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Re: [Mod] Better HUD (and hunger) [1.4] [hud]

N,

Hmmm...I hadn't noticed this when I did my testing. I may have to backtrack and try a few things.

Thanks for the tip. I'll see what happens.
by LodeRunner
Tue Dec 09, 2014 04:57
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136248

Re: Pronunciation of Mese

N,

Much obliged. That had been bugging me a for a while.

Plus, it's just cool to know how other languages treat certain words.
by LodeRunner
Tue Dec 09, 2014 02:40
 
Forum: Minetest General
Topic: Pronunciation of Mese
Replies: 22
Views: 5097

Pronunciation of Mese

Folks, Can someone (possibly "the man" himself) settle an ongoing discussion? How do you pronounce "Mese"? Long "e" sound (MEE-seh) or short "e" sound (MEH-seh)? I have been debating this with several individuals and there doesn't appear to be any official sou...
by LodeRunner
Tue Dec 09, 2014 02:24
 
Forum: Minetest General
Topic: Pronunciation of Mese
Replies: 22
Views: 5097

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Napiophelios (and others), I tried altering the texture in GIMP and that was a snap. I then tweaked the hud init.lua so that I could have a reference to the .png file at the top of the code (rather than having to search for it). That worked OK also. However, if you use unified_inventory (or inventor...
by LodeRunner
Tue Dec 09, 2014 02:17
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136248

Re: [Mod] Mobs Redo [0.5] [mobs]

TenPlus1, Actually, yes, I am. But the armor doesn't appear to have taken any damage. I've had the same set of steel armor for a LOOONG time and it's not like I've been running from every mob I see. Falling appears to have damaged the armor, but hits from mobs don't appear to damage it. I'll try to ...
by LodeRunner
Fri Dec 05, 2014 17:09
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340181

Re: [Mod] Mobs Redo [0.5] [mobs]

TenPlus1, I noticed something yesterday while testing out an unrelated mod. The Sand Monsters (and Stone, I think) don't appear to do any damage to the player. They just appear to ram into you over and over, doing no harm. The Tree Monsters definitely hurt you, and the Dirt Monsters I think do. I'll...
by LodeRunner
Thu Dec 04, 2014 06:04
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340181

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Napiophelios, Yeah, I've been trying to decide if it's worth it to modify the texture. I could probably program some lua code to check for a minetest.conf reference...I just don't know if I want to spend the time right now. Pretty busy. If I commit to doing something, I post it up if it's worthy of ...
by LodeRunner
Thu Dec 04, 2014 05:57
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136248

Re: Potential Bug - Cannot get bucket of lava

ThatGraemeGuy,

Hello and thanks for setting me straight. I thought for sure that I had pulled water from a non-source block in the past, but I guess that was my imagination. *smacks forehead*

I appreciate the help!
by LodeRunner
Mon Dec 01, 2014 04:36
 
Forum: Minetest Problems
Topic: Potential Bug - Cannot get bucket of lava
Replies: 6
Views: 1561

Re: Potential Bug - Cannot get bucket of lava

Krock / Topywo,

Thanks for the quick replies.

So, just to make sure that I understand correctly, I HAVE to get lava from a source block, NOT from flowing lava? Is that correct?

Just making sure before I wade too deep into my mod dependencies. Thanks for any additional help.
by LodeRunner
Sat Nov 29, 2014 16:29
 
Forum: Minetest Problems
Topic: Potential Bug - Cannot get bucket of lava
Replies: 6
Views: 1561

Re: [Modpack] Home Decor [git] [homedecor_modpack]

VanessaE, Sorry, I probably wasn't clear in my last message. Let me clarify a bit. Initially, I tried the other sign mod fork that I mentioned in my last message. That was causing the hard locks. I removed that mod, ran the system, and that seemed to remove the hangs. Later, after running the system...
by LodeRunner
Sat Nov 29, 2014 06:43
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 371062

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I seem to be experiencing some trouble with the signs_lib. 1) The top line of text is partially cut off during initial entry. It's as though it's half-scrolled off the top of the frame. 2) Crashes. On some occasions, the program drops to desktop without warning when I'm initially entering the text. ...
by LodeRunner
Sat Nov 29, 2014 03:59
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 371062

Potential Bug - Cannot get bucket of lava

Folks, Quick question for everyone. Can you get lava the same way you get water, or do you have to get lava from non-flowing source blocks? Using the default bucket, I can get water from any water node, flowing or still. However, I cannot seem to get lava from any lava node, no matter whether I righ...
by LodeRunner
Sat Nov 29, 2014 02:50
 
Forum: Minetest Problems
Topic: Potential Bug - Cannot get bucket of lava
Replies: 6
Views: 1561

