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Re: [Mod] Fences [1.0] [fences]

Don't listen to Krock - he doesn't know what he's talking about. He even used "if". There's nothing "ugly" OR "hacky" in checking the drawtype of a node. local function dockable(nodename) if nodename == "default:wood" or nodename == "default:brick" ...
by gumangel
Fri Jan 23, 2015 10:28
 
Forum: Mod Releases
Topic: [Mod] Fences [1.0] [fences]
Replies: 22
Views: 13560

Re: [Mod] Fences [1.0] [fences]

is there any way to make it connect to other blocks beside wood? No, this is a limitation in the engine. But it's possible to connect one fence type to another. EDIT: If it's possible to connect to other cubic nodes, then it's an ugly hack. thank you,i found a way to connect other blocks to fences,...
by gumangel
Thu Jan 22, 2015 18:21
 
Forum: Mod Releases
Topic: [Mod] Fences [1.0] [fences]
Replies: 22
Views: 13560

Re: [Mod] Fences [1.0] [fences]

is there any way to make it connect to other blocks beside wood? it a really nice mod,but also idk why my fences dont replace even that i placed true in the ini....it replces it only when u craft it? and not in the creative menu?
by gumangel
Thu Jan 22, 2015 14:47
 
Forum: Mod Releases
Topic: [Mod] Fences [1.0] [fences]
Replies: 22
Views: 13560

Re: connect fences to solid nodes

Calinou wrote:
gumangel wrote:can anyone help me to install this please?


This is almost 3 years old; it doesn't work with the latest Minetest version.

well thank you for telling me :) God bless u!
by gumangel
Sun Jan 11, 2015 11:34
 
Forum: Minetest Engine
Topic: connect fences to solid nodes
Replies: 9
Views: 3669

Re: connect fences to solid nodes

can anyone help me to install this please?
by gumangel
Sat Jan 10, 2015 19:45
 
Forum: Minetest Engine
Topic: connect fences to solid nodes
Replies: 9
Views: 3669

Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

balthazariv wrote:
Esteban wrote:/npc remove npcsname


Okay, but if you had an option "destruct" in menu of each character, it would be easier for players who don't like command lines (like me ;-) )

try with kill them with a sword.it worked for me.but idk wich npc mod i do have for sure
by gumangel
Tue Jan 06, 2015 19:22
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 115
Views: 118838

Re: [Modpack] Plantlife [git rolling release][plantlife_modp

VanessaE wrote:For the most part, plantlife only generates on newly explored areas of a map (regardless of the map's overall age), except for one or two items in the modpack such as mushrooms, which will spring up in old areas also.

Thank you really much! God bless u!
by gumangel
Tue Jan 06, 2015 13:42
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 164084

Re: [Modpack] Plantlife [git rolling release][plantlife_modp

do those auto-generate only on a new map? or it can use my already created map aswell?
by gumangel
Mon Jan 05, 2015 14:33
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 164084

Re: [Mod] Food [2.3] [food] – restructuring

rubenwardy wrote:Fixed. It was a dependency problem caused when I moved it into a mod pack.

thank you really much! u are amazing! God bless you!
by gumangel
Mon Jan 05, 2015 12:34
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 69387

Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

" armor\3d_armor " "armor" is the modpack folder it can be named anything, so long as it has a text file called "modpack.txt" in it. the folder containing the init.lua needs to be named "3d_armor" thank you really much! idk why i had another folder called 3d_...
by gumangel
Sun Jan 04, 2015 12:04
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 329339

Re: [Mod] Food [2.3] [food] – restructuring

rubenwardy wrote:Looks like the better hud API has changed.

As of 2.3, the food API is in 'food' and basic foods are in 'food_basic'. They're both supplied in a mod pack.

