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Re: New minetest protocol contract

Sorry i wasn't clear, but yes, i talked about 0.4.11, not 0.4.15. The contract is to maintain older protocol versions for 2 years. At this moment there is no recycling needed for map or lua calls, but if there should we should have a similar contract (for example if we change compression algorithm)
by nrz
Tue Mar 21, 2017 08:37
 
Forum: Minetest News
Topic: New minetest protocol contract
Replies: 12
Views: 5179

Re: New minetest protocol contract

to complete, since 3-4 years, many developers are moving to a more agile development, and that means use application contracts, it's contracts defining the protocols to interoperate, and add a End Of Life date. This was added by the microservice model for high availability infrastructures.
by nrz
Mon Mar 20, 2017 20:22
 
Forum: Minetest News
Topic: New minetest protocol contract
Replies: 12
Views: 5179

Re: New minetest protocol contract

two years is a good concensus to maintain code, minetest team evolves and some code parts needs refreshing, and are for somes, blocked by compatibility over all minetest life. 2 years is sufficient. Can you imagine these days playing a game non updated since 2 years just for compat ?
by nrz
Mon Mar 20, 2017 19:49
 
Forum: Minetest News
Topic: New minetest protocol contract
Replies: 12
Views: 5179

Re: [Clientmod] Oredetection [oredetect]

Linuxdirk i though like you when joining minetest core team. Maybe we should have a coreside protection, but the exposition layer to mods should be in lua by a mod using this coreside protection
by nrz
Mon Mar 20, 2017 14:45
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 12973

Re: Finally got Chrome to work inside Minetest ...

We should have an external library, not compile it with minetest itself as it's a very huge library maybe you can provide a PR to minetest with and external library
by nrz
Mon Mar 20, 2017 11:02
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 25073

Re: New minetest protocol contract

Package managers should be at least upgrading to 0.4.11 which is not a great deal for them. A game is not a standard package it cannot be stucked to a version for 5 years (hello Debian). Or at least the newest version should be in backports
by nrz
Mon Mar 20, 2017 07:58
 
Forum: Minetest News
Topic: New minetest protocol contract
Replies: 12
Views: 5179

Re: Nore's personal TODO list

The mod storage is now implemented in CSM and SSM :)
by nrz
Sun Mar 19, 2017 08:19
 
Forum: Minetest Engine
Topic: Nore's personal TODO list
Replies: 28
Views: 12164

Re: Finally got Chrome to work inside Minetest ...

It's interesting
by nrz
Sun Mar 19, 2017 08:18
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 25073

New minetest protocol contract

Hello to our users, forkers and developers. Recently we discussed about protocol versions end of life. This is important to have a such software development contract, because it permits to do some code cleanups after an expiration time, especially on legacy parts which are not needed and permits to ...
by nrz
Sun Mar 19, 2017 08:11
 
Forum: Minetest News
Topic: New minetest protocol contract
Replies: 12
Views: 5179

Re: I'm leaving minetest

have a nice rustlang life est31, thanks for SRP auth :)
by nrz
Sun Mar 19, 2017 08:00
 
Forum: Minetest News
Topic: I'm leaving minetest
Replies: 12
Views: 6279

nrz's wish list

Like sofar and nore here is a feature wish list If you are interested by one of those features, don't hesitate to comment this post or the mentionned PR/Commit ⋅  PostgreSQL database backend ( merged ) A PostgreSQL database backend is a very good replacement to leveldb and redis which are ...
by nrz
Sun May 22, 2016 13:03
 
Forum: Minetest Engine
Topic: nrz's wish list
Replies: 3
Views: 1254

Re: sofar's wish list (and worklist!)

sofar i agree with you that everything should be in database. I already have a working player backend into SQLite postgresql with a double database (auth + world)
by nrz
Sun May 22, 2016 12:47
 
Forum: Minetest Engine
Topic: sofar's wish list (and worklist!)
Replies: 19
Views: 7171

Re: Postgresql Backend

We now have a postgresql backend in core:

https://github.com/minetest/minetest/co ... ea3db02b78

This backend uses postgresql 9.5 upserts to have the maximum map updating performance.
by nrz
Sun May 22, 2016 12:45
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 9651

Re: Goodbye

May the force be with you
by nrz
Mon Feb 22, 2016 09:24
 
Forum: Minetest General
Topic: Goodbye
Replies: 41
Views: 11379

Re: Pixture

@kaadmy, you should send a DCMA to google yourself, i cannot do it myself because it's not my product. But also please note you choose a bad licence for your project. WTFPL mean anybody can remove your from credits etc. Choose BSD licence for a better protection on your credits. WTFPL is just a non ...
by nrz
Wed Dec 23, 2015 08:38
 
Forum: Minetest General
Topic: Pixture
Replies: 9
Views: 1514

Re: Post your screenshots!

