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Re: [Game] Voxus (cancelled)

Not the same but it's similar enough (and more widely usable, instead of textures specific to this project), you're 100% allowed to use those in whatever project you want. I did cancel both this project and the Unity version, our studio received funding to create an adventure game that I've been wan...
by Kenney
Thu Dec 29, 2016 23:55
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

Moving it sounds like a better plan. *crosses fingers*
by Kenney
Thu Dec 29, 2016 00:35
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

Jordach wrote:I've seen this design in a Nintendo game before. *Hint, hint.*

Hah yeah, I love the texture ideas Animal Crossing has.
by Kenney
Sun Jun 28, 2015 11:57
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

Hah alright, well, I'm currently working on some public domain textures though - those might come in handy for you.

Image
by Kenney
Sun Jun 28, 2015 01:25
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

The textures are being transferred to the new game version, so I wish to keep them solely for Voxus for the time being.
by Kenney
Sat Jun 27, 2015 23:04
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

What about the mini-helicopter? According to the first page, it is finished and working. If this is true, then this may be something which could be useful as a mod. Ah yeah it was working about ~75%, I can release the code for that but it's not too exciting. Basically the boat mod rewritten to supp...
by Kenney
Mon Jun 22, 2015 17:15
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

I tried to "recycle" a few of your assets to one of my mod, seeing how VoXus was idling. I tried to get your permission by PM, you read it and did not even answered. I concluded (maybe wrongly) that you were here for not sharing and use VoXus as a focal point to your company, through Stea...
by Kenney
Mon Jun 22, 2015 17:05
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

I find this partly funny and partly sad. Of course, you have to use whichever engine you consider is best. But I honestly don't think Minetest is so bad that developers have to switch away from it, especially at such a late stage. Well the problem is that Voxus wasn't very far in development at all...
by Kenney
Mon Jun 22, 2015 16:51
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

How can Voxus be itself free software if its game engine (Unity) isn't? The game will be free, will be looking into ways to share the source files (Voxelmetric is obviously open source). Unity is free to use, a pro version is only required when either sales are made or if you want to get rid of the...
by Kenney
Mon Jun 22, 2015 16:46
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

JP; This isn't about promoting my company, at all. I decided to use Minetest because it seems like it was a decent choice for the game I had in mind, in the end it isn't as flexible as I hoped it would be and thus decided to go with a different engine. In my quest to create Voxus on Minetest I did e...
by Kenney
Mon Jun 22, 2015 16:43
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

Will you release UFO Race? And, will you publish the source code of Voxus (Minetest based)? UFO Race will be released, the source code of Voxus (Minetest) won't be. There's nothing much to look at regarding the source and most code snippets are either only catered to Minetest or half-implemented. Y...
by Kenney
Mon Jun 22, 2015 16:04
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (cancelled)

Sad news today for those excited to see Voxus in Minetest. I've decided to switch engines and continue developing Voxus using Unity and Voxelmetric . There are a few reasons why I've decided to switch; First and foremost; I'd like to have total creative freedom on how the game looks and acts. Curren...
by Kenney
Mon Jun 22, 2015 15:21
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: Forum and spam

Great, thanks!
by Kenney
Sun Jun 14, 2015 11:08
 
Forum: Minetest General
Topic: Forum and spam
Replies: 44
Views: 6375

Re: Forum is now hosted by celeron55

I've got experience working with phpBB, if you wouldn't mind me taking a look - would be happy to fix.
by Kenney
Sat Jun 13, 2015 10:41
 
Forum: Minetest News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 45
Views: 24838

Re: Forum and spam

The following (easy to implement) features would pretty much clear up 90%:

1. Add a honeypot system
2. Add a decent captcha to the registration page
3. New members are not allowed to post links in the first post.
by Kenney
Fri Jun 12, 2015 10:45
 
Forum: Minetest General
Topic: Forum and spam
Replies: 44
Views: 6375

Re: Forum and spam

Could we please have anything now? It's getting ridiculous.
by Kenney
Fri Jun 12, 2015 09:19
 
Forum: Minetest General
Topic: Forum and spam
Replies: 44
Views: 6375

Re: Voxiworld (improved Minetest?)

In my opinion, creating a better game is not solely about adding as many objects as you can find. It's also about creating an aesthetically pleasing whole, this doesn't really work with all the Minetest mods around. There's a clash of styles (textures, models, functions), bringing them all together ...
by Kenney
Thu Jun 11, 2015 22:21
 
Forum: Minetest Features
Topic: Voxiworld (improved Minetest?)
Replies: 11
Views: 2630

Re: [Game] UFO Race

WhoAreYou wrote:When it'll be released?

