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Re: Magichet: "The 1.2 'Non-Commercial' Release"

Thanks a ton. Looking forward to trying this after I get out of work!
by YoukaiCountry
Fri Aug 07, 2015 19:50
 
Forum: WIP Subgames
Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
Replies: 208
Views: 31545

Re: Magichet: "The 1.2 'Non-Commercial' Release"

Really interested in trying this, but unfortunately the link is taking me to an error page. Is there any mirror?
by YoukaiCountry
Thu Aug 06, 2015 22:00
 
Forum: WIP Subgames
Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
Replies: 208
Views: 31545

Re: [Map] Karsthafen

I am very much loving the new version! I've spent a fair amount of time wandering around it!
I will get a translated version and the tools out soon, life has been busy since I've been working on moving to a new house :)
by YoukaiCountry
Thu Mar 12, 2015 18:12
 
Forum: Minetest Maps
Topic: [Map] Karsthafen
Replies: 176
Views: 58841

Re: [Map] Karsthafen (now in google-translator-english too)

https://mega.co.nz gives you 50 gb to work with.
Also, using 7zip gives decent compression to Minetest maps to keep the size as low as possible.
by YoukaiCountry
Wed Feb 04, 2015 22:27
 
Forum: Minetest Maps
Topic: [Map] Karsthafen
Replies: 176
Views: 58841

Re: [Map] Karsthafen (now in google-translator-english too)

I get issues with terrain generating wrongly and overwriting things as well. I'm not using any mods with the map. I am using the 64-bit build, could it be that? Alternatively, could there be hardware issues causing different random numbers to come out of the generator or noise function, I wonder. Th...
by YoukaiCountry
Tue Feb 03, 2015 00:55
 
Forum: Minetest Maps
Topic: [Map] Karsthafen
Replies: 176
Views: 58841

Re: [Map] Karsthafen

In future versions of the map will be a labyrinth under this tower too. :) Sounds like a lot of fun! I discovered a few hallways and a train station deep down, I am guessing that is the start? The next version will come in a few months. At the moment, I'am very slow at building on the map... But it...
by YoukaiCountry
Mon Jan 26, 2015 20:01
 
Forum: Minetest Maps
Topic: [Map] Karsthafen
Replies: 176
Views: 58841

Re: [Mod] Server Start Location [1.2] [startlocation]

Simplicity was the goal :)
Glad it was of use!
by YoukaiCountry
Fri Jan 23, 2015 21:56
 
Forum: Mod Releases
Topic: [Mod] Server Start Location [1.2] [startlocation]
Replies: 10
Views: 2825

Re: [Map] Karsthafen

I fell in love with this map, and the wonderful creations it contained, but I don't really know a lot of German. I wanted to be able to read all the signs posted around this map, so I decided to translate them. I wrote a program to extract the text from every sign to a file. I ran that through Googl...
by YoukaiCountry
Fri Jan 23, 2015 05:53
 
Forum: Minetest Maps
Topic: [Map] Karsthafen
Replies: 176
Views: 58841

Re: [Map] Karsthafen

Wow, this map is a blast to explore! I stumbled upon the terrifying / beautiful tower that goes really high into the air, and really far underground! (I'm guessing that's the devil's tower :p ) Also, I am on 4.11-dev, and the terrain generator was overtaking a lot of things (the tennis courts, the r...
by YoukaiCountry
Thu Jan 22, 2015 07:41
 
Forum: Minetest Maps
Topic: [Map] Karsthafen
Replies: 176
Views: 58841

Re: [v2] "Broville v10" in Minetest

New release, links are in the original post. Chests now open and have contents, as well as proper minecraft dimensions (which are different from minetest dimensions). Most items are still unconverted, but they are at least populating. Panes and bars now populate properly. Several new block types wer...
by YoukaiCountry
Thu Jan 22, 2015 07:18
 
Forum: Minetest Maps
Topic: [v2] "Broville v10" in Minetest
Replies: 6
Views: 2172

Re: [Mod] Server Start Location [1.2] [startlocation]

Fixed an issue with the latest version that prevented setting the start location.
by YoukaiCountry
Thu Jan 22, 2015 07:02
 
