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if you're using SQLite3 , just replace sqlite_escape_string to SQLite3::escapeString in code , and all will work.
by hijera
Mon Jul 23, 2012 09:33
 
Forum: WIP Mods
Topic: [Misc] Game Wiki [20120912] - website with your world items
Replies: 26
Views: 12727

That's really unfortunate. I read somewhere that it might be the communication between Lua and C++ that can cause performance problems with LuaJit. I think you have proved that getting LuaJit to work with Minetest is more grief that what it is worth. Adding the ability to use C++ to create mods and...
by hijera
Wed Jun 27, 2012 20:11
 
Forum: WIP Mods
Topic: Java or C# instead of Lua for mods, tradeoffs?
Replies: 24
Views: 6567

[Mod] Furnace Expansion [0.0.1] [furnace_expansion] by Destr

This small mod add more fuels - now you can use doors, paper, books, bookshelfs, sticks, wood pickaxes,axes and shovels,lava buckets,stairs as fuel!

not by mine, by Destr
Code: LGPL, textures: NONE
Mod dependencies: default,bucket,doors

Download: 0.0.1
by hijera
Sun Jun 24, 2012 09:23
 
Forum: WIP Mods
Topic: [Mod] Furnace Expansion [0.0.1] [furnace_expansion] by Destr
Replies: 2
Views: 1434

good! what's about torus, spheres, cones and pyramids?
by hijera
Sun Jun 24, 2012 09:15
 
Forum: WIP Mods
Topic: [Demo Mod] Irregular 3D Objects
Replies: 11
Views: 6293

maybe better use LuaJIT, which will compile lua to bytecode?
by hijera
Sun Jun 24, 2012 09:09
 
Forum: WIP Mods
Topic: Java or C# instead of Lua for mods, tradeoffs?
Replies: 24
Views: 6567

multiserver world could be interesting - it will be as grids in Second Life.
by hijera
Mon Apr 09, 2012 23:05
 
Forum: Minetest Engine
Topic: Minetest server on Erlang.
Replies: 5
Views: 2777

i tried to play map that i played on december 0.4dev version. And it causes that error when i tried to move at region which hadn't loaded. Seems like it really could be a problem with gorups.
by hijera
Mon Apr 09, 2012 23:03
 
Forum: Minetest Problems
Topic: Leafdecay.lua error
Replies: 4
Views: 1474

Leafdecay.lua error

I tried to play old 0.3.1 world on last build (0.4dev-20120326-24953ba-win32), and when world is loading, i got an error: ERROR[main]: ServerError: LuaError: error: ...in\..\games\minetest_gam e\mods\default/leafdecay.lua:75: attempt to index local 'reg' (a nil value) fixed by add (reg ~=nil) clause...
by hijera
Sat Apr 07, 2012 15:10
 
Forum: Minetest Problems
Topic: Leafdecay.lua error
Replies: 4
Views: 1474

cool mod... But what it could be better if things will be dropped on death place, like in MC.
by hijera
Tue Jan 10, 2012 12:00
 
Forum: WIP Mods
Topic: [MOD] Lose Items on Death
Replies: 17
Views: 6538

what's about and/or/not/xor blocks? It's possible to make logical structures using invertor, but it become so bulky then
by hijera
Sun Jan 08, 2012 15:50
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 528700

v. 0.4 doesn't work on newest server (sources from 4 jan 2011 ) - it just won't start.
by hijera
Thu Jan 05, 2012 08:41
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 528700

c55 said, that fully generated world (62000x62000x62000) took ~10 tb of storage... i dont think that anyone have enough place on his HDD for this
by hijera
Thu Dec 08, 2011 09:51
 
Forum: Minetest General
Topic: Does Minetest have Far Lands
Replies: 11
Views: 4990

the one of the problem is that server works only with player coords now - it don't know acceleration of player , only its coordinates. It helps player to change coords without any prevention.
by hijera
Wed Nov 23, 2011 18:29
 
Forum: Minetest Engine
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 42744

попробуй cmakelists.txt взять из стабильного 0.3.1, когад я компилил, он был немного другой)

