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Re: Rebuild from scratch on Xamarin, different engine...

Also this might be perfect for our school computers! You're last sentence is what I'm aiming for.... pfffffft I just did a minetest programming class with low end computers at a local school it already works, fantastic even. the kids were impressed with the 60fps gaming experience. Intel Gfx system...
by sofar
Sun Apr 02, 2017 17:48
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 19302

Re: [Mod]Frame - lag-free non-entity item frames![frame]

From what I know about Minetest, Lua entity ticking just calls the on_step of every live lua entity. Wouldn't it be really cheap then (in terms of Lua execution time only) to have ten thousand entities with no on_step callbacks, since it just adds (a loop iteration + a few table accesses) times ten...
by sofar
Sat Apr 01, 2017 18:51
 
Forum: WIP Mods
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 21
Views: 10013

Re: [Mod]Frame - lag-free non-entity item frames![frame]

Thanks for the mod. Reducing the amount of entities will certainly help. Admittedly, the more 3dish appearance of the older itemframe mod also looks very good. Maybe they can be combined? No, that view can currently only be obtained by using an entity to draw the "wieldmesh" appearance, a...
by sofar
Sat Apr 01, 2017 06:33
 
Forum: WIP Mods
Topic: [Mod]Frame - lag-free non-entity item frames![frame]
Replies: 21
Views: 10013

Re: RIP Nyan Cats.

For anyone interested here is PB&J Pup (redo) which contains the original Nyan Cat alongside the PB&J Pup and has both spawning in world by default... It uses the new 'pbj_pup_generate' setting to turn spawning on/off, has sounds removed (never liked those), candies removed so that rainbows...
by sofar
Thu Mar 30, 2017 18:01
 
Forum: Minetest General
Topic: RIP Nyan Cats.
Replies: 24
Views: 12526

Re: Finally got Chrome to work inside Minetest ...

Why not adding some generic layer that can act as e.g. an X11 display or supports the VNC protocol? Then you could interface with almost anything, not just a single program.

Wayland comes to mind. Have minetest be a wayland compositor.
by sofar
Wed Mar 29, 2017 22:57
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 25137

Re: RIP Nyan Cats.

But allow DMCA'ing those Chinese iOS clients.... No, you can only file DMCA requests for Copyright Violations, not trademark violations. Ref: http://www.lexology.com/library/detail.aspx?g=13f9814f-b56e-4314-8e1b-95215ce60a6d EDIT: upon reading your post again I think you may have meant "nyan c...
by sofar
Wed Mar 29, 2017 20:51
 
Forum: Minetest General
Topic: RIP Nyan Cats.
Replies: 24
Views: 12526

Re: Rebuild from scratch on Xamarin, different engine...

Vibrocil wrote:Reaching out to people with lower spec devices and devices that the original client does not support (Iphones etc.)


The game already runs on iphones... and runs just fine.
by sofar
Wed Mar 29, 2017 06:56
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 19302

Re: Rebuild from scratch on Xamarin, different engine...

As I rebuild from scratch and work in C# instead of C++ I won't be releasing any of my code... The only code (Nuget Packages for visual studio) that I use is for PCL's to work with files and sockets and the urhosharp engine. So I guess I'm not violating anybody's work. Everything else is completely...
by sofar
Wed Mar 29, 2017 06:33
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 19302

Re: Rebuild from scratch on Xamarin, different engine...

