sapier wrote:Fixing farmland won't be any problem. As I said it's going to be in the next version, athough this will be an abm.
sapier wrote:neko you don't have to use my mod ;-)
sapier wrote:I tried to explain why the mod is like it is, I don't think I'll do that again in case of such inapropriate comments (at least to you)
Hackeridze wrote:sapier wrote:If you can tell me how to determin when time has passed for a specific node I'll gladly add it.
Like that? https://github.com/Hackeridze/ru-true_minetest_mods_pack/blob/master/src/hruschev/init.lua
sapier wrote:because entities do have a life on their own thus beeing able to switch to next level on their own after a fixed delay but not only on random chance
dannydark wrote:one thing that would be nice is if we could modify/add gui elements via the modding api ^_^
xyz wrote:You can implement it through mod api, save player char's info to file and read it on load, maybe to send something to chat when player is hungry...
Daraku wrote:Not neccesary. Main server can provide a client with some sort of a session key, that client will present to a new server, and then new server will chek validity of that key on a new server.
Calinou wrote:+1, but only as API stuff - allowing modders to make speed, strength, fire resistance, invisibility or flying/low gravity potions. :D