Forum: Mod Releases
Topic: [Mod] Server Start Location [1.2] [startlocation]
Replies: 10
Views: 2825

Re: [Mod] Server Start Location [1.2] [startlocation]

I added /allongotostart, /alloffgotostart, and /allgotostart. Tested them a bit, and they seem to work just fine.
To teleport offline characters, I just keep a list of players that do NOT need teleported (the online players), and reference it / teleport as needed when players join the server.
by YoukaiCountry
Wed Jan 14, 2015 07:46
 
Forum: Mod Releases
Topic: [Mod] Server Start Location [1.2] [startlocation]
Replies: 10
Views: 2825

Re: [Mod] Server Start Location [1.1] [startlocation]

Just browsed the pull, looks good to me. I'm not always the cleanest coder, so I very much appreciate the help! I'll merge it when I get to my dev machine. Also thanks for getting the initialized field out of the position table. I'm having my Minecraft -> Minetest converter parse the serialized lua ...
by YoukaiCountry
Tue Jan 13, 2015 20:48
 
Forum: Mod Releases
Topic: [Mod] Server Start Location [1.2] [startlocation]
Replies: 10
Views: 2825

Re: [Mod] Server Start Location [1.1] [startlocation]

There are already some spawn mods but it's a simple thing to start with - Well done :) I hope my pull request is welcome, I rewrote some parts of the codes. Thanks, I'm still learning the ropes. I have coding experience, but Lua is a new language to me, and so is the Minetest API! Pull requests are...
by YoukaiCountry
Tue Jan 13, 2015 19:22
 
Forum: Mod Releases
Topic: [Mod] Server Start Location [1.2] [startlocation]
Replies: 10
Views: 2825

Re: Broville v10 Minetest

TriBlade9 wrote:
YoukaiCountry wrote:Added an alternate download on MEGA in the original post.

Forgive me, but it is also quite fun to burn down. x] (I swear I was just clearing grass for performance reasons... kinda.)


Don't worry, I've been down that road too :)
by YoukaiCountry
Tue Jan 13, 2015 10:39
 
Forum: Minetest Maps
Topic: [v2] "Broville v10" in Minetest
Replies: 6
Views: 2172

Re: Broville v10 Minetest

Added an alternate download on MEGA in the original post.
by YoukaiCountry
Tue Jan 13, 2015 07:46
 
Forum: Minetest Maps
Topic: [v2] "Broville v10" in Minetest
Replies: 6
Views: 2172

Re: Broville v10 Minetest

Sure, I will upload it elsewhere and include that link shortly.
by YoukaiCountry
Tue Jan 13, 2015 07:36
 
Forum: Minetest Maps
Topic: [v2] "Broville v10" in Minetest
Replies: 6
Views: 2172

[Mod] Server Start Location [1.2] [startlocation]

This is a simple mod to add a server-wide start location. When a new player enters, or when a player dies they respawn at the start location. Furthermore, there are commands to teleport all online and/or offline players to the start location. Code License: GPLv2 No textures. Mod dependencies: none F...
by YoukaiCountry
Tue Jan 13, 2015 07:34
 
Forum: Mod Releases
Topic: [Mod] Server Start Location [1.2] [startlocation]
Replies: 10
Views: 2825

[v2] "Broville v10" in Minetest

Original Minecraft version: http://oldshoes.tumblr.com/ I converted the famous Minecraft map Broville v10 to the Minetest world format. It's a gigantic city with full interiors and lots of things to see. The conversion is far from complete but the map is totally playable in the state it is in. There...
by YoukaiCountry
Tue Jan 13, 2015 06:50
 
Forum: Minetest Maps
Topic: [v2] "Broville v10" in Minetest
Replies: 6
Views: 2172

Re: [Game] Dreambuilder [20150109-1325]

Hi Vanessa, I love Dreambuilder, I use it with my friends on my creative mode server, we all love it! I was wondering though, why is the creative mod empty? In particular the ability to quickly delete blocks is nice, so I usually drop in in place to have that. Is there another way to remove blocks I...
by YoukaiCountry
Sat Jan 10, 2015 03:34
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209877

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