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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
That's really unfortunate. I read somewhere that it might be the communication between Lua and C++ that can cause performance problems with LuaJit. I think you have proved that getting LuaJit to work with Minetest is more grief that what it is worth. Adding the ability to use C++ to create mods and...
i tried to play map that i played on december 0.4dev version. And it causes that error when i tried to move at region which hadn't loaded. Seems like it really could be a problem with gorups.
I tried to play old 0.3.1 world on last build (0.4dev-20120326-24953ba-win32), and when world is loading, i got an error: ERROR[main]: ServerError: LuaError: error: ...in\..\games\minetest_gam e\mods\default/leafdecay.lua:75: attempt to index local 'reg' (a nil value) fixed by add (reg ~=nil) clause...
the one of the problem is that server works only with player coords now - it don't know acceleration of player , only its coordinates. It helps player to change coords without any prevention.
Может мы не только объединимся но и сделаем что-нибудь полезное ? :) Начиная отсюда http://celeron.55.lt/~celeron55/minetest/forum/viewtopic.php?id=332 и к многоязычному чату: https://github.com/kahrl/minetest/commits/chatconsole Насколько я понимаю, последнее уже готово, надо просто собрать и макс...
The problem is simple. When i haven't any rats in inventory, but have 1 free space for them, i can take one. but if i already have some rats, and my inventory fully filled (but count of rats in one place <99), i can't take more rats. i need to free one place in inventory to pick up rats (and they ar...