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Re: [Game] Voxelgarden [git]

@hajo, look at the first post, under "recipes to know" spoiler.
by Ivà
Sun Dec 25, 2016 08:02
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 60092

Re: Chunk Protect: Is there a mod for this?

One more (simple_protect):

viewtopic.php?t=9035
by Ivà
Sat Aug 20, 2016 15:51
 
Forum: Minetest Servers
Topic: 16^3-Cube Chunk Protect: Is there a mod for this?
Replies: 6
Views: 1398

Re: [Mod] furniture [furniture]

azekill_DIABLO wrote:great but what is table are now fences to? for me doesn't mean anything


Place two (or more) tables together and you'll get the point :)
by Ivà
Tue Aug 02, 2016 16:37
 
Forum: Mod Releases
Topic: [Mod] furniture [furniture]
Replies: 28
Views: 5206

Re: [Mod] Protector Redo [1.8] [protector]

TenPlus1 wrote:... Added 'protector_flip' to minetest.conf settings which when true stops any player who digs inside a protected area by flipping them around to face the opposite direction, thus stopping them using lag to grief into someone else's build.


+1
Good idea TenPlus1.
by Ivà
Wed Jul 20, 2016 18:22
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.0] [protector]
Replies: 174
Views: 37607

Re: [Game] Pixture

Yeah, I've fixed it now... again :) It will be available when I restart the server (that should happen today).
Apologies for the inconvenience.
by Ivà
Mon Jul 18, 2016 07:39
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56875

Re: [Game] Pixture

My pleasure. I'm looking forward to making an oak orchard. It's solved now. BTW: I'm mining at -100m and have yet to encounter any Lumian ore. No other player I've asked has found any either. Has the min/max levels for Lumian ore been changed on that server from the base -256m/-64m? No, the min/max...
by Ivà
Sat Jul 16, 2016 16:01
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56875

Re: [Game] Pixture

...Oak tree saplings do not grow Oak trees. They only grow Apple trees... I'll check, might have mistyped something. Edit: @DuDraig, sure they're Oak saplings? After you place them, press F5 once and point at the sapling, the node should be default:sapling_oak . DuDraig is right, it happens in the ...
by Ivà
Fri Jul 15, 2016 16:53
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56875

Re: [Game] Voxelgarden [git]

Casimir wrote:At the moment I'm more interested in other projects. (e.g. instead of creating games no one but me plays, I could also create language no one but me speaks.)


That's not entirely true, I played your subgame in a server (when there was one) and then locally in my computer for hours :-)
by Ivà
Wed Jul 06, 2016 17:17
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 60092

Re: [Mod] Vines and Rope [2.3] [vines]

Nice work FaceDeer :)
by Ivà
Fri Jun 10, 2016 04:16
 
Forum: Mod Releases
Topic: [Mod] Vines and Rope [2.3] [vines]
Replies: 50
Views: 32331

Re: [Map] Karsthafen (New download from 07 May 2016!)

Thanks for sharing it @solars.
by Ivà
Tue May 10, 2016 16:52
 
Forum: Minetest Maps
Topic: [Map] Karsthafen
Replies: 176
Views: 58841

Re: which DB and how to make it default?

it's stored in world.mt in the world directory that you use.
by Ivà
Sat Mar 26, 2016 16:26
 
Forum: Minetest General
Topic: which DB and how to make it default?
Replies: 4
Views: 704

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

+1 @duane. Good idea.
by Ivà
Fri Feb 12, 2016 11:07
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 45030

Re: [Game] Pixture

DS-minetest wrote:@Ivà: it seems, like the map doesnt work, i only see with it coordinates and a green thing, no landscape


The map is OK for me, others play on the server too and they don't have this problem.
Which version of minetest are you using?
by Ivà
Wed Feb 10, 2016 09:57
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56875

Re: [Game] Pixture

DS-minetest wrote:ive played on server, i really like it
the subgame needs aggressive mobs (not only this suicide turtle), u can play it to fast through, map doesnt seem to work and the birds hurt my ears


Hi DS, what do you mean by 'map doesnt seem to work'?
by Ivà
Tue Feb 09, 2016 17:35
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56875

Re: [Game] rpgtest [git][v7][rpgtest]

This sugbame is looking very well cd2. Nice work!
by Ivà
Fri Feb 05, 2016 16:44
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 116096

Re: Raspberry PI 2 Linux Server

It's not difficult, really. It's a mater of copy&paste in a terminal:

http://dev.minetest.net/Compiling_Minet ... NU.2FLinux

When invoking CMake, use -DENABLE_CLIENT=0 too to save a bit of compiling time.

