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Re: EMF_TRANSPARENT_ALPHA rendering problem

I asked. I only say that it is necessary to organize the polygons. But minetest (and minecraft) done once without it. And I want to know how it's done. Therefore, it is minetest.
by Harch
Sun Dec 28, 2014 18:34
 
Forum: Minetest Engine
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 5
Views: 2051

Re: EMF_TRANSPARENT_ALPHA rendering problem

And a solution to this problem? In many games (mineсraft, minetest) it has been solved without compromising performance. How would a lot of water in the frame was not, FPS has not diminished. And if it was a sort of polygons, the FPS much would greatly reduces.
by Harch
Sun Dec 28, 2014 14:34
 
Forum: Minetest Engine
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 5
Views: 2051

Re: EMF_TRANSPARENT_ALPHA rendering problem

I can only add that a lot of source code of minetest explored, but did not find the implementation of blending for water.
Hopefully, though the game (minetest) developers themselves tell us how to do it.
by Harch
Mon Dec 22, 2014 21:23
 
Forum: Minetest Engine
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 5
Views: 2051

EMF_TRANSPARENT_ALPHA rendering problem

Hello everyone! I write a voxel game and decided to add some transparent materials to it. It leads to many bugs and problems, which can't be solved by me. I'll try to show them in video. So, as you can see, i create two chunks(which are two different meshes and meshbuffers and nodes also). When i tr...
by Harch
Sun Dec 21, 2014 22:00
 
Forum: Minetest Engine
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 5
Views: 2051

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