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@Mauvebic: About the light spots. I've been using the fire mod for some time and each time I get an out of control burn I dump water sources all around to dowse it. After logging out and back in again there are weird light areas all over the map. My fix, and this takes some time, is to place multipl...
by csbeav
Fri Apr 12, 2013 18:04
 
Forum: Minetest News
Topic: Minetest 0.4.6 released!
Replies: 46
Views: 20991

I do however like the last start-up screen a bit better. It was clean and retro feeling. With the moving clouds I could stare at it all day. Maybe we could make it an option that can be changed at any time through a "theme" option. The web page looks great.
by csbeav
Thu Apr 11, 2013 05:53
 
Forum: Minetest General
Topic: Who likes the new look of the home page?
Replies: 22
Views: 4817

Puppy Linux on 2 laptops and 1 desktop. Debian on one laptop and one desktop. I build from scratch for Debian. Puppy can either build it or install from Ubuntu precise repos. Puppy runs it the best because of its extremely small footprint and ram usage. I highly recommend a try with Puppy's latest P...
by csbeav
Thu Apr 11, 2013 05:49
 
Forum: Minetest General
Topic: What OS do you use for minetest? (Windows / Mac / Linux)
Replies: 119
Views: 31387

I have the same problem as LazyJ. Now in Minetest 0.4.6 there is a "common" folder in the /usr/share/minetest/games/ folder which contains the "creative" mod folder. If I remove the "creative" mod folder from the "common" folder then the game will not start. It gives the error "required creative mod...
by csbeav
Mon Apr 08, 2013 03:09
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 108786

Looks great. I love it. Could you also post a quick tutorial on how-to? Thanks for posting.
by csbeav
Tue Feb 28, 2012 22:24
 
Forum: Minetest General
Topic: CHALLENGE: Playing with water...
Replies: 6
Views: 1637

Well... IMO coal is a LOT easier to come by than iron, and especially mese. So to be able to craft tools from coal is great because then we can use it (coal) for fuel and weapons etc. Let's build an alchemist mod for those of us who love to mix. It could be useful for alloys and other
by csbeav
Sun Feb 26, 2012 21:15
 
Forum: Old Mods
Topic: [Mod] Coal Mod [1.0] [coalmod]
Replies: 20
Views: 47957

Thanks Randomproof,

I copied the text from your fix above and opened init.lua inside the ~/.minetest/usermods/mineral_detector directory, and pasted it at line 476 and forward. Now it works great. Great mod and hopefully we won't have to remove mountains to find the gold anymore. ;)
by csbeav
Wed Feb 22, 2012 03:35
 
Forum: WIP Mods
Topic: Mineral Detector
Replies: 38
Views: 15193

I get this error when trying to pick detector back up to relocate: 11:48:53: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /root/.minetest/usermods/mineral_detector/init.lua:476: attempt to call method 'get_wield_digging_properties' (a nil value) 11:48:53: ERROR[Serve...
by csbeav
Sun Feb 12, 2012 04:10
 
Forum: WIP Mods
Topic: Mineral Detector
Replies: 38
Views: 15193

Someone earlier has built a mod for ladders. These ladders do not occupy a whole cube but only what is necessary for a ladder. Could this code be used to help shape the bed?
by csbeav
Sun Feb 12, 2012 03:40
 
Forum: WIP Mods
Topic: [Mod] Quick bed mod
Replies: 68
Views: 16899

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