Cheers,
by Ivà
Fri Feb 05, 2016 07:50
 
Forum: Minetest Servers
Topic: Raspberry PI 2 Linux Server
Replies: 19
Views: 3230

Re: Raspberry PI 2 Linux Server

I have tried in the past with no luck. I have a brand new Raspberry PI 2 with Jessie Linux on it. Now i am trying to find the best tutorial on how to get everything installed. Whether i haft to compile it or just download it. And then get all my mods from my windows computer to the PI unit. Do you ...
by Ivà
Thu Feb 04, 2016 21:38
 
Forum: Minetest Servers
Topic: Raspberry PI 2 Linux Server
Replies: 19
Views: 3230

Re: Medieval England map [Medieval] v.0.3

It's an awesome map and builds @The_Critic.
Congrats and thank you for share it with us!
by Ivà
Sat Jan 23, 2016 19:19
 
Forum: Minetest Maps
Topic: Medieval England map [Medieval] v.0.3
Replies: 14
Views: 7063

Re: VoidPixel Server - Replacement for Landrush Players {0.4

Sokomine wrote:No news yet? [....]


I've got no response from Clouds :(
by Ivà
Sat Jan 23, 2016 09:44
 
Forum: Minetest Servers
Topic: VoidPixel Server - Replacement for Landrush Players {0.4.13}
Replies: 104
Views: 18472

Re: [Mod]Lightning[Weather,environment,fire]

duane wrote:Ooooooo. Pretty!

Is there a "/strike <username>" command in work?


XDDD +1
by Ivà
Sat Jan 16, 2016 11:26
 
Forum: Mod Releases
Topic: [Mod]Lightning[Weather,environment,fire]
Replies: 41
Views: 8009

Re: Post your screenshots!

Wayward_One wrote:A couple of screenshots from the official Pixture server:
+ Spoiler


Nice shots @Wayward_One :)
by Ivà
Fri Jan 15, 2016 17:53
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379815

Re: [Game] Pixture

kaadmy wrote:Hmm, that error shouldn't happen in 0.4.13-dev, works with me.. Is the dev version broken right now?
That armor mod's built-in to Pixture, it's my own.


You're right kaadmy. Just tested again with last git minetest server and it's ok. :)
by Ivà
Sun Dec 27, 2015 20:53
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56875

Re: [Game] Pixture

Thanks for your help. I've already tried, same error: 2015-12-26 15:32:26: ACTION[Server]: singleplayer [127.0.0.1] joins game. 2015-12-26 15:32:26: ACTION[Server]: singleplayer joins game. List of players: singleplayer 2015-12-26 15:32:26: ERROR[Main]: ServerError: Runtime error from mod 'armor' i...
by Ivà
Sun Dec 27, 2015 10:31
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56875

Re: is hosting on VPS possible\how to host if it is?

Take a look at https://www.arubacloud.com/. They offer a VPS's from 1 €/month (+ VAT) and a one month free trial too.

pixture.quelcom.xyz server is hosted in one of the cheap VPS and do it's job well. If you want to have a server with lots of players I think that the cheapest one will not be enough.
by Ivà
Sun Dec 27, 2015 10:09
 
Forum: Minetest Servers
Topic: is hosting on VPS possible\how to host if it is?
Replies: 7
Views: 2975

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

As far as I know, gcc-4.8 throw the errors above but gcc-4.9 is ok. I don't know why anyway, sorry. The ubuntus are using 5.2.1. Even my Debian stable is up to 4.9.2. If anyone is still using 4.8, they might want to consider upgrading. Ubuntu LTS and Linux Mint are still on 4.8.2. You must install ...
by Ivà
Sat Dec 19, 2015 18:04
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 45030

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

As far as I know, gcc-4.8 throw the errors above but gcc-4.9 is ok. I don't know why anyway, sorry.
by Ivà
Sat Dec 19, 2015 07:38
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 45030

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

@GreenIron7817, take a look here and ask anything that you don't understand: https://launchpad.net/~minetestdevs/+archive/ubuntu/stable This page explains far better than I how to add a PPA in your system and how to upgrade it. With this PPA installed on your system you'll get the last minetest stab...
by Ivà
Thu Dec 17, 2015 19:27
 
Forum: Minetest Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 128
Views: 62898

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

sofar wrote:
paramat wrote:Let me know when you have the C++ version fairly complete then we can review it and perhaps work towards adding as a core mapgen.


+1!


+1 too!
by Ivà
Mon Dec 14, 2015 09:45
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 45030

Re: VoidPixel Server - Replacement for Landrush Players {0.4

I can't connect to the server :(
I pm'd Clouds days ago but still waiting. I hope we don't loose this server.
by Ivà
Thu Dec 10, 2015 21:25
 
Forum: Minetest Servers
Topic: VoidