'): else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLEGRASS).checkItem(fuel_item)) { m_fuel_totaltime = 30/32; m_fuel_time = 0; fuel_list->decrementMaterials(1); changed = true; } ...
by bcmpinc
Wed Sep 07, 2011 22:28
 
Forum: Minetest Problems
Topic: Furnace fuels burning time
Replies: 0
Views: 745

To get back on topic: I don't care about signatures. I disabled them. Makes the forum much more readable. :)
by bcmpinc
Tue Sep 06, 2011 08:50
 
Forum: Minetest Features
Topic: Forum
Replies: 23
Views: 5711

Nope. You should install build-essentials and some of the dependencies of minetest on your server and compile the game there. That will give you a minetestserver binary that you can run on your server.
by bcmpinc
Fri Aug 12, 2011 22:13
 
Forum: Minetest General
Topic: Setting up a dedicated linux (ubuntu) server
Replies: 6
Views: 2918

Here a backtrace with debugging symbols. I know it is not vanilla minetest, though with every other build I've had I encountered this bug. I'm not sure if this is a minetest bug, as it might as well be a bug in irrlicht or the 3d driver (whose first release is about half a year ago). #0 __memcpy_ia3...
by bcmpinc
Thu Aug 11, 2011 20:37
 
Forum: Minetest Problems
Topic: Client crashes frequently on ubuntu
Replies: 14
Views: 5270

Do you know how to compile minetest? Or any other c++ program? If not, you need to install a few dependencies first. Open a terminal and enter: sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev git You can then clone my min...
by bcmpinc
Thu Aug 11, 2011 20:26
 
Forum: Minetest Problems
Topic: Client crashes frequently on ubuntu
Replies: 14
Views: 5270

Good to know that it is not a bug in my system. I've created a patch that works around the bug. It is an ugly hack, but at least you can keep playing. I've also put it on github so you can cherry-pick it if you like: https://github.com/bcmpinc/minetest-delta From 70c0f037add35f7816b9fde6980ffb8ad63d...
by bcmpinc
Thu Aug 11, 2011 17:17
 
Forum: Minetest Problems
Topic: Client crashes frequently on ubuntu
Replies: 14
Views: 5270

I like #1.
by bcmpinc
Mon Aug 08, 2011 17:09
 
Forum: Minetest Texture Packs
Topic: I need your opinion! - Voting has ended.
Replies: 18
Views: 7403

I believe that a revision system (like the one wikipedia uses against vandalism) would work much better. Locking can cause some problems for normal users, which I mentioned in the ' [Kray's server] List of untrusted players ' thread: Locking areas for specific players has a few disadvantages. For ex...
by bcmpinc
Fri Aug 05, 2011 17:43
 
Forum: Minetest Features
Topic: Suggestion to avoid destruction of house on public server
Replies: 18
Views: 7537

SachielMF, what is your setup? And can you try running a debug build of the game in gdb (or other debugger) to obtain a backtrace of the crash?
by bcmpinc
Wed Jul 06, 2011 12:52
 
Forum: Minetest General
Topic: Some world screenshots
Replies: 4
Views: 2367

For what its worth, celeron55, I did not expect you to implement any of the ideas in the ideas section. Quite to the contrary, it was intended to document the ideas; find out why they're worth spending time implementing; list the good things of each idea; list the bad things; list the alternatives a...
by bcmpinc
Thu Jun 23, 2011 20:04
 
Forum: Minetest General
Topic: Dev wants some Help with Game Ideas
Replies: 87
Views: 52400

The screenshots are linked wrongly. They point to a webpage that contains the screenshot instead of the screenshot itself. These should work: http://img825.imageshack.us/img825/460/screen1e.png http://img24.imageshack.us/img24/7783/screen2ou.png http://img641.imageshack.us/img641/6000/screen3dm.png ...
by bcmpinc
Thu Jun 23, 2011 19:06
 
Forum: Minetest Texture Packs
Topic: Minetest HD texture pack is finally HERE!!!
Replies: 26
Views: 19338

Nice merge work at your fork, bahamada!
by bcmpinc
Wed Jun 22, 2011 16:47
 
Forum: Minetest Engine
Topic: to Developers
Replies: 16
Views: 7025

Client crashes frequently on ubuntu

I'm running the client under ubuntu 11.04 and it crashes quite frequently. The crashes happen totally at random. I believe it has something to do with reading/writing past array boundaries. I'm using the debian package of the client, but it is not specific for that version, as it also happens with a...
by bcmpinc
Tue Jun 21, 2011 20:12
 
Forum: Minetest Problems
Topic: Client crashes frequently on ubuntu
Replies: 14
Views: 5270

Furnace gets lost when mined

When I mine a furnace it just disappears and does not show up in my inventory.

I often mine a furnace, such that I can place it in a position where it faces in the right direction. It would be great too if furnaces could be rotated.
by bcmpinc
Mon Jun 20, 2011 17:50
 
Forum: Minetest Problems
Topic: Furnace gets lost when mined
Replies: 1
Views: 1267

I've made a small program in c++ with opengl to test whether voxel rendering is feasible. This is the result: (see also the voxel idea wiki page)

[img=Screenshot of voxel renderer]http://celeron.55.lt/~celeron55/minetest/wiki/lib/exe/fetch.php?media=ideas:voxel.png[/img].
by bcmpinc
Mon Jun 20, 2011 17:41
 
Forum: Minetest Problems
Topic: Sign bug
Replies: 7
Views: 3321

As the number of ideas in this topic is already getting rather large, I created a list of them in the wiki to keep them organized. Feel free to add items or give additional information to a specific idea. See http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=ideas:index.
by bcmpinc
Mon Jun 20, 2011 17:15
 
Forum: Minetest General
Topic: Dev wants some Help with Game Ideas
Replies: 87
Views: 52400

The most important feature of the game should be that it minimizes micromanagement . That probably means that the crafting system should be replaced by a much simpler one. One that does not require positioning the items, but instead just gives a list of what you can make with your current inventory....
by bcmpinc
Fri Jun 17, 2011 09:56
 
Forum: Minetest General
Topic: Dev wants some Help with Game Ideas
Replies: 87
Views: 52400

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