Image
Image
by nrz
Thu Oct 01, 2015 20:56
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1274840

Re: Autorun

I suggest you to do a PR and propose this patch on github, could be useful !
by nrz
Sat Sep 12, 2015 08:38
 
Forum: Minetest Features
Topic: Autorun
Replies: 20
Views: 2713

Re: [0.4.12-dev] Mod security

This is a very good news. I hope mods will update to converge to mod_security and we could enable it by default
by nrz
Wed Jun 10, 2015 06:18
 
Forum: Minetest News
Topic: [0.4.12-dev] Mod security
Replies: 27
Views: 11514

Re: Macro line continuation style?

I have a preference for one whitespace before backslash when we are developping, it's better and faster, but i also agree that align backslash permit a better reading of the code. Then i think we should use the secondary, maintenance is better than faster coding.
by nrz
Mon Jun 01, 2015 06:34
 
Forum: Minetest General
Topic: Macro line continuation style?
Replies: 11
Views: 1987

Re: Post your screenshots!

is this a qrcode ? XD
by nrz
Sat Apr 18, 2015 17:35
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1274840

Re: Post your screenshots!

Sokomine: we are only 3 regular users, others are... strange users :p. We need more good builders on our survival server ^^
by nrz
Sat Apr 18, 2015 14:47
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1274840

Re: Post your screenshots!

indriApollo: farfadet46 build many things on our server and it's great :) Sokomine: why not, but the server is a bit laggy with many players these days, because of some mods :( i need to optimize them a little bit more to reduce the lag. It's also due to disk access, the server disk is a little bit ...
by nrz
Sat Apr 18, 2015 09:03
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1274840

Re: Post your screenshots!

My palace (available on Apple Tree server on public list)

Image
by nrz
Fri Apr 17, 2015 19:11
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1274840

Re: Petit nouveau

Je ne passe pas sur le forum bien souvent, mais nrzkt c'est moi :). En ce moment je ne suis pas très disponible sur IRC mais si tu as des questions n'hésite pas à en poser. Je suis assez neufs dans la communauté du core dev (~2 mois)
by nrz
Thu Apr 09, 2015 14:03
 
Forum: Français
Topic: Petit nouveau
Replies: 13
Views: 2727

Re: Making an attractive Android game

Also, I don't see why you even want to create a different subgame for Android in the first place. There might be a good point to having a diffrent game in the Android version than in the desktop one: The later one can be updated and extended with mods much easier than the Android version. On a desk...
by nrz
Thu Apr 09, 2015 13:54
 
Forum: Minetest General
Topic: Making an attractive Android game
Replies: 37
Views: 6814

Re: [0.4.12] Official Android build on Google Play and F-Dro

Google Play Store doesn't care about architecture, you give it a apk with a AndroidManifests and it recognize the architecture and supported phones directly.
by nrz
Thu Apr 09, 2015 13:51
 
Forum: Minetest News
Topic: [0.4.12] Official Android build on Google Play and F-Droid
Replies: 44
Views: 15424

Re: Making an attractive Android game

As i see on Google Play Store comments, users wants:

- Crafting guide
- Mobs

What mods can be good for android experience?
by nrz
Mon Mar 30, 2015 11:43
 
Forum: Minetest General
Topic: Making an attractive Android game
Replies: 37
Views: 6814

Re: [0.4.12] Official Android build on Google Play and F-Dro

The APK is for ARM not x86
by nrz
Mon Mar 30, 2015 11:40
 
Forum: Minetest News
Topic: [0.4.12] Official Android build on Google Play and F-Droid
Replies: 44
Views: 15424

Re: [0.4.12] Official Android build on Google Play

Sokomine: the F-Droid process is on the way, talk with est31 on IRC for this :)
For the crafting bug you mention, if you are playing online it's a problem on master branch which has been solved yesterday
by nrz
Sun Mar 22, 2015 09:02
 
Forum: Minetest News
Topic: [0.4.12] Official Android build on Google Play and F-Droid
Replies: 44
Views: 15424

Re: [0.4.12] Official Android build on Google Play

nanepiwo: done, thanks
by nrz
Thu Mar 19, 2015 14:08
 
Forum: Minetest News
Topic: [0.4.12] Official Android build on Google Play and F-Droid
Replies: 44
Views: 15424
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