I'll look into this this afternoon.

thank you really much! :)
by gumangel
Sun Jan 04, 2015 11:54
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 69387

Re: [Mod] Food [2.3] [food] – restructuring

12:51:10: ERROR[main]: ========== ERROR FROM LUA =========== 12:51:10: ERROR[main]: Failed to load and run script from 12:51:10: ERROR[main]: D:\Minetest\minetest-0.4.10-64bit\bin\..\mods\food\food_basic\init.lua: 12:51:10: ERROR[main]: ...est\minetest-0.4.10-64bit\bin\..\mods\food\food\init.lua:117...
by gumangel
Sun Jan 04, 2015 10:53
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 69387

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

you dont need every mod listed in the depends text the mods listed with "?" at the end are soft dependancies (supported mods) default is the only mandatory dependancy. with all the various error messages you have posted in different topics I would think you have a something else going on....
by gumangel
Sun Jan 04, 2015 10:40
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136383

Re: [Mod] Different textures for players [player_textures]

Napiophelios wrote:rename the mod's folder to: player_textures

thank you really much!
by gumangel
Sun Jan 04, 2015 10:40
 
Forum: Mod Releases
Topic: [Mod] Different textures for players [player_textures]
Replies: 68
Views: 33614

Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

rename the mod's folder to : 3d_armor (not armor) 12:48:03: ERROR[main]: ServerError: ...inetest-0.4.10-64bit\bin\..\mods\3d_armor\armor\init.lua:67: attempt to call field 'set_armor_groups' (a nil value) 12:48:03: ERROR[main]: stack traceback: 12:48:03: ERROR[main]: ...inetest-0.4.10-64bit\bin\..\...
by gumangel
Sun Jan 04, 2015 10:38
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 329339

Re: [Guide] Create and maintain a server on Windows

i need some help to complete the fields,i completed them as you say,but there is one field that i dont know how to fill : Private ip adress:
should i leave it blank?
by gumangel
Sat Jan 03, 2015 21:42
 
Forum: Minetest Servers
Topic: [Guide] Create and maintain a server on Windows
Replies: 136
Views: 89435

Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

23:29:42: ERROR[main]: ServerError: ...t\minetest-0.4.10-64bit\bin\..\mods\armor\armor\init.lua:67: attempt to call field 'set_armor_groups' (a nil value) 23:29:42: ERROR[main]: stack traceback: 23:29:42: ERROR[main]: ...t\minetest-0.4.10-64bit\bin\..\mods\armor\armor\init.lua:67: in function <...t\...
by gumangel
Sat Jan 03, 2015 21:31
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 329339

Re: [Mod] Different textures for players [player_textures]

23:02:09: ERROR[main]: ServerError: ...test\minetest-0.4.10-64bit\bin\..\mods\textures\init.lua:2: attempt to concatenate a nil value 23:02:09: ERROR[main]: stack traceback: 23:02:09: ERROR[main]: ...test\minetest-0.4.10-64bit\bin\..\mods\textures\init.lua:2: in function <...test\minetest-0.4.10-64b...
by gumangel
Sat Jan 03, 2015 21:15
 
Forum: Mod Releases
Topic: [Mod] Different textures for players [player_textures]
Replies: 68
Views: 33614

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Without more output from debug.txt it's hard to see whats going on. If I were to guess, I'd say you answered your own question. A mod needs those deps for a reason. They "depend" on them to work as intended. 21:22:48: ERROR[main]: ========== ERROR FROM LUA =========== 21:22:48: ERROR[main...
by gumangel
Sat Jan 03, 2015 19:24
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136383

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

can anyone help me?
when i try to start the server it says :"ERROR:ModError:Failed to load and run
..........\mods\hunger\init.lua
Cheack debug.txt for details
i also dont have all the mods listed in depends.
by gumangel
Sat Jan 03, 2015 18:29
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136383

Re: [books] Books Mod

tinoesroho wrote:Hi!

Sorry to hear that it's broken. I don't maintain this mod, but you should check out it's modern successor: Bookex. Kaeza includes it as part of his mods collection - you can download it all as a zip, here.

thank you really much!
by gumangel
Fri Jan 02, 2015 10:09
 
Forum: WIP Mods
Topic: [books] Books Mod
Replies: 30
Views: 12978

Re: [Modpack] Animals Modpack [2.4]

if u dont see the items to spawn animals in ur inventory try to remove "animal materials"(only if u downloaded "animal materials" alone,if u didnt, then DONT delete the file inside the mod).can anyone tell me if they spawn automaticaly? or i can use command block to set them to s...
by gumangel
Thu Jan 01, 2015 21:50
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 1311995

Re: [books] Books Mod

i cant start a new line i press shift+(a specific key) to write | but is not working.beside that the mod is amazing!
by gumangel
Thu Jan 01, 2015 21:47
 
Forum: WIP Mods
Topic: [books] Books Mod
Replies: 30
Views: 12978

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