kaadmy wrote:In my subgame, I have a command that adds that functionality:
https://github.com/kaadmy/pixture/tree/ ... playerlist
Don wrote:You need paramtype2 setYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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paramtype2 = "facedir",

VanessaE wrote:Update your minetest engine - the one you're using is too old to recognize the table.copy() function.
Don wrote:This is not an actual chest but my mod called myitemchest drops items when it is opened. You can edit the mod to give whatever items you want.
viewtopic.php?f=9&t=13375&p=194798#p194798
Don wrote:You can also get free models from sites likehttp://archive3d.net and just scale them to the right size for minetest using blender.
Nathan.S wrote:I'm not VanessaE ;) but I can point you to the software used by most of us, https://www.blender.org/.
Krock wrote:minetestcr wrote:<snip>
Use the function stairs.register_stair (or .register_slab) to register your node as a stair (or slab).
Here's how it could look like: (don't forget to add "default" and "stairs" to your depends.txt file)
kaadmy wrote:In the node definition, addYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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paramtype2 = "facedir"
which makes the node face you, I think +Z is towards you, but i'm not very sure.