For now I won't be releasing anything as I don't fully yet know about licences This is entirely OK. As a matter of fact, as long as you don't release any code or binaries, you can do whatever you want with GPL or MIT or LGPL code. Now, if you did use any GPL code or LGPL code in your project, make ...
by sofar
Wed Mar 29, 2017 01:19
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 19302

Re: [0.4.14] Spring release, announcing feature freeze

Amazing. Makes sense too. When will mobs be added? Even a simple mob like a pig or something? Any hint whatsoever on when they are planned? There already is a simple sheep and a stone monster. The sheep behaves pretty good already (flees when hit, and is really hard to catch again) but doesn't drop...
by sofar
Tue Mar 28, 2017 14:51
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 92622

Re: Post your modding questions here

2. Can I make a node able to travel up after taking a certain action, such as right clicking the node. Nodes can't move. Period. You can fake movement by removing the node at position A, and then making a new node that looks just like it at position B. It will look like it moved, but it didn't. API...
by sofar
Sun Mar 26, 2017 05:29
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 592882

Re: Post your modding questions here

1. How would I go about setting a node to be collidable with all but one other node? To be more specfic, I want node a to be able to go through node b, but I don't want node c, or any other node, to be able to go through node b. I also want to be able to build on node b.... soo I'm confused. Nodes ...
by sofar
Sun Mar 26, 2017 05:28
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 592882

Re: Convert MC resource/texture packs to Minetest!

texmex wrote:You mean to create duplicate texture files so that they'll fit naming, when the namings diverge? Perhaps that's not a real issue though.


texture packs aren't large enough for this to be a problem. So yes.
by sofar
Sat Mar 25, 2017 05:27
 
Forum: Minetest Texture Packs
Topic: Convert MC resource/texture packs to Minetest!
Replies: 44
Views: 22684

Re: Convert MC resource/texture packs to Minetest!

What about enabling alternative translation tables? mcresconvert could use a default table but pull in other ones depending on a flag correlating to the table's name. Ideally, we convert the texture pack to as many mods and subgames without any flags, so, if we want to support mineclone, we should ...
by sofar
Fri Mar 24, 2017 16:26
 
Forum: Minetest Texture Packs
Topic: Convert MC resource/texture packs to Minetest!
Replies: 44
Views: 22684

Re: [Game] MineClone 2 [0.16.0]

I also don't know if sofar's texture pack converter even supports MineClone 2 yet or if it is part of its goals. It depends. If mineclone uses a reasonable set of filenames for textures that doesn't conflict with minetest_game, then we can just add the translations from MC to mineclone and it shoul...
by sofar
Fri Mar 24, 2017 07:17
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153422

Re: RIP Nyan Cats.

bigfoot547 wrote:Geez sofar, this was a joke you know. Not a legal document. :P


gheghe I know. It's not bad to plainly explain what happened, though...
by sofar
Fri Mar 24, 2017 04:09
 
Forum: Minetest General
Topic: RIP Nyan Cats.
Replies: 24
Views: 12526

Re: RIP Nyan Cats.

FTR The nyan cat is trademarked. The trademark owner has asserted and defended their trademark when people used it for commercial purposes. They also stated that non-commercial use is OK. Minetest_game is permissively licensed and (apart from the nyan cat) has no -non-commercial- parts. This nyan ca...
by sofar
Fri Mar 24, 2017 00:41
 
Forum: Minetest General
Topic: RIP Nyan Cats.
Replies: 24
Views: 12526

Re: Convert MC resource/texture packs to Minetest!

I love the way this works!! I successfully converted my default MC resources and they seem to be working well. The only problem is, resources like granite, andesite, diorite, crafting table, etc. are not displaying in wuzzy's MineClone2 game. I'm assuming the problem is that the converted textures ...
by sofar
Thu Mar 23, 2017 15:50
 
Forum: Minetest Texture Packs
Topic: Convert MC resource/texture packs to Minetest!
Replies: 44
Views: 22684

Re: [Clientmod] Oredetection [oredetect]

[Insulting bullshit] Is this an official statement endorsed by the whole dev team or is it just you being offensive? I can't point to lines that do not exist. That’s what I was asking for: A general description on what CSM is and what it not is. Instead you go around and blatantly insulting your us...
by sofar
Wed Mar 22, 2017 22:13
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 12973

Re: [Mod] Mountain Climbing [handholds]

