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Fixed in 1.0.1, please update. Sorry for inconvenience.
by neko259
Sat Dec 08, 2012 18:09
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

Already suggested on the IRC, thanks :)
by neko259
Sat Dec 08, 2012 17:18
 
Forum: Minetest Problems
Topic: Strange ABM problem again
Replies: 2
Views: 746

Strange ABM problem again

In my nature mod, there is an ABM for trees growing and blossoming. You can see its code here: https://bitbucket.org/neko259/nature/src/92628d00968229c64b506438c3f321129dda66fd/nature/tree_growth.lua?at=default It's intended to work on every 20th block of leaves in the area. But when I come to an ar...
by neko259
Sat Dec 08, 2012 16:46
 
Forum: Minetest Problems
Topic: Strange ABM problem again
Replies: 2
Views: 746

I was able to reproduce it, but it reproduces from time to time. Whan I'm just playing without installing any mods or restarting the server, everything works fine.
by neko259
Thu Dec 06, 2012 05:35
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

Veery strange. It's something about the ABM work, but I can't really understand what causes it. It seems like the ABM chances are computed from the world creation, not the server start or a previous run.
by neko259
Wed Dec 05, 2012 19:17
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

Hmm. Did it work right before the update? Did you have nature pack installed before or it is the first time?
by neko259
Wed Dec 05, 2012 06:15
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

About the blossom bug: it was fixed in minetest, just search the commits for drop fixes. There was a bug with getting node drops, so that non-default leaves dropped themselves. You can merge this fix to your server, its just 2 lines long.
by neko259
Tue Dec 04, 2012 18:55
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

1.0.0
by neko259
Tue Dec 04, 2012 18:45
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

Node can hold text in its metadata. You can show text input dialogs AFAIK. So I assume someone can make a mailbox node that can accept messages from others and show them to its owner on use.

I could do that myself, but don't have time. Please somebody notify me if you're going to implement this :)
by neko259
Sun Dec 02, 2012 19:10
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395250

And you are still welcome to make pull requests to my repo. Just try to make them small so I can review your code and make notices.
by neko259
Sat Dec 01, 2012 20:29
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

New version released. I've accepted changes by VanessaE, but fixed and refactored them. That code was really horrible in some places (as well as mine, I have to rewrite it a bit). SEED constant just made my day :D
by neko259
Sat Dec 01, 2012 20:14
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

I used to like this mod a lot especially for the variety of flowers and bushes, but the super tall trees & papyrus just make the world look ridiculous. There really needs to be a parameter that allows the user to turn tall plants on or off. I know this has been brought up before but Neko disagreed ...
by neko259
Fri Aug 31, 2012 17:54
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

I was using this mod then saw the vines growing as if it was a bean stalk and i was jack. If you are wondering i did see if i could climb up them to the top, you can lol. I added like 6 or so lines of code so this all should work i have not fully tested it. It does load when starting a game. let me...
by neko259
Mon Jul 23, 2012 11:52
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

has been a month ;p Okay, make me some feature requests list and I will look at it when I have time. Maybe I'll even implement something ;) could you look into making this mod work with the seasons in madblocks, like different flowers or have the current ones grow on the terrain, because when i use...
by neko259
Sat Jun 30, 2012 07:27
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

Metaloonie wrote:I don't know what I'm missing but the textures are only showing up as strange blocks with pink words on them. How do I fix this?

Either you use old minetest with latest nature, or old nature with the latest git minetest.
by neko259
Fri Jun 29, 2012 08:03
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

RandomBot wrote:has been a month ;p

Okay, make me some feature requests list and I will look at it when I have time. Maybe I'll even implement something ;)
by neko259
Wed Jun 20, 2012 16:59
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

Damaging works a bit strange. If you hit them with holding LMB, they will be hit only once. To hit them the second time you need to hit, wait for the tool to move back in the 'standby' mode (1-2 seconds) and only then hit the animal.
by neko259
Sun Jun 17, 2012 06:34
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855492

Sorry guys, I'm a little busy for now. I need to finish my university, and in a month I'll be developing the mod again ;)
by neko259
Sun May 13, 2012 14:37
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

i would like some more kind of trees. in the moment you have only the iron tree (which i dont like...anyway change that to a sort of tree i like more manualy in your code) maybe there are pine tree's , so there is a bigger variity of colours and shapes. Ok. I wanted to make some fruit trees but did...
by neko259
Thu Apr 19, 2012 06:58
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

VanessaE wrote:awful? :-(

To be fair, they were down-converted from the 512px ones, but most were hand-tweaked so that they'd look decent, or so I had hoped.

I mean they are very diffused because they were converted, not painted in pixelgraphics.
by neko259
Thu Apr 19, 2012 04:39
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 157
Views: 77807

I mean 16x16 ones. I think they were converted from 512x textures and that's why that look so awful.
by neko259
Wed Apr 18, 2012 19:27
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 157
Views: 77807

Name: Flowers (all from flowers mod) and flowers in pots. Size : Any. Drawtype: Plantlike. Description: I don't like the old flower textures that come from ironzorg times :) Check out the 16 and 64 px variants of my realistic texture packs , they may contain what you need. They probably need tweake...
by neko259
Wed Apr 18, 2012 18:56
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 157
Views: 77807

Demostan wrote:this is going to sound very noobish from me,but how do i post pictures?-.-?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[img]link[/img]
by neko259
Wed Apr 18, 2012 18:31
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38775

Name:Flowers (all from flowers mod) and flowers in pots.
Size: Any.
Drawtype: Plantlike.
Description: I don't like the old flower textures that come from ironzorg times :)
by neko259
Wed Apr 18, 2012 17:00
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 157
Views: 77807

cHyper wrote:are there any problems with the fire-mod from vanilla minetest latest version?

Don't know, I didn't test that.
by neko259
Wed Apr 18, 2012 15:45
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38775

Demostan wrote:I did some re-textureing on the matches,match box and bomb.i gave it a more MC texture..i think it looks good.i will post pics,but for now im looking for the best upload site...

Ok. I'll try to think how to adapt the mod to minetest_game fire.
by neko259
Wed Apr 18, 2012 10:42
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38775

Attention all users!
Please post your ideas for 0.5 version! Here or in IRC (when I'll be there).
by neko259
Wed Apr 18, 2012 09:52
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

VanessaE wrote:I do see (apple?)blossoms from time to time in the trees, but the grow rate for flowers on the ground is so slow that I have yet to see one.

Okay, I'll increase flower rates in 0.4.3. Thanks for feedback, i don't have possibility to test it on a live populated server :)
by neko259
Wed Apr 18, 2012 09:10
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

mauvebic wrote:maybe its just my client, but flowers dont seem to grow in minetest_game, though they do in minimal worlds. :S

They grow for me, so I think it's not a bug. They grow very slowly now (because of ABM fix).
by neko259
Wed Apr 18, 2012 04:49
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128208

z10N30NC1UB10z wrote:Yes i knew about celerons fire mod in the 4/08 version, but i prefer not to use that version because with OpenGL my game runs at 4FPS. So that's why i wondering if i can do the same thing in the 1/22 version with this mod.

I didn't add interaction with lava.
by neko259
Wed Apr 18, 2012 04:47
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38775
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