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+1 but add an option for choosing max texturepacks count. Because if I'll visit too much servers, I'll have gigabytes of textures.
by neko259
Sat Dec 24, 2011 13:57
 
Forum: Minetest Features
Topic: Client side texture caching PATCH + win32build added
Replies: 15
Views: 3061

Please, rename the textures for 0.4 compatibility. It's really simple.
by neko259
Fri Dec 23, 2011 19:03
 
Forum: Minetest Texture Packs
Topic: Cisoun's Texture Pack 10
Replies: 117
Views: 89686

I just posted this for the case celeron will forget about the gen :3
by neko259
Fri Dec 23, 2011 18:18
 
Forum: Minetest Problems
Topic: PNG map generator
Replies: 3
Views: 1491

Server-side texture_path option?

This option works in the client. It works if I start playing in client and another client connects to me. But if I try to start a server, it has the default textures.
by neko259
Fri Dec 23, 2011 17:54
 
Forum: Minetest General
Topic: Server-side texture_path option?
Replies: 0
Views: 607

PNG map generator

Isn't compatible to 0.4

Celeron, please fix this :)
by neko259
Fri Dec 23, 2011 17:50
 
Forum: Minetest Problems
Topic: PNG map generator
Replies: 3
Views: 1491

Copy the textures to any directory and define in in the "texturepath" option of minetest.conf
by neko259
Sat Dec 17, 2011 11:54
 
Forum: Minetest General
Topic: Problem
Replies: 9
Views: 2653

I personally would like to see various railcars implemented. Like say a passenger "cart" a powered cart that once set off keeps going till it hits something (like a block or player) and maybe a storage cart (chest cart). And maybe some way of connecting the railcars? For example, if I want the powe...
by neko259
Fri Dec 16, 2011 16:37
 
Forum: Minetest Features
Topic: Vehicles
Replies: 12
Views: 3118

Oh, now I see the same result. First time France was leading.
by neko259
Wed Dec 14, 2011 13:50
 
Forum: Minetest General
Topic: Russia leads!
Replies: 3
Views: 1373

Regions: France. Language: Russian.
/0
by neko259
Wed Dec 14, 2011 04:36
 
Forum: Minetest General
Topic: Russia leads!
Replies: 3
Views: 1373

I confirm. Playing on localhost. Using Gentoo amd64 && Intel Core 2 Duo.
by neko259
Mon Dec 12, 2011 20:45
 
Forum: Minetest Problems
Topic: some lags
Replies: 8
Views: 3193

I think we better need to implement some type of monitoring instruments like clock or compass in MC. And another one for temperature, humidity (for future weather ^_^) and mob/player radar.
by neko259
Mon Dec 12, 2011 20:40
 
Forum: Minetest Features
Topic: Temperature
Replies: 2
Views: 1338

Hmm... Maybe some other fence type for this?
by neko259
Sun Dec 11, 2011 19:30
 
Forum: Minetest Features
Topic: Make fences attach to any block
Replies: 5
Views: 1432

Make fences attach to any block

Subj. Now they attach only to other fences. I want to make decorative stub in the rooms with fences :)
by neko259
Sun Dec 11, 2011 18:49
 
Forum: Minetest Features
Topic: Make fences attach to any block
Replies: 5
Views: 1432

Wolfgang wrote:Is there a way to distinguish auto generated buildings from player made content? Otherwise this gives a new excuse for griefing: "Oh that was your building? I assumed it to be some auto-generated place."


Maybe add some sign near the building door. For example, "AUTO 0001" or something similar.
by neko259
Sat Dec 10, 2011 18:31
 
Forum: WIP Mods
Topic: [MOD] villages
Replies: 38
Views: 20236

by neko259
Sat Dec 10, 2011 14:39
 
Forum: Minetest General
Topic: Iron?
Replies: 2
Views: 1214

Why doesn't it simply wait for the textures to download instead of having the delay?
by neko259
Sat Dec 10, 2011 11:40
 
Forum: Minetest Texture Packs
Topic: Is there any limitations on textures?
Replies: 8
Views: 2612

Maybe an unbreakable MeSe fence? :3
by neko259
Wed Dec 07, 2011 17:20
 
Forum: Old Mods
Topic: [Mod] More Fences [more_fences]
Replies: 22
Views: 18794

I've changed the names for you (maybe I missed something?), here's it: http://www.mediafire.com/?g56uvl0sn28dmaa
by neko259
Tue Dec 06, 2011 16:06
 
Forum: Minetest Texture Packs
Topic: MineToon
Replies: 400
Views: 219879

Nothing has animation for now. Maybe sometime we'll have animated water, torches and other (maybe APNG?), but that's now more important than game usability and features, I think.
by neko259
Tue Dec 06, 2011 15:00
 
Forum: Minetest General
Topic: torches
Replies: 5
Views: 2095

And please rename mud to dirt or it won't work in 0.4
by neko259
Tue Dec 06, 2011 14:23
 
Forum: Minetest Texture Packs
Topic: MineToon
Replies: 400
Views: 219879

lmtea wrote:Hey, your texturepack is wonderful! But what will be with texturepacks in 0.4 version?

And also, may we use MineToon on minetest.ru server? Of course, with information about creator. Your texturepack is the best.

//sorry for my english


Just need to add "default_" to certain filenames.
by neko259
Tue Dec 06, 2011 14:16
 
Forum: Minetest Texture Packs
Topic: MineToon
Replies: 400
Views: 219879

The sand ofter generates floating over the ground but it falls down if I destroy a block near to it. I think such floating is a bug.
by neko259
Tue Dec 06, 2011 14:01
 
Forum: Minetest Problems
Topic: hovering/floating sand
Replies: 6
Views: 2327

Oh, it worked. Sorry for bothering.
by neko259
Mon Dec 05, 2011 16:35
 
Forum: Minetest Problems
Topic: Texture path
Replies: 3
Views: 975

So, the option would work if I add mod names to the texture pack images?
by neko259
Mon Dec 05, 2011 16:14
 
Forum: Minetest Problems
Topic: Texture path
Replies: 3
Views: 975

Also, it would be great to have a centralized mod repository.
by neko259
Mon Dec 05, 2011 16:04
 
Forum: Minetest Features
Topic: Mod updater
Replies: 2
Views: 1154

Texture path

texture_path option still exists in minetest.conf.example but is unusable due to the new mod system. Either remove it from there (bad way) or make it work. For now the only way to change the textures is to download a pack, rename every texture to default_texturename.png and replace the default mod t...
by neko259
Mon Dec 05, 2011 16:03
 
Forum: Minetest Problems
Topic: Texture path
Replies: 3
Views: 975

bwog wrote:You can also look up their IP and find out what city. tongue

I can be behind a proxy or TOR, so you can't guarantee this is my real IP :P
by neko259
Mon Dec 05, 2011 14:19
 
Forum: Minetest General
Topic: Where do you live?
Replies: 150
Views: 34806

celeron55 wrote:Lol, Europe is not a country, didn't you read what the OP said?

Telling my country is too much deanonimising :3
by neko259
Mon Dec 05, 2011 12:30
 
Forum: Minetest General
Topic: Where do you live?
Replies: 150
Views: 34806

Europe.
by neko259
Mon Dec 05, 2011 10:22
 
Forum: Minetest General
Topic: Where do you live?
Replies: 150
Views: 34806

I've tried to go very deep with free move. There's nothing but lava, coal and dungeon masters there.
by neko259
Mon Dec 05, 2011 08:48
 
Forum: Minetest Problems
Topic: Iron?
Replies: 39
Views: 10950
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