+1 This should go straight into MTG. Very nice mod! Interesting thought. For a second I was "noooo". But then I think we can make a compromise: What if this tool would only work on sandstone and desert sandstone? I mean, it would be way too easy if this would work in stone. You wouldn't n...
by sofar
Wed Mar 22, 2017 18:22
 
Forum: Mod Releases
Topic: [Mod] Mountain Climbing [handholds]
Replies: 23
Views: 5599

Re: [Clientmod] Oredetection [oredetect]

Can it set inventory slots? Or is the inventory completely server-side? Can it place nodes that somehow will "leak through" to the server? CSM can't even send anything to the server. It can't dig a node. It can't clip through doors, it can't even lag through protection blocks! https://git...
by sofar
Wed Mar 22, 2017 18:12
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 12973

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

so *ahem* i see these super exciting references to client side modding (CSM) on these latest two updates. is there some documentation available yet on how to take advantage of the these new methods, callback functions, features? https://github.com/minetest/minetest/blob/master/doc/client_lua_api.md
by sofar
Wed Mar 22, 2017 14:08
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 319175

Re: Post your videos!

Image

wha? no animated gifs?

link: http://i.imgur.com/F4WZrhq.gifv
by sofar
Wed Mar 22, 2017 04:29
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 112923

Re: Post your videos!

Sergey wrote:Folks, what kind of screen recorder (GNU/Linux) do you use?

Which one is more convinient?
Overlay of music track, for example.


obs studio. Nothing I've seen beats it. Scenes, webcam included, etc. Grab multiple programs, overlay voice. yup, does it all.
by sofar
Wed Mar 22, 2017 00:43
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 112923

Re: [Clientmod] Oredetection [oredetect]

The lack of communication to the users about CSM. We didn't communicate less than normal. All development and discussion is done in the open. Blame yourself instead. The lack of any security features regarding CSM. Again, blame yourself. CSM has been heavily reviewed to comply with the security gui...
by sofar
Tue Mar 21, 2017 15:57
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 12973

Re: [Clientmod] Oredetection [oredetect]

Preferably before implementing client-side modding makes all other security features useless. CSM hasn't made any features useless. Period. No discussion. Things like noclip, xray, lag-breaking through protected nodes. All have been possible. All have been done, exploited, hacked, coded, released a...
by sofar
Tue Mar 21, 2017 07:45
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 12973

Re: [Mod] Mountain Climbing [handholds]

:+1: I really like this idea! I usually don't fanclub posts like this, but as a former rock climber, this is great!
by sofar
Mon Mar 20, 2017 22:51
 
Forum: Mod Releases
Topic: [Mod] Mountain Climbing [handholds]
Replies: 23
Views: 5599

Re: Post your modding questions here

I don't see particle rotation property (something like angleStartByX etc or angleStaticX) am I missing it somewhere ? No, it does not exist. Particles are either - always facing the player no matter the angle, or - always facing the player but vertical (rotating horizontal). And what about glow and...
by sofar
Mon Mar 20, 2017 16:09
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 592882

Re: What the actual fucking fuck?

Yes, this is INDEED the dawn of X-ray cheat and it is not only non-preventable but also undetectable. Plus, it is freaking officially supported by Minetest! WTF? And I think the X-ray cheat will be the least of our worries. I'm worried that it will also be used to implement all other kinds of clien...
by sofar
Mon Mar 20, 2017 06:39
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 12973

Re: Nore's personal TODO list

The mod storage is now implemented in CSM and SSM :) Great. Do you have examples somewhere? The doc is a bit thin That's because it's fairly simple. The storage ref works just like a node meta: local ref = minetest.get_mod_storage() then later you can use ref:set_int("foo", 345) str = ref...
by sofar
Mon Mar 20, 2017 05:04
 
Forum: Minetest Engine
Topic: Nore's personal TODO list
Replies: 28
Views: 12175
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