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Re: Any idea on how to fix bad argument #2 to 'find_node_nea

Thank you duane. My game doesn't have "minetest_game/mods/default/functions.lua", or at least, the "functions.lua" files that i found don't have the code you mention. Anyway, since you pointed me towards leafdecay , I deactivated moretrees mod and the game does not crash any more...
by minetestcr
Tue Oct 04, 2016 13:29
 
Forum: Minetest Problems
Topic: Any idea on how to fix bad argument #2 to 'find_node_near'
Replies: 2
Views: 1060

Any idea on how to fix bad argument #2 to 'find_node_near'

Hello. I opened minetest today, after about a month of no activity, opened my world, and when I got near certain region, it crashed.... I have minetest 0.4.14-dev Ubuntu 14.04 this is the debug: 2016-10-03 18:26:21: ACTION[Server]: singleplayer [127.0.0.1] joins game. 2016-10-03 18:26:21: ACTION[Ser...
by minetestcr
Tue Oct 04, 2016 00:33
 
Forum: Minetest Problems
Topic: Any idea on how to fix bad argument #2 to 'find_node_near'
Replies: 2
Views: 1060

Re: Education, minetest in the classroom

You have some future architects there! Thanks! I'll tell my students your comment. If you build the school two (or more) times as big as in reality, you can easier rebuild it, e.g. thin walls (0.5m), l guess the walls of the school aren't 1 metre thick. Maybe you could even teach them how to use Ph...
by minetestcr
Thu Jan 21, 2016 19:12
 
Forum: Minetest General
Topic: Education, minetest in the classroom
Replies: 23
Views: 6180

Re: Education, minetest in the classroom

Hello. This is an update on the use of minetest in my technology class. I told my students "you have to build the school".... then, they started planning how to do it, they formed in groups (I didn't tell them how to work), they went to the different classrooms and offices to take pictures...
by minetestcr
Tue Dec 08, 2015 17:08
 
Forum: Minetest General
Topic: Education, minetest in the classroom
Replies: 23
Views: 6180

Re: weird colors problem

Try updating Irrlicht to 1.8.1; older versions may have problems. Maybe the dev version is broken? Try the release and see if there's still problems. thanks kaadmy... I followed these steps top update irrlicht: http://www.irrlicht3d.org/wiki/index.php?n=Main.InstallingIrrlicht#BuildLinux and after ...
by minetestcr
Tue Nov 24, 2015 12:58
 
Forum: Minetest Problems
Topic: weird colors problem
Replies: 3
Views: 695

weird colors problem

Hello! I started the game today and it looks like this (ubuntu 14.04, minetest 0.4.13-dev) (that's the sun on the first image) http://pasteboard.co/2mdoJ2ho.png http://pasteboard.co/2mdPFoaI.png http://pasteboard.co/2mdoJ2ho.png anybody else is experiencing this?
by minetestcr
Mon Nov 23, 2015 19:02
 
Forum: Minetest Problems
Topic: weird colors problem
Replies: 3
Views: 695

Re: See number of clients connected/max number of clients

kaadmy wrote:In my subgame, I have a command that adds that functionality:
https://github.com/kaadmy/pixture/tree/ ... playerlist


excellent, thanks
by minetestcr
Wed Nov 04, 2015 19:29
 
Forum: Minetest General
Topic: See number of clients connected/max number of clients
Replies: 2
Views: 640

See number of clients connected/max number of clients

Hello, don't know if this question belongs here but.... Is there a command (or anything) to see the number and max number of clients within the game (not in the .conf file). This is because I have modified the .conf file, but it seems that when I start the server, this has no effect. So, if there is...
by minetestcr
Thu Oct 29, 2015 17:35
 
Forum: Minetest General
Topic: See number of clients connected/max number of clients
Replies: 2
Views: 640

Re: NodeBoxEditor [0.8.1] - Mesh export, file dialogs & wind

The ubuntu/debian download is not up anymore, does anyone have it? (I'm horrible at building things) I just copied the NodeBoxEditor folder to the desktop (or any place you want), then, to run it, I go to bin folder and double-click nodeboxeditor and it runs.... no need to build or install. I'm usi...
by minetestcr
Wed Oct 28, 2015 20:10
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 101177

Re: Post your modding questions here

Don wrote:You need paramtype2 set

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
paramtype2 = "facedir",


thanks, that's it
by minetestcr
Sun Oct 25, 2015 04:58
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 977646

Re: Post your modding questions here

Add this to your node def on_place = minetest.rotate_node thanks Don... I tried, but I'm doing something wrong, I added the code like this: minetest.register_node("stj:laminaverde", { description = "lámina verde", tiles = { "paredverde.png", "paredverde.png",...
by minetestcr
Sun Oct 25, 2015 03:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 977646

Re: Post your modding questions here

Hello. How can I make a node that lays flat on the node face it is placed? like the ladder in the image:
http://pasteboard.co/1D4bL4Lm.png
Image
thanks!
by minetestcr
Sun Oct 25, 2015 02:47
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 977646

Re: [Modpack] Home Decor [git] [homedecor_modpack]

VanessaE wrote:Update your minetest engine - the one you're using is too old to recognize the table.copy() function.

