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Re: [Mod] Gates [1.8] [gates]

What version of minetest do you have? I tried it on the version I have and it was working fine, odd.
by Splizard
Tue Feb 28, 2017 18:29
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 64
Views: 28859

Re: [Mod] Gates [1.8] [gates]

That is odd mase, when you hold left click, can you not dig the gate?
by Splizard
Tue Feb 28, 2017 06:35
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 64
Views: 28859

Re: [Mod] Lifters [0.2] [lifter]

Fixed!
by Splizard
Mon Feb 27, 2017 22:14
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

Re: [Mod] Lifters [0.2] [lifter]

Thanks mase, that is a good idea!
by Splizard
Mon Feb 27, 2017 18:48
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

Re: [Mod] Lifters [0.2] [lifter]

Its merged! Hopefully that resolves the issue
by Splizard
Tue Dec 27, 2016 21:21
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

Re: [Mod] Lifters [0.2] [lifter]

I'm afk atm, if anyone could make a pull request to fix this error, ill be happy to mergd it :)
by Splizard
Thu Dec 22, 2016 18:29
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

Re: [Mod] Lifters [0.2] [lifter]

You need the latest minetest_game (https://github.com/minetest/minetest_game)
by Splizard
Thu Jun 30, 2016 02:17
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

Re: [Mod] Lifters [0.2] [lifter]

mod fails to run with this error: attempt to index field 'lifter:door_b_1' (a nil value) it points to line 93 in init.lua. I see you override that node in line 97, but I never see it as being defined. Was going to record a mod review on this, but with it not working I can't right now. :( Thanks for...
by Splizard
Wed Jun 29, 2016 15:29
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

Re: [Mod] Lifters [0.2] [lifter]

@Xeranas
Thanks for your feedback, I added the texture :)
I must have missed uploading it!
I would normally have a user friendly download, I will get my website up with the mod featured.
by Splizard
Mon May 16, 2016 03:15
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

Re: [Mod] Lifters [0.2] [lifter]

@AceWill I have implemented lift doors, they work quite well :) They can be a little bit buggy so just be warned, this is version 0.2! If you want to be able to call your lift, create a lift door: stick stick stick stick door stick stick stick stick Place this in front of a lift shaft with a lift bl...
by Splizard
Thu Apr 28, 2016 22:31
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

Re: [Game] Australopithecus [Tech Demo]

Looks really nice :D
by Splizard
Tue Feb 09, 2016 10:01
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11374

Re: [Mod] Item Drop Reloaded [item_drop]

Is it possible for the food particles to just be a similar colour to the food or a subset of the image?
by Splizard
Tue Feb 09, 2016 04:21
 
Forum: Mod Releases
Topic: [Mod] Item Drop [item_drop]
Replies: 21
Views: 12171

[Ubuntu Touch] Discussion (No builds yet!)

I want to make this thread in advance as a place to work towards some Ubuntu Touch builds. Things that need to be done. ⋅  First get Minetest running with Qt/QML. (This is the main bit) ⋅  Use android controls? Connect touch inputs to make the game playable. ⋅  Compile ...
by Splizard
Tue Feb 09, 2016 03:27
 
Forum: Minetest Builds
Topic: [Ubuntu Touch] Discussion (No builds yet!)
Replies: 5
Views: 1532

Re: [Mod] Lifters [0.1] [lifter]

Its possible to call the lift, its just thinking of a simple way of doing it!
by Splizard
Sat Feb 06, 2016 19:33
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

[Mod] Lifters [0.2] [lifter]

Introducing simple lifts for minetest! http://i.imgur.com/juLJEqj.png Simply craft the lift with the following craft recipe: wood stick wood wood mese wood wood stick wood Now place your lift in a shaft or next to a wall. Right click on your lift to get on it and then tap spacebar to go up a level o...
by Splizard
Fri Feb 05, 2016 04:55
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7783

Re: [Mod] Real Terrain [0.0.4] [realterrain]

Looking great! looks like Minetest will become the new Google Earth :D
by Splizard
Mon Oct 26, 2015 23:47
 
Forum: Mod Releases
Topic: [Mod] Real Terrain [0.1.0] [realterrain]
Replies: 63
Views: 16797

Re: [Mod] Real Terrain [0.0.1] [realterrain]

