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Re: APT Repository for Minetest Mods and Subgames

mmod is an APT repository available to users of Debian based Linux distributions. WOW! Do you code mods dependencies? Do you automate the package creation/update or all the work is handmade? I would really loves to know if I could reuse some of your repository sources for an automated equivalent RP...
by olea
Sat Jan 07, 2017 00:31
 
Forum: Minetest-Related
Topic: APT Repository for Minetest Mods and Subgames
Replies: 29
Views: 11742

Re: Tips for not losing myself in Minetest worlds

Sokomine wrote:When I was new to the game, I did build pillars in the hope of using them as lighthouses/landmarks. It didn't work due to them not beeing loaded and view range beeing too limited.
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Hahahaha. I made exactly the same. My greatest success was a lava made lighthouse X-)

Thanks for the tips :-)
by olea
Tue Jun 16, 2015 10:32
 
Forum: Minetest General
Topic: Tips for not losing myself in Minetest worlds
Replies: 12
Views: 2501

Re: Adventure time texture pack

xavier108 wrote:What time is it?

Download link
First update:http://ompldr.org/vaTg0YQ/AT_TP.rar


I can't download it :-m
by olea
Tue Jun 16, 2015 10:31
 
Forum: Minetest Texture Packs
Topic: Adventure time texture pack
Replies: 5
Views: 3644

Tips for not losing myself in Minetest worlds

Hi: I'm absoluttely new to Minetest (or Minecraft). I've spent a bunch hours learning how to play and started my first big building projects. My main dissapointment is about how to locate my buildings. I tried to build towers and light houses to act as references but still I'm getting lost in my wor...
by olea
Thu Dec 25, 2014 13:22
 
Forum: Minetest General
Topic: Tips for not losing myself in Minetest worlds
Replies: 12
Views: 2501

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