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GitHub Scrape

Here's a link to my Minetest stuff (mods/subgames) on GitHub: https://archive.org/details/everamzah-mt_git Here's a copy of my last issue on github.com/minetest/minetest: I imagine this is in duplicate, and I apologize for being vague, but I feel it's worth posting. The player's position isn't savin...
by everamzah
Thu Nov 03, 2016 06:20
 
Forum: Minetest General
Topic: GitHub Scrape
Replies: 13
Views: 1638

Re: [Mod] Skin Craftitems [dresser]

I'm now of the belief that this is a bug in minetest.
by everamzah
Thu Nov 03, 2016 05:16
 
Forum: WIP Mods
Topic: [Mod] Skin Craftitems [dresser]
Replies: 7
Views: 1240

Re: Post your screenshots!

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[quote="everamzah"]Copy the URL of the image you uploaded as an attachment and place between [img]and[/img] tags.

[img]https://forum.minetest.net/download/file.php?id=7885[/img][/quote]
by everamzah
Wed Nov 02, 2016 21:22
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277319

Re: Post your screenshots!

Copy the URL of the image you uploaded as an attachment and place between [img]and[/img] tags.

Image
by everamzah
Wed Nov 02, 2016 20:40
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277319

Re: [Mod] X-Decor [git] [xdecor]

There are a number of differences, but I think the main one is that homedecor is a modpack, which contains a mod called homedecor. Even then, the homedecor mod itself, I believe, contains meshnodes.
by everamzah
Wed Nov 02, 2016 20:38
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 61311

Re: [Mod] X-Decor [git] [xdecor]

As an example:
Image

I just noticed that xdecor:multishelf and xdecor:empty_shelf do not follow the recently changed shelves of MTG, with wood on sides, but instead the old style of "impossible shelves."
by everamzah
Wed Nov 02, 2016 17:39
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 61311

Re: Post your screenshots!

That's a nice trick, Wuzzy. What property is it that makes that possible, anyway?

Here's another tricky pic:
Image
by everamzah
Wed Nov 02, 2016 17:12
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277319

Re: [Mod] X-Decor [git] [xdecor]

I like this mod, no problems with it. It suits people who likes MC. I've never played MC, but I've always loved this mod. Sadly, this mod breaks with the style of Minetest Game by not using Minetest Game's style but PixelBOX' style. I have always considered X-Decor to be relatively inline with MTG,...
by everamzah
Wed Nov 02, 2016 17:09
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 61311

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=7886 https://forum.minetest.net/download/file.php?mode=view&id=7888 Kind of a functional proof-of-concept, but has at least one serious bug . https://forum.minetest.net/viewtopic.php?f=9&t=15813
by everamzah
Wed Nov 02, 2016 11:15
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277319

Re: [Mod] Skin Craftitems [dresser]

Some minor update: Revised dresser node appearance. Noted the skin.txt format as `name:file.png', but now I worry it might be the other way around! Dropped Dusty from Wasteland in favor of Celeron55 from http://minetest.fensta.bplaced.net. Just changed any old references of Kalite & Wardrobe to ...
by everamzah
Wed Nov 02, 2016 07:15
 
Forum: WIP Mods
Topic: [Mod] Skin Craftitems [dresser]
Replies: 7
Views: 1240

[Mod] Skin Craftitems [dresser]

This is an extraction from kalite. https://forum.minetest.net/viewtopic.php?f=50&t=13924 https://github.com/everamzah/kalite/blob/master/mods/kalite/wardrobe.lua License LGPL 3.0 https://forum.minetest.net/download/file.php?mode=view&id=7876&sid=7a9170b732d0be9492be647c4ea8f763 Texture f...
by everamzah
Mon Oct 31, 2016 07:20
 
Forum: WIP Mods
Topic: [Mod] Skin Craftitems [dresser]
Replies: 7
Views: 1240

Re: Post your screenshots!

Image
by everamzah
Mon Oct 17, 2016 10:42
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277319

Re: Post your screenshots!

by everamzah
Mon Oct 17, 2016 10:40
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277319

Re: Amhi

Protected doors are still there; wood and steel. https://github.com/everamzah/dcb/blob/m ... t.lua#L566

I don't know why they're not showing up, or what, but I'll take a look and test.
by everamzah
Wed Oct 12, 2016 21:05
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 109893

Re: [Server] Fun Caves

You can use whatever unprotected areas you like, azekill_DIABLO. I will visit the server very soon to check stuff out, and help you if you need anything.
by everamzah
Sun Oct 09, 2016 21:03
 
Forum: Minetest Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 5116

Re: How to disable get lava bucket only?