Trying to get this to work, really nice mod here, but I get an error.. (latest git minetest)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest/mods/realterrain/init.lua:125: attempt to index a nil value
--This line is not working.
return demtiff:read(1):byte() - 32, covertiff:read(1):byte()
by Splizard
Sat Oct 17, 2015 03:09
 
Forum: Mod Releases
Topic: [Mod] Real Terrain [0.1.0] [realterrain]
Replies: 63
Views: 16797

Re: APT Repository for Minetest Mods and Subgames

This is really awesome!
by Splizard
Thu Oct 15, 2015 05:20
 
Forum: Minetest-Related
Topic: APT Repository for Minetest Mods and Subgames
Replies: 29
Views: 10715

Re: Problem with creatures mod

I can confirm that some of the mob mods based on creatures are not working in the daily development version of Minetest, something to do with the ABM's not triggering?
by Splizard
Mon Jul 06, 2015 09:06
 
Forum: Minetest Problems
Topic: Problem with creatures mod
Replies: 2
Views: 519

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

What's the strange person looking thing that runs at you really fast? :/
And this makes the game really creepy!!! +1
by Splizard
Mon Jul 06, 2015 07:23
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79713

Re: OldCoder Hungry Games

For programmingchicken: 1. I don't recommend that you try to build a new Hungry Games map until you're familiar with how the mod works. It's a lot simpler to use the standard map for the mod. 2. The standard map was hosted on Ubuntu One, but that copy is dead now. You can get your own copy of the f...
by Splizard
Thu Jun 11, 2015 07:27
 
Forum: Minetest Servers
Topic: OldCoder Hungry Games
Replies: 20
Views: 4983

Re: [Mod] Snow Biomes [3.2] [snow]

@Minetestforfun
Sleds should be fixed in the latest development version :)
by Splizard
Wed Jun 03, 2015 22:45
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [3.2] [snow]
Replies: 272
Views: 96173

Re: [Game] The Hungry Games [hungry_games] [0.4]

Thanks Wuzzy, would you like push access to the repo to make the changes you suggest? I don't play minetest any more due to lack of friends who enjoy the game :/
But I am happy to give you push access if you like and I can also create a new release when possible :)
(Do you have a github account?)
by Splizard
Sun May 31, 2015 00:09
 
Forum: Subgame Releases
Topic: [Game] The Hungry Games [hungry_games] [0.4]
Replies: 114
Views: 46673

Re: [Game] The Hungry Games [hungry_games] [0.4]

hmmmm, that's a shame that the latest Minetest version breaks the game, this is a regression of Minetest I believe as they are supposed to support old mods. And thanks, the physics override is a good idea, that functionality wasn't around when I made the game :) I will upload the maps to my website ...
by Splizard
Mon May 18, 2015 00:16
 
Forum: Subgame Releases
Topic: [Game] The Hungry Games [hungry_games] [0.4]
Replies: 114
Views: 46673

Re: [Mod] Snow Biomes [3.2] [snow]

@Paramat I have removed your push access as you requested.
@Hybrid Dog nice to see you have been working on snow mod :)
let me know if you want me to release a new version!
by Splizard
Wed May 13, 2015 03:52
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [3.2] [snow]
Replies: 272
Views: 96173

Re: [Mod] Boost cart [boost_cart]

We need upside down rails so we can make rollercoasters!
by Splizard
Thu Apr 23, 2015 22:28
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 48108

Re: [Mod] Snow Biomes [3.2] [snow]

Does it make a difference where you are in the desert?
Snow should only fall in a biome specified area.. which can still be in a desert but it shouldn't be the whole desert..
by Splizard
Sun Feb 08, 2015 20:41
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [3.2] [snow]
Replies: 272
Views: 96173

Version 3.2

New version to make compatible with latest minetest.
http://splizard.com/minetest/mods/snow- ... ow-3.2.zip
by Splizard
Sun Jan 11, 2015 22:30
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [3.2] [snow]
Replies: 272
Views: 96173

Re: [Game] The Hungry Games [hungry_games] [0.4]

Sorry website was down, should be up now.
by Splizard
Sat Dec 27, 2014 21:56
 
Forum: Subgame Releases
Topic: [Game] The Hungry Games [hungry_games] [0.4]
Replies: 114
Views: 46673
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