This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
You can't use the percent sign in Lua, divide the numbers by 100 instead. Also, your craftitem name is not valid, it should be something like "amazing_mod:my_hud_item" Thanks, luckily I got it to work, lua is so much easier to read then C# or Java that simply reading other mods has taught...
We should also try to distance ourselves from Minecraft, I read the forums and see comparisons to Minecraft everywhere... This isn't just from new players, seasoned modders and I believe even a dev. I do believe Minetest can grow into something great but we have to stop aiming to be minecraft, a com...
The idea is good but this requires much work. The "food"-mod already supports many different mods could be useful. Is there already a first "prototype" of this project? actually im debugging it right now... I plan on spending at least 3 months on the mod before i release an alph...
Minetest Chemistry is going to be a mod where I take the best mods in Minetest and make them work together in as many ways as possible aswell as adding a more sensible hunger system and health system. For instance I'm modifying farming mod so that the food doesn't give health, but it does feed hunge...
Im trying to make it so the when the item is used it creates a hud element, is this is wrong how do i create a hud element on use minetest.register_craftitem("Village Standings", { description = "View Standing With Encountered Villages", inventory_image = "villageStandingBoo...