This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Not the same but it's similar enough (and more widely usable, instead of textures specific to this project), you're 100% allowed to use those in whatever project you want. I did cancel both this project and the Unity version, our studio received funding to create an adventure game that I've been wan...
What about the mini-helicopter? According to the first page, it is finished and working. If this is true, then this may be something which could be useful as a mod. Ah yeah it was working about ~75%, I can release the code for that but it's not too exciting. Basically the boat mod rewritten to supp...
I tried to "recycle" a few of your assets to one of my mod, seeing how VoXus was idling. I tried to get your permission by PM, you read it and did not even answered. I concluded (maybe wrongly) that you were here for not sharing and use VoXus as a focal point to your company, through Stea...
I find this partly funny and partly sad. Of course, you have to use whichever engine you consider is best. But I honestly don't think Minetest is so bad that developers have to switch away from it, especially at such a late stage. Well the problem is that Voxus wasn't very far in development at all...
How can Voxus be itself free software if its game engine (Unity) isn't? The game will be free, will be looking into ways to share the source files (Voxelmetric is obviously open source). Unity is free to use, a pro version is only required when either sales are made or if you want to get rid of the...
JP; This isn't about promoting my company, at all. I decided to use Minetest because it seems like it was a decent choice for the game I had in mind, in the end it isn't as flexible as I hoped it would be and thus decided to go with a different engine. In my quest to create Voxus on Minetest I did e...
Will you release UFO Race? And, will you publish the source code of Voxus (Minetest based)? UFO Race will be released, the source code of Voxus (Minetest) won't be. There's nothing much to look at regarding the source and most code snippets are either only catered to Minetest or half-implemented. Y...
Sad news today for those excited to see Voxus in Minetest. I've decided to switch engines and continue developing Voxus using Unity and Voxelmetric . There are a few reasons why I've decided to switch; First and foremost; I'd like to have total creative freedom on how the game looks and acts. Curren...
In my opinion, creating a better game is not solely about adding as many objects as you can find. It's also about creating an aesthetically pleasing whole, this doesn't really work with all the Minetest mods around. There's a clash of styles (textures, models, functions), bringing them all together ...
Thanks for the lenghty feedback Wuzzy, absolutely agree with you. 1. Yep, the default buttons/panels should fit Minetest - not Voxus or any other subgame. I'll probably mock something up that will fit in with Minetest's style. 2. The default (pixel) font should support as many unicode as possible, G...
even more gemes using a "real" TTF :-P A TTF font can still be a pixel/bitmap font. I've made a few here; http://www.kenney.nl/assets/kenney-fonts yes, thats right. Example for bad quality in your screenshot: the 'g' looks like a 9. Btw: I also does not like fonts where a 'I' looks like a...
If you want to convert the visuals to Minecraft, sure, but that should not be the target of this game. It's not so much about converting to Minecraft; it's what Minecraft does absolutely right and Minetest absolutely wrong. Minecraft makes sure their fonts, menu, UI etc. all fits together with the ...
Please no pixel font! A pixel font is ok to use in headings, or buttons but not for longer texts like chat. Why's that? Many, many games use pixel fonts in texts and it works just fine. It hugely depends on the quality of the pixel font and the clarity of text, there's really no choice other than a...
Then I suggest that you add in aliases so that people can convert default stuff to Voxus things. Like if I wanted to use my castle mod, I would want to craft, and a lot of the crafts would require default items. So, I would use the item you aliased in place of the original. Good call, will definite...
The current Minetest UI and menu have a very clinical feel to them and look like they would belong in a software suite or tool instead of a game. My vote goes out to the following; Use 9-slice elements and pixel-perfect graphics Let's compare two buttons, the one on the left is the Minetest default ...
this looks so amazing! I really love the way this looks... very beautiful and clean! Can't wait for a download to become available. Thanks! Mod of the "default" of Voxus have a compatible with mod of "default" of minetest_game? Not sure what you're trying to say there, but Voxus...
Hybrid Dog wrote:What do you mean with current connected textures? viewtopic.php?id=6735
Current connected textures don't work the way as I described but instead only use a 1 pixel border, they are also not suited for anything other then glass because of visibility bugs.