That was it..... Thanks VanessaE.
by minetestcr
Fri Oct 23, 2015 17:53
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 372345

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Can someone please help me with this error? (minetest 0.4.10, ubuntu) 10:35:38: ERROR[main]: ========== ERROR FROM LUA =========== 10:35:38: ERROR[main]: Failed to load and run script from 10:35:38: ERROR[main]: /home/stjdigital/.minetest/mods/homedecor_modpack/homedecor/init.lua: 10:35:38: ERROR[ma...
by minetestcr
Fri Oct 23, 2015 16:50
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 372345

Re: fill chests with specific nodes

Thanks for the answers. The situation is that I have 20 students playing, so I wanted to put chests with some nodes for them to pick up and use. I am going to try the /give command. Do you wish to give all of the 20 studens a personal chest each with the same content? Or just put some unlocked ches...
by minetestcr
Fri Oct 16, 2015 14:31
 
Forum: Minetest General
Topic: fill chests with specific nodes
Replies: 8
Views: 1405

Re: fill chests with specific nodes

Don wrote:This is not an actual chest but my mod called myitemchest drops items when it is opened. You can edit the mod to give whatever items you want.
viewtopic.php?f=9&t=13375&p=194798#p194798



great, thanks, I will try it
by minetestcr
Thu Oct 15, 2015 23:08
 
Forum: Minetest General
Topic: fill chests with specific nodes
Replies: 8
Views: 1405

Re: fill chests with specific nodes

Thanks for the answers. The situation is that I have 20 students playing, so I wanted to put chests with some nodes for them to pick up and use. I am going to try the /give command.
by minetestcr
Thu Oct 15, 2015 20:02
 
Forum: Minetest General
Topic: fill chests with specific nodes
Replies: 8
Views: 1405

fill chests with specific nodes

Hello!

How can I fill chests with a large number of nodes (glass, chairs, dyes, etc.)?
I know I can get in creative mode and fill them, but that is slow. Is there a file in the world folder where you can type the chest contents?

thanks!
by minetestcr
Thu Oct 15, 2015 14:54
 
Forum: Minetest General
Topic: fill chests with specific nodes
Replies: 8
Views: 1405

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Don wrote:You can also get free models from sites likehttp://archive3d.net and just scale them to the right size for minetest using blender.



Greeat! thanks!
by minetestcr
Wed Oct 07, 2015 21:18
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 372345

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Nathan.S wrote:I'm not VanessaE ;) but I can point you to the software used by most of us, https://www.blender.org/.

thanks "Nathan.S", I'm installing it right now.
by minetestcr
Wed Oct 07, 2015 19:31
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 372345

Re: [Mod] NonCubic Blocks Mod [1.4] [noncubic]

Minetestcr the question isn't dumb at all, for making nodes there are two basic options. Use the nodebox editor(NBE) or create a mesh with a 3d program and export them in a format that minetest handles. The models in the home decor modpack are meshes created in Blender and exported as obj, meshes a...
by minetestcr
Wed Oct 07, 2015 19:29
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 45996

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Hello VanessaE.

I'm curious about how to create shapes like the toilet, or tvs, and their textures.... can you point me to any software or tutorial to do something like that?

thanks
by minetestcr
Wed Oct 07, 2015 19:06
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 372345

Re:

An Octagon wouldn't actually be less polygons because the modding api only lets you create cuboids. Hello, I'm curious about this cuboids because the home decor modpack has nodes with toilet shape, or bottle shape, etc., so, does that mod use other api that is not cuboid dependant? Maybe the questi...
by minetestcr
Wed Oct 07, 2015 19:01
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 45996

Re: Post your mod requests/ideas here

thank you all, I'm gonna try your ideas, I will let you know how it goes
by minetestcr
Tue Oct 06, 2015 17:58
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 506969

Re: Post your mod requests/ideas here

Hello! I need some ideas. I have a white block that I created to make walls (attached image), and in some cases, one side of the wall is white and the other red (or blue, or yellow, etc.). Sometimes there might be three colors on one wall block. What is the best way to do this: a) create one node fo...
by minetestcr
Mon Oct 05, 2015 19:28
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 506969

Re: Post your modding questions here

Krock wrote:
minetestcr wrote:<snip>

Use the function stairs.register_stair (or .register_slab) to register your node as a stair (or slab).
Here's how it could look like: (don't forget to add "default" and "stairs" to your depends.txt file)


Thanks a lot Krock, that did it.
by minetestcr
Mon Oct 05, 2015 15:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 977646

Re: Post your modding questions here

Hello. I created a new node, and now I'm trying to make stairs with this node. Can anyone help me with that? I was looking at the code here https://github.com/minetest/minetest_game/blob/master/mods/stairs/init.lua but I don't really understand it, so I don't know where to start.... this is the code...
by minetestcr
Mon Oct 05, 2015 14:40
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 977646

Re: NodeBoxEditor [0.8.1] - Mesh export, file dialogs & wind

kaadmy wrote:In the node definition, add
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
paramtype2 = "facedir"

which makes the node face you, I think +Z is towards you, but i'm not very sure.


Yes, that fixed it. thanks a lot.
by minetestcr
Fri Oct 02, 2015 18:16
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 101177

Re: NodeBoxEditor [0.8.1] - Mesh export, file dialogs & wind

Hello, I just created a node with NBE, and it's working (attached image), but it is always to the right of the cube and facing in the same direction. I need it to be in the opposite side of the node(opposite to the player), and facing the player when it is placed. This is the code I used: minetest.r...
by minetestcr
Fri Oct 02, 2015 17:55
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 101177

Re: Dark patches in water after clearing land with Worldedit

I also have problems with dark patches. //fixlight doesn't work all the time, so I have to select all the dark air, and this command always work: //replace air air But I have to make sure that all the dark areas are selected, even the air above I got dark patches after //mtschemcreate - //mtschempl...
by minetestcr
Tue Sep 29, 2015 14:29
 
Forum: Minetest Problems
Topic: Dark patches in water after clearing land with Worldedit
Replies: 24
Views: 6664
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