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Re: [Mod] Boost cart [boost_cart]

hajo wrote:Are there any maps / demo-tracks with'railroads' or rollercoasters ?

Maybe map/worldedit-downloads or (links to) screenshots or (youtube-)videos ?


There is a "Winter Wonderland Park & Resort" on Creative Gardens.
by redblade7
Thu Mar 30, 2017 04:38
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 43364

ANNOUNCE: "THE DIGITAL FARMS" Server

Two weeks ago I created a new, third server, "THE DIGITAL FARMS" Name: THE DIGITAL FARMS IP: 45.33.65.68 Port: 52000 Location: Newark, NJ OpenNIC: digitalfarms.dyn, port 52000 Namecoin: digitalfarms.bit, port 52000 The Digital Farms is very similar to Free Pizza Server, but is intended to ...
by redblade7
Thu Mar 30, 2017 03:18
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
Replies: 0
Views: 1645

Re: Minetest clone thread

"MultiCraft Free Miner" is incompatible with unified_inventory. The game crashes with an error message when the user tries to access the inventory screen. unified_inventory_lite is used on my servers.
by redblade7
Sat Mar 18, 2017 01:42
 
Forum: Minetest General
Topic: Minetest clone thread
Replies: 12
Views: 2829

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server

The stairsplus nodes of the coloredwood mod have now been enabled.

The Creative Gardens (in its present form) celebrates its one-year anniversary next week (February 29, 2016-February 28, 2017).

Check out my new sandbox server, The Valleys!
by redblade7
Wed Feb 22, 2017 07:44
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 17
Views: 4343

ANNOUNCE: "THE VALLEYS" Server

A few days ago started a new server, "THE VALLEYS". Name: THE VALLEYS IP: 45.33.65.68 Port: 54000 Location: Newark, NJ OpenNIC: thevalleys.dyn, port 54000 Namecoin: thevalleys.bit, port 54000 (Yes, that is the same port on the VPS I used for my previous failed attempt at a second server, T...
by redblade7
Wed Feb 22, 2017 07:42
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE VALLEYS" Server
Replies: 0
Views: 642

Re: Minetest clone thread

Wuzzy wrote:How can you NOT mention Freeminer and Voxelands? :P


I was just going by pictures I was familiar with. I don't remember the real mobile interface because I only played with it once or twice. Add more info, that's why it's a thread and not github.
by redblade7
Mon Feb 20, 2017 22:29
 
Forum: Minetest General
Topic: Minetest clone thread
Replies: 12
Views: 2829

Re: Minetest clone thread

Here are illicit clones of Minetest for the iPad. Is that what one of the mobile interfaces look like, with the Chevron logo in the middle? Then there are plenty more on Google Play. I don't play the mobile, it's too hard for me to do anything but jump around until my tablet gets hot and the game c...
by redblade7
Sun Feb 19, 2017 23:31
 
Forum: Minetest General
Topic: Minetest clone thread
Replies: 12
Views: 2829

Minetest clone thread

Hi, I thought we could create a thread on the forum where we could report Minetest clones and counterfeits. The original plan was to create forks of things on github and have them merged, kind of confusing when you can just use the forum that anyone can reply to and potential players can read. (See ...
by redblade7
Sun Feb 19, 2017 20:49
 
Forum: Minetest General
Topic: Minetest clone thread
Replies: 12
Views: 2829

Re: [Mod] Mobs Redo [1.33] [mobs]

redblade7 - are you in creative mode ? if so then you will have unlimited items and they remain in your inventory, but... I've just added a change where tamed eggs will be removed even in creative so please update mobs redo api. Thank you! Tested on all of mobs_animal and a customized mobs_water co...
by redblade7
Tue Feb 14, 2017 23:05
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232769

Re: [Mod] Mobs Redo [1.32] [mobs]

the mob isn't removed when dropped, which still allows for griefing (though makes it harder). Is it possible to remove the mob when you drop it rather than leave it in inventory? I've noticed with creative mode that with some mods this happens and with other mods it doesn't, so there must be some s...
by redblade7
Mon Feb 13, 2017 20:43
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232769

Re: [Mod] Mobs Redo [1.32] [mobs]

the mob isn't removed when dropped, which still allows for griefing (though makes it harder). Is it possible to remove the mob when you drop it rather than leave it in inventory? I've noticed with creative mode that with some mods this happens and with other mods it doesn't, so there must be some s...
by redblade7
Mon Feb 13, 2017 01:41
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232769

Re: Inspiration by Music

MineYoshi wrote:
sorcerykid wrote:Maikerumine also got me turned onto vaporwave, which I sometimes delve into, but usually more for playing than building :)

Vaporwave? Very interesting!...


viewtopic.php?f=3&t=15897
by redblade7
Sun Jan 08, 2017 19:34
 
Forum: Minetest General
Topic: Inspiration by Music
Replies: 28
Views: 12150

Re: [Mod] Mobs Redo [1.32] [mobs]

add not_in_creative_inventory=1 to the groups, that would make them not show in creative, but still exist when captured with the net. There is no group in register_mob, and adding "groups = {not_in_creative_inventory=1}" has no effect, unlike register_node in other mods. Actually Nathan I...
by redblade7
Mon Dec 19, 2016 02:31
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232769

Re: [Mod] Mobs Redo [1.32] [mobs]

Nathan.S wrote:add not_in_creative_inventory=1 to the groups, that would make them not show in creative, but still exist when captured with the net.


There is no group in register_mob, and adding "groups = {not_in_creative_inventory=1}" has no effect, unlike register_node in other mods.
by redblade7
Mon Dec 19, 2016 01:40
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232769

Re: [Mod] Mobs Redo [1.28] [mobs]

You could always comment out the mobs:spawn_egg line inside of the bunny.lua file to remove it's spawn egg completely. No, I want the animals in the game, I just dont want people to take 99 kittens out of inventory and dump them everywhere. I already commented out all the monsters from my server an...
by redblade7
Sun Dec 18, 2016 22:52
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232769

Re: [Mod] Boost cart [boost_cart]

you can't punch a side to change the direction, it just keeps going and going until you pick it up. I tested this with the latest version of MTG's carts on a Windows in-development build and couldn't reproduce this issue. Please download/pull the newest version from GitHub and try again. MTG's powe...
by redblade7
Fri Dec 09, 2016 20:04
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 43364

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server

Here is a nighttime fly view (note: no fly mode for users). The spawn area is northeast of the crosshair.

Image
by redblade7
Fri Dec 09, 2016 06:30
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 17
Views: 4343

Re: [Mod] Boost cart [boost_cart]

There is a big problem with the included carts mod now: you can't punch a side to change the direction, it just keeps going and going until you pick it up. So on my server I moved carts out of games/minetest_game/mods while leaving boost_cart there. There is a bug a player discovered: /home does not...
by redblade7
Fri Dec 09, 2016 06:22
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 43364

Re: Why don't people know what PvP is?

A week later, I decided this server was a bad idea and has been deleted.

Check out my main server, "THE CREATIVE GARDENS" - it's no damage, and it has weapons too which will kill animals, but not people.
by redblade7
Fri Nov 25, 2016 03:23
 
Forum: Minetest General
Topic: Why don't people know what PvP is?
Replies: 8
Views: 1753

Re: Why don't people know what PvP is?

all players look exactly the same and there is no way to tell what items they have/wield. suddenly blue plasma things come floating in your face there is lots of loud irritating noise. and death. there is no save place, not even inside the spawn. i lost interest very quickly :P That's the fun of it...
by redblade7
Wed Nov 23, 2016 16:09
 
Forum: Minetest General
Topic: Why don't people know what PvP is?
Replies: 8
Views: 1753

Re: Why don't people know what PvP is?

the description says "or have fun building". if there is no safe zone, don't encourage people to build. I was more intending digging and building forts to hide behind but, ok... all players look exactly the same and there is no way to tell what items they have/wield. suddenly blue plasma ...
by redblade7
Wed Nov 23, 2016 00:54
 
Forum: Minetest General
Topic: Why don't people know what PvP is?
Replies: 8
Views: 1753

Why don't people know what PvP is?

(Note: "SHOOTOUT!" has since been deleted. I've left the post though, since the thread has useful information.) Hi, As you may know I just set up a new PvP server with weapons. The name of the server is "SHOOTOUT!" People are having a hard time understanding what PvP means, aski...
by redblade7
Tue Nov 22, 2016 16:49
 
Forum: Minetest General
Topic: Why don't people know what PvP is?
Replies: 8
Views: 1753

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server

You can find some screenshots in these threads:

* Sewer System
* Vaporwave Mall
by redblade7
Fri Nov 18, 2016 20:12
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 17
Views: 4343

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server

The server's port has been moved to 53000. Because of this, if you already have THE CREATIVE GARDENS in your favorites, you will have to delete the favorite and re-connect from the server list.
by redblade7
Thu Nov 17, 2016 08:57
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 17
Views: 4343

Remove saplings, water, and buckets?

Hi, I've been thinking about creating a new server, not telling anyone the ideas I have in mind yet, but is there a way to remove saplings, water, and buckets from either the included inventory or unified_inventory(_lite)? I know there is a lava_restriction mod to prevent dumping lava above ground, ...
by redblade7
Wed Nov 16, 2016 21:16
 
Forum: Minetest Features
Topic: Remove saplings, water, and buckets?
Replies: 3
Views: 1074

Vaporwave Mall on Creative Gardens server (1080 HD pics)

I built a Vaporwave Mall on my server, with some testing by users Suzanne and VaporDave. It's a mall in the style of vaporwave art, with stores named after different vaporwave artists (Bae Books, Saint Pepsi Food Court, etc). I also added the Jukebox mod with a "Vaporwave" disc containing ...
by redblade7
Mon Nov 14, 2016 21:37
 
Forum: Minetest General
Topic: Vaporwave Mall on Creative Gardens server (1080 HD pics)
Replies: 1
Views: 677

Re: [Mod] Jukebox [2.0] [jukebox]

Does anyone know how to change this mod, or if there is a similar mod, which will play the music 24/7, rather than stopping when the original user leaves?
by redblade7
Mon Oct 31, 2016 20:57
 
Forum: Mod Releases
Topic: [Mod] Jukebox [2.0] [jukebox]
Replies: 15
Views: 2911

Re: [Mod] Mobs Redo [1.32] [mobs]

The most recent commits to mobs_animals seems to be spawning a lot more chickens and eggs than usual. Might want to check it out as I've had to do a few clearobjects until I downgraded.
by redblade7
Sun Oct 30, 2016 05:28
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232769

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server

(deleted - server back online)
by redblade7
Thu Oct 13, 2016 22:04
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 17
Views: 4343

Jungle trees destroying protected areas?

Is there any way to stop jungle trees from growing through protected areas (protector redo)?
by redblade7
Sun Aug 21, 2016 21:33
 
Forum: Minetest Problems
Topic: Jungle trees destroying protected areas?
Replies: 1
Views: 480
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