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Re: All gray screen

Napiophelios wrote:Is it just this existing world? if so it proly corrupted.
Are you able to start new world?


I can start a new world, and I can still access my other worlds. But this world, my nephew and I put a lot of work into. Is there anyway to fix the corrupt world?
by byronarn
Mon Aug 10, 2015 01:28
 
Forum: Minetest Problems
Topic: All gray screen
Replies: 4
Views: 766

All gray screen

My computer died on me in the middle of working on a world. Now the world won't load up. It only shows an all gray screen. So i tried teleporting home, but it only said client not yet active. Anyone know how to fix this? Thanks!

By the way, there is nothing in debug.txt.
by byronarn
Sun Aug 09, 2015 22:12
 
Forum: Minetest Problems
Topic: All gray screen
Replies: 4
Views: 766

Re: [Mod] Mobs Redo [1.01] [mobs]

byronarn: in each mob .api file is a command mobs:register_spawn .. you can change the chance values to make mobs spawn more regularly, or active_object_count to have more in 1 area: mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height) What is the unit of ...
by byronarn
Sun Mar 01, 2015 18:56
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242292

Re: [Mod] Mobs Redo [1.01] [mobs]

Awesome mod. I love it!

One question. Is there a way to change the frequency the spawn of hostile mobs? The game is too easy. I want a challenge to survive. Lol.
by byronarn
Fri Feb 27, 2015 23:50
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242292

Re: [Mod] Teleporter Mod [1.07] [teleporter]

TenPlus1 wrote:Here is a quick fix I did for Clip's server so that BadCommand's Teleporter mod would work on Minetest 0.4.10 and up... Hope it helps...


Thank you so much. It works. :-)
by byronarn
Fri Feb 27, 2015 19:59
 
Forum: Mod Releases
Topic: [Mod] Teleporter Mod [1.07] [teleporter]
Replies: 27
Views: 19491

Re: [Mod] Teleporter Mod [1.07] [teleporter]

It sounds like something has changed in minetest and the teleporter mod needs to updated. It has been a few years since I've played minetest. I'll look in to it more and update the mod it this evening. Thank you, I would really appreciate it. This mod sounds really interesting and it would be great...
by byronarn
Wed Feb 25, 2015 19:33
 
Forum: Mod Releases
Topic: [Mod] Teleporter Mod [1.07] [teleporter]
Replies: 27
Views: 19491

Re: [Mod] Teleporter Mod [1.07] [teleporter]

It should be mese. I think the texture in the game changed for a little while back when I wrote the mod. Thanks for your quick response! Yes, it was Mese. I built the teleporter pad with no problem, but then ran into a problem when I went to set the coordinates. I rightclicked on it, and a grey box...
by byronarn
Wed Feb 25, 2015 19:15
 
Forum: Mod Releases
Topic: [Mod] Teleporter Mod [1.07] [teleporter]
Replies: 27
Views: 19491

Re: [Mod] Teleporter Mod [1.07] [teleporter]

What is the center block in the second recipe? The other blocks I have been able to identify as wood and glass. The middle one I am not sure of. Of course, I do use texture packs a lot so that's probably why I cannot identify it...

Help would be appreciated! Thanks.
by byronarn
Wed Feb 25, 2015 18:52
 
Forum: Mod Releases
Topic: [Mod] Teleporter Mod [1.07] [teleporter]
Replies: 27
Views: 19491

Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

It looks more like a problem with the inventory_plus mod, unless they recently broke something in core. I strongly suggest that you switch to the more actively updated unified_inventory mod instead. If you abolutely must use inventory_plus then at least use the version by Zeg9 (link in top post) bu...
by byronarn
Fri Jan 30, 2015 02:23
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 262123

Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

I get the following error every time I die. What can I do to fix this? 11:26:44: ERROR[main]: ServerError: ...ome/byron/.minetest/mods/3d_armor/3d_armor/armor.lua:463: attempt to call field 'get_formspec' (a nil value) 11:26:44: ERROR[main]: stack traceback: 11:26:44: ERROR[main]: ...ome/byron/.mine...
by byronarn
Wed Jan 28, 2015 16:32
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 262123

Re: [Modpack] Mobsplus and Edited Areas [mobsplusareas-mp]

This mod sounds really great. I can't get it to load though. Apparently there is no init.lua file inside. 13:44:01: ERROR[main]: ========== ERROR FROM LUA =========== 13:44:01: ERROR[main]: Failed to load and run script from 13:44:01: ERROR[main]: /home/byron/.minetest/mods/mobsplus/init.lua: 13:44:...
by byronarn
Mon Jan 19, 2015 18:45
 
Forum: WIP Mods
Topic: [Modpack] Mobsplus and Edited Areas [mobsplusareas-mp]
Replies: 8
Views: 4487

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

I have a world that I have put a lot of effort into. I have been trying out mods, and deleting them when I decide that it wasn't what i wanted. Now I have these ugly unknown blocks everywhere. I have seen a few suggestions on the minetest forums that worldEdit is able to remove all the unknown block...
by byronarn
Mon Jan 19, 2015 16:34
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280954

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