There are 2 types of voxelmanip, one is for mapgen and worlks on a whole 80^3 mapchunk.
paramat wrote:Note you can also do this with param1 (light) data also.
neko259 wrote:Added voxel manip. Now I'll test it on a live server and then commit and push to the repo.
Krock wrote:Okay, it works now but it ould be better to use VManip instead of removing/placing each node on another place.
RTB2011 wrote:Minecraft only uses mipmapping, unless you are running optifine or something such.
Calinou wrote:This is intended, it is supposed to be used with high-resolution textures (64² at least, 128² recommended).
Krock wrote:That's not a complete incompability - older clients still can join worlds and play, just without some features.
Krock wrote:UTF-8 contains many, many different characters. It's a theme since long time and will be (hopefully) used in the next Minetest release.