Re: [Mod] Mobs Redo [0.5] [mobs]

twoelk, Thanks for the clarification. I have since read the on-line tutorial and have installed it, so I have a better idea about how it functions. Sorry for being such a noob there for a moment. I'll see what I can do. I did have some luck solving this problem by using the mod that removes "un...
by LodeRunner
Fri Nov 28, 2014 01:38
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340181

Re: [Mod] Mobs Redo [0.5] [mobs]

TenPlus1, Hello and thanks for the tip. This is the second time that someone has suggested WorldEdit to solve a particular problem, so I think I'll have a look at it. By punching two nodes, I'm assuming you're referring to when I'm looking at the map, not when I'm actually in-game. Am I correct? Tha...
by LodeRunner
Thu Nov 27, 2014 18:09
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340181

Re: [Mod] Mobs Redo [0.5] [mobs]

I'm having a small problem with chicken eggs. Over the past few hours of game time, my section of the map has been overrun by chickens. While the chickens themselves are not always present, I can't walk 2 feet without running into 18 or so eggs. Literally, it looks like snow out there on the hills. ...
by LodeRunner
Thu Nov 27, 2014 05:25
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340181

Re: [Mod] Throwing, PilzAdam version [throwing]

Folks, Just in case this issue has plagued anyone, I wanted to cross-post a link to another discussion. Several people asked if there was a way to have mobs drop their respective items when killed by arrows, as this didn't seem to be happening. Swords worked fine, but not arrows. Here is a solution ...
by LodeRunner
Mon Nov 24, 2014 00:58
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 86
Views: 52489

Re: [Mod] Simple Mobs [mobs]

Folks, Just a quick follow-up to my last post. ak399g asked why the throwing mod doesn't cause mobs to drop anything when killed. I answered: 4) On line 650-ish of the mobs api.lua, there is a statement that goes something like: "if hitter and hitter:is_player() then -- and hitter:get_inventory...
by LodeRunner
Mon Nov 24, 2014 00:53
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 461323

Re: [Mod] Bedrock [bedrock]

twoelk,

Hello and thanks for the tip. I'm not sure that this is exactly the solution that works best in this case, but I may have a use for WE with a related issue.

Thanks again!
by LodeRunner
Mon Nov 24, 2014 00:48
 
Forum: Mod Releases
Topic: [Mod] Bedrock [bedrock]
Replies: 23
Views: 21255

Re: [Mod] Throwing, PilzAdam version [throwing]

Samiamnot and Calinou, Thanks for your feedback. S - That helps me to flesh out what I was thinking. I wasn't sure about referencing the function, but I thought that might be necessary. Detonation will be the real trick here, methinks. If I do a skeleton-related mob, I was initially thinking of just...
by LodeRunner
Mon Nov 24, 2014 00:42
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 86
Views: 52489

Re: [Mod] Mobs Redo [0.5] [mobs]

Addi, to 1a look here: https://github.com/tenplus1/mobs/blob/master/api.lua#L779 this is the great advantage of open source, that you can look into the code if the documentation bad. function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, min_dist, ma...
by LodeRunner
Mon Nov 17, 2014 04:49
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340181

Re: [Mod] Throwing, PilzAdam version [throwing]

Folks, I've been trying to learn lua and minetest by reading the code for a bunch of mods. One of the items that I'm most interested in is the bow/arrow model, as I'd like to eventually create additional mobs who use bows also, sort of like the skeletons from MC but not exactly. Therefore, I had som...
by LodeRunner
Mon Nov 17, 2014 04:41
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 86
Views: 52489

Re: [Mod] Bedrock [bedrock]

After looking at the lua code for this, I think I may have answered my own question, but I'm not sure, being new to lua. I tried to generate a bedrock layer for my existing singleplayer world--no dice. In the lua file, I noticed that the method called was something like "register_on_generated&q...
by LodeRunner
Mon Nov 17, 2014 04:27
 
Forum: Mod Releases
Topic: [Mod] Bedrock [bedrock]
Replies: 23
Views: 21255

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Is there a way to combine this mod with the "playertools" mod, thereby allowing the HUD to display a greater number of hotbar cells? The "playertools" mod can create the additional slots on-screen, but they don't line up with the graphical squares on the HUD and it looks really n...
by LodeRunner
Mon Nov 17, 2014 04:22
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136248

Re: [Mod] Mobs Redo [0.5] [mobs]

Folks, I have a few questions about how this mod is implemented. I've been trying to tweak a few items to better suit my singleplayer design, but being new to MT/MC and lua, I'm in need of some assistance. 1a) After looking at the lua files for various mobs, I'm trying to understand the numbers in t...
by LodeRunner
Mon Nov 17, 2014 04:18
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340181

Re:

Folks, This is my first post, but I've been lurking for a while, reading as much as I can, learning lua, and learning the game. I know some of several different languages and have been a modder for a while on several different programs, so forgive me for jumping in with both feet right away. A post ...
by LodeRunner
Mon Nov 17, 2014 03:54
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 461323

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