It may be overkill, or not what you're looking for, but I made a liquid_guard mod that handles this via privs. viewtopic.php?f=9&t=15112

Alternatively, that mod was inspired by indriApollo's fireguard mod. viewtopic.php?f=11&t=11249
by everamzah
Sun Oct 09, 2016 20:58
 
Forum: Minetest Features
Topic: How to disable get lava bucket only?
Replies: 1
Views: 692

Re: [Mod] Food decoration mod. [fdecor]

You make very nice mods, and I look forward to trying this out.
by everamzah
Thu Oct 06, 2016 22:59
 
Forum: Mod Releases
Topic: [Mod] Food decoration mod. [fdecor]
Replies: 15
Views: 2302

Re: [Mod] X-Decor Trampoline [trampoline]

Why do you not use this mod? https://forum.minetest.net/viewtopic.php?t=2957 I remember trying this mod out years ago, and all I can remember is that I was able to jump like 500 nodes up with one of the trampolines. I had a use for X-Decor's trampoline, which I've used more recently, and which seem...
by everamzah
Thu Oct 06, 2016 22:56
 
Forum: WIP Mods
Topic: [Mod] X-Decor Trampoline [trampoline]
Replies: 4
Views: 936

Re: Amhi

I don't see the `shop' mod listed on servers.minetest.net. So I'd have to assume that that was removed, for whatever reason, and that that's why the shops are all unknown nodes. Not sure why that would be, however.
by everamzah
Thu Oct 06, 2016 22:49
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 109893

[Mod] X-Decor Trampoline [trampoline]

Here's the trampoline from X-Decor by jp. License: GPL3 Download: master.zip Git Repo: https://github.com/everamzah/trampoline https://forum.minetest.net/download/file.php?mode=view&id=7728 They might not look pretty, but they work well enough. Perhaps some tweaking to the bouncy value, and/or t...
by everamzah
Thu Oct 06, 2016 13:59
 
Forum: WIP Mods
Topic: [Mod] X-Decor Trampoline [trampoline]
Replies: 4
Views: 936

Re: [Mod] Run & Fast [runfast]

azekill_DIABLO wrote:for what? :D


What is the sound for? It plays whenever you consume something.
by everamzah
Thu Oct 06, 2016 12:45
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4787

Re: [Mod] Run & Fast [runfast]

Update: Now with extra crispy *CRUNCH* sound!
by everamzah
Thu Oct 06, 2016 03:53
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4787

Re: [Mod] Simple Shop [shop]

It's funny because I talked about wanting to set up some machine compatibility, and then rnd, who has made the Basic Machines mod I believe, replied with changes in a forked version. I decided not to incorporate all oh his changes at once, but replied that I'd look into some of it and merge it back ...
by everamzah
Thu Oct 06, 2016 03:52
 
Forum: WIP Mods
Topic: [Mod] Simple Shop [shop]
Replies: 17
Views: 2401

Re: [Mod] Simple Shop [shop]

Very nice! Next time I look into the shop mod, I may incorporate some of your changes. I had originally more conditional messages, but later lumped them all together for whatever reason.

Can you fix my fork of mobs_npc too? The trader is broken. ^_^
by everamzah
Wed Oct 05, 2016 02:55
 
Forum: WIP Mods
Topic: [Mod] Simple Shop [shop]
Replies: 17
Views: 2401

Re: [ModPack] hud_hunger fork featuring sprint [hud_hunger]

I don't recall ever implementing that portion of the original sprint mod by Gunship Penguin. And now, I prefer my runfast mod instead. The double-tap mechanism sounds interesting, but the lag is bad enough when depending on a depressed key. I should try it, and see how well it works at least locally...
by everamzah
Wed Oct 05, 2016 02:47
 
Forum: Mod Releases
Topic: [ModPack] hud_hunger fork featuring sprint [hud_hunger]
Replies: 13
Views: 2757

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

The best farming mod can only get better. I like AnxiousInfusion's idea about corn from grass, perhaps with a very low probability. It's important, I believe, to have a way in-game of obtaining all seeds without "cheats". Ps. Perhaps all crops could be growing in select areas depending on ...
by everamzah
Wed Oct 05, 2016 02:36
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 136
Views: 26963

Re: Post your modding questions here

How do you register a tool (sword) and give it an on_use function without overriding it's original function as a sword? If I remember correctly, this is not possible. I only say that because I tried it myself first, before giving up and using minetest.register_on_dignode instead. In my mind, I woul...
by everamzah
Wed Oct 05, 2016 02:30
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593464

Re: Post your modding questions here

Havocado wrote:Is there a way to make an item that drops itself when broken by hand, but drops a different item when broken with the proper tool?


minetest.handle_node_drops

If the node is what you want, parse the drops and give to player appropriate item per currently wielded item? (get_wielded_item)
by everamzah
Wed Oct 05, 2016 02:26
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593464

Re: [Mod] Run & Fast [runfast]

It's my mistake. I was wrong, it's not exclusive to singleplayer. Oddly, it's only when the mod is enabled after the world has already been spawned, that satiation and set_width aren't working. Edit: So now that I look at it, it almost seems obvious. It's relying on register_on_newplayer, but if the...
by everamzah
Mon Sep 19, 2016 01:16
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4787
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