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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
@TenPlus1 I can't seem to get it to work, should "minetest.find_path(h, h, 50, 3, 6, "Dijkstra")" be changed to "minetest.find_path(p, h, 50, 3, 6, "Dijkstra")"
I have models of a similar style for Treecko, Torchic, Mudkip, and Pikachu(even though you already have that). Would you be interested in using them? They don't use small textures.
I have no idea what's causing the problem then, I'm using the same version and it worked fine for me, both before and after lightseer's change. Are you using any mods that might be causing problems?
I tried to make npc's return to a previously set postion. if game_time <= 6000 or game_time >= 18000 and self.home ~= nil then if self.home_object == nil then self.home_object = minetest.add_entity(self.home, "mobs_npc:dummy") end self.following = self.home_object end This didn't seem to w...
Update: I've attempted to improve performance a bit. >Long grass and flowers now use a lbm instead of an abm to spawn butterflies and dragonflies. >mobs spawn less frequently >Snow won't fall over sand and desert sand. >a few texture improvements >fixed a bug with the dust weather
You can bet on them being in it eventually, I'm really looking forward to glowing and animated particles when the next version of minetest is finished :D Hopefully I can add butterflies as well, without causing much lag. Actually, should the game be made for the dev version? This would be good in s...
You can bet on them being in it eventually, I'm really looking forward to glowing and animated particles when the next version of minetest is finished :D Hopefully I can add butterflies as well, without causing much lag. Actually, should the game be made for the dev version? This would be good in so...