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Re: minetest.register_biome(): heat_point and humidity_point

Thanks for that map paramat. I designed myself a blank map for me to draw out my biomes as I plan them. I've attached the PDF and ODT files if others wish to use it for planning theirs.
by Routhinator
Tue Jul 21, 2015 00:19
 
Forum: Modding Discussion
Topic: minetest.register_biome(): heat_point and humidity_point?
Replies: 19
Views: 7423

Re: [Mod] Mobs Redo [1.13] [mobs]

Thanks for that TenPlus1. On the point of mob choice: Agree, I actually think we can achieve that the same way sky_mobs and water_mobs are handling it, simply make each mob a mod itself which can be enabled or disabled in world.mt, giving the subgame designer the choice. We should just be careful to...
by Routhinator
Sun Jul 19, 2015 14:01
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 341943

Re: [Mod] Mobs Redo [1.13] [mobs]

I've updated the mobs_tree_monster.x to mobs_tree_monster.b3d in the creeper mob to fix a bug caused by the recent update. Is it possible that we can consolidate the extra mobs like the creeper and ghost mobs into an extra mobs pack so we can update them on github? Would be nice to do PRs for this s...
by Routhinator
Thu Jul 16, 2015 19:27
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 341943

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