Sorry, had a bit of a delay due to some unexpected paperwork. Probably next week!
by Kenney
Thu Jun 11, 2015 11:31
 
Forum: WIP Subgames
Topic: [Game] UFO Race
Replies: 56
Views: 12675

Re: [Mod] X-Decor [xdecor]

Ah yes, I like this style way more than homedecor. It doesn't clash with the voxels and other existing nodes.

Can I also spot some Voxus inspiration in the cardboard box? ;)
by Kenney
Tue Jun 09, 2015 12:35
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 63285

Re: Minetest UI en menu look

Thanks for the lenghty feedback Wuzzy, absolutely agree with you. 1. Yep, the default buttons/panels should fit Minetest - not Voxus or any other subgame. I'll probably mock something up that will fit in with Minetest's style. 2. The default (pixel) font should support as many unicode as possible, G...
by Kenney
Sun Jun 07, 2015 12:58
 
Forum: Minetest General
Topic: Minetest UI en menu look
Replies: 19
Views: 3328

Re: Spinosaurus Delay

Will you please keep anything in a single thread?
by Kenney
Sun Jun 07, 2015 10:33
 
Forum: Modding Discussion
Topic: Spinosaurus Delay
Replies: 1
Views: 443

Re: Minetest UI en menu look

even more gemes using a "real" TTF :-P A TTF font can still be a pixel/bitmap font. I've made a few here; http://www.kenney.nl/assets/kenney-fonts yes, thats right. Example for bad quality in your screenshot: the 'g' looks like a 9. Btw: I also does not like fonts where a 'I' looks like a...
by Kenney
Sat Jun 06, 2015 17:29
 
Forum: Minetest General
Topic: Minetest UI en menu look
Replies: 19
Views: 3328

Re: Minetest UI en menu look

If you want to convert the visuals to Minecraft, sure, but that should not be the target of this game. It's not so much about converting to Minecraft; it's what Minecraft does absolutely right and Minetest absolutely wrong. Minecraft makes sure their fonts, menu, UI etc. all fits together with the ...
by Kenney
Sat Jun 06, 2015 17:02
 
Forum: Minetest General
Topic: Minetest UI en menu look
Replies: 19
Views: 3328

Re: Minetest UI en menu look

Please no pixel font! A pixel font is ok to use in headings, or buttons but not for longer texts like chat. Why's that? Many, many games use pixel fonts in texts and it works just fine. It hugely depends on the quality of the pixel font and the clarity of text, there's really no choice other than a...
by Kenney
Sat Jun 06, 2015 16:53
 
Forum: Minetest General
Topic: Minetest UI en menu look
Replies: 19
Views: 3328

Re: [Game] Voxus (currently in development)

Then I suggest that you add in aliases so that people can convert default stuff to Voxus things. Like if I wanted to use my castle mod, I would want to craft, and a lot of the crafts would require default items. So, I would use the item you aliased in place of the original. Good call, will definite...
by Kenney
Sat Jun 06, 2015 16:32
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Minetest UI en menu look

The current Minetest UI and menu have a very clinical feel to them and look like they would belong in a software suite or tool instead of a game. My vote goes out to the following; Use 9-slice elements and pixel-perfect graphics Let's compare two buttons, the one on the left is the Minetest default ...
by Kenney
Sat Jun 06, 2015 16:27
 
Forum: Minetest General
Topic: Minetest UI en menu look
Replies: 19
Views: 3328

Re: [Game] Voxus (currently in development)

Ah right gotcha! Nope, all default items and nodes will be removed and thus Voxus won't use default.
by Kenney
Sat Jun 06, 2015 15:09
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: [Game] Voxus (currently in development)

this looks so amazing! I really love the way this looks... very beautiful and clean! Can't wait for a download to become available. Thanks! Mod of the "default" of Voxus have a compatible with mod of "default" of minetest_game? Not sure what you're trying to say there, but Voxus...
by Kenney
Sat Jun 06, 2015 13:17
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 74932

Re: Kenney's bounty thread

Hybrid Dog wrote:What do you mean with current connected textures?
viewtopic.php?id=6735

Current connected textures don't work the way as I described but instead only use a 1 pixel border, they are also not suited for anything other then glass because of visibility bugs.
by Kenney
Sat Jun 06, 2015 12:53
 
Forum: Minetest Engine
Topic: Kenney's bounty thread
Replies: 8
Views: 2222

Re: Post your screenshots!

Had this absolutely nuts idea of creating a tycoon-esque game using Minetest.

Image
by Kenney
Fri Jun 05, 2015 14:34
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1412324
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