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Re: What purpose of duplicate items?

I also vote for having only one node in world. For what do we need all those dirt, cobble, stone, wood ones? Texturing them all is indeed pain in the ass. Why do we even need one node? Why can't we just make the whole world out of "air" and CONTENT_IGNORE? Or just allow players to float? ...
by gamemanj
Mon Feb 15, 2016 13:35
 
Forum: Minetest General
Topic: What purpose of duplicate items?
Replies: 11
Views: 1681

Re: [Mod] Simple programmable robots [simple_robots]

Hybrid Dog wrote:My fork of this mod still exists, but it may be a little bit outdated
https://github.com/HybridDog/simple_robots

Actually, I checked against a personal copy(which may itself be outdated, but unlikely) - it's not.
by gamemanj
Tue Jul 14, 2015 12:18
 
Forum: Old Mods
Topic: [Mod] Simple programmable robots [simple_robots]
Replies: 12
Views: 8604

Re: Post your modding questions here

Well, debug.txt has a new error. Bad news is, its useless to me. "06:58:34: ERROR[main]: ======= END OF ERROR FROM LUA ======== 06:58:34: ERROR[main]: Server: Failed to load and run C:\Users\Elissa\Desktop\Lee\minetest-0.4.10\bin\..\mods\leemod\init.lua 06:58:34: ERROR[main]: ModError: ModErro...
by gamemanj
Sat Dec 20, 2014 20:33
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 659428

Re: [Mod] Flamethrower [flamethrower]

Hybrid Dog wrote:you offer a dropbox download like and under it you write "Only works with latest version from GitHub!"

I think the "latest version" was referring to Minetest Engine version(reading the thread suggests particles were new/still in dev versions when that line was written)
by gamemanj
Sat Dec 20, 2014 18:24
 
Forum: Mod Releases
Topic: [Mod] Flamethrower [flamethrower]
Replies: 13
Views: 5381

Re: [Mod] Simple programmable robots [simple_robots]

I just fixed a bug where robots could dig anything,yet drops weren't matching. Seeing as robots working without pickaxes could lead to infinite miners,which would be kind of game-breaking(never mind the problems with mods like bedrock),I've fixed it in favour of using tool groups properly. (Commit: ...
by gamemanj
Sat Dec 20, 2014 15:14
 
Forum: Old Mods
Topic: [Mod] Simple programmable robots [simple_robots]
Replies: 12
Views: 8604

Re: [Mod] Simple programmable robots [simple_robots]

Weird,Christian8's post disappeared. However,despite it's rudeness,I do believe I made a mistake in not documenting the interface. I'll do that now. (EDIT:Technically this isn't a doublepost,but I can see how it would be seen as one.I'll merge it if it's a problem.) (EDIT2:Fixed documentation in lat...
by gamemanj
Sat Dec 20, 2014 07:18
 
Forum: Old Mods
Topic: [Mod] Simple programmable robots [simple_robots]
Replies: 12
Views: 8604

Re: [Mod] Simple programmable robots [simple_robots]

The interface looks a bit complicated. I think it would be easier for the player when he can write codes like in the Lua controller (mesecons mod). Your codes are not easy to read but that robot works fine! Great job! The complication is because I put everything onto one formspec. That was probably...
by gamemanj
Fri Dec 19, 2014 20:14
 
Forum: Old Mods
Topic: [Mod] Simple programmable robots [simple_robots]
Replies: 12
Views: 8604

[Mod] Simple programmable robots [simple_robots]

~~~Please delete this thread. I cannot delete it myself, it seems. If you still want a copy, contact me. The licensing messup was stupid... I didn't apply the WTFPL correctly, and the person who pointed it out pressured me into switching to the Apache License. Besides, not many like this mod anyway,...
by gamemanj
Fri Dec 19, 2014 15:34
 
Forum: Old Mods
Topic: [Mod] Simple programmable robots [simple_robots]
Replies: 12
Views: 8604

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