И да, Freetype над скачать
by hijera
Sun Nov 20, 2011 07:43
 
Forum: Русский
Topic: Шахтёры всех стран, соединяйтесь
Replies: 129
Views: 87775

http://www.mediafire.com/?0qgb814aztdgvt2 minetest 0.3.1 with utf8 support (by ValkaTR)
by hijera
Sun Nov 13, 2011 17:29
 
Forum: Minetest Engine
Topic: Russian translation
Replies: 12
Views: 5692

http://rghost.ru/29799881 майнтест с поддержкой utf8 от ValkaTR
by hijera
Sun Nov 13, 2011 16:44
 
Forum: Русский
Topic: Шахтёры всех стран, соединяйтесь
Replies: 129
Views: 87775

whats about a bit easier system - just give every teleport id, so teleports with same id will be connected
by hijera
Sat Nov 12, 2011 14:24
 
Forum: Minetest Engine
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 42744

could someone build win32 version?
by hijera
Fri Nov 11, 2011 20:26
 
Forum: Minetest Engine
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 42744

Может мы не только объединимся но и сделаем что-нибудь полезное ? :) Начиная отсюда http://celeron.55.lt/~celeron55/minetest/forum/viewtopic.php?id=332 и к многоязычному чату: https://github.com/kahrl/minetest/commits/chatconsole Насколько я понимаю, последнее уже готово, надо просто собрать и макс...
by hijera
Thu Nov 10, 2011 14:41
 
Forum: Русский
Topic: Шахтёры всех стран, соединяйтесь
Replies: 129
Views: 87775

Хехе) я тут где то видел русскоязычных , токо в немного соседнем топике )
by hijera
Mon Nov 07, 2011 15:35
 
Forum: Русский
Topic: Шахтёры всех стран, соединяйтесь
Replies: 129
Views: 87775

if somebody add scripting support , for example, lua, it will be possible to make mods
by hijera
Sun Nov 06, 2011 09:49
 
Forum: Minetest Engine
Topic: Any mods?
Replies: 10
Views: 3506

so, i know a lot of people, who wants to play minetest, but don't know english language.
by hijera
Sat Nov 05, 2011 18:46
 
Forum: Minetest Features
Topic: Multilanguage Wiki
Replies: 8
Views: 2475

Multilanguage Wiki

it could be useful for involving new non-english speaking players to minetest.
by hijera
Fri Nov 04, 2011 09:53
 
Forum: Minetest Features
Topic: Multilanguage Wiki
Replies: 8
Views: 2475

Can't run on WinXp Sp2

Think this is because new msvc don't support it... Could somebody compile minetest on older msvc?
by hijera
Wed Nov 02, 2011 19:27
 
Forum: Minetest Problems
Topic: Can't run on WinXp Sp2
Replies: 3
Views: 1574

teleport dont work to 0,0,0 .
by hijera
Mon Oct 24, 2011 17:05
 
Forum: Minetest Engine
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 42744

tested on windows xp sp2. ok
by hijera
Mon Oct 17, 2011 09:14
 
Forum: Minetest Engine
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 42744

Make it easier , like in Second life - just put link on radio/track in jukebox. It will save place on server and help everyone to add music.
by hijera
Fri Oct 07, 2011 10:39
 
Forum: Minetest Features
Topic: Minetest Jukebox?
Replies: 7
Views: 2228

seems like that Irrlicht.dll was compiled without direct 3d support. i hope this will be fixed in future versions of Irrlicht.
by hijera
Thu Oct 06, 2011 15:43
 
Forum: Minetest Problems
Topic: Running Direct 3D9.
Replies: 7
Views: 2559

Small translation for minetest-delta

Hi, i found that minetest-delta will have different translations, and added Russian translation... but i cant upload to it to git.

http://www.mediafire.com/?wbbjl79uwkb68k8
by hijera
Fri Aug 26, 2011 12:59
 
Forum: Minetest Engine
Topic: Small translation for minetest-delta
Replies: 2
Views: 1489

I cant take rat if i havent free space in inventory

The problem is simple. When i haven't any rats in inventory, but have 1 free space for them, i can take one. but if i already have some rats, and my inventory fully filled (but count of rats in one place <99), i can't take more rats. i need to free one place in inventory to pick up rats (and they ar...
by hijera
Sat Aug 06, 2011 12:32
 
Forum: Minetest Problems
Topic: I cant take rat if i havent free space in inventory
Replies: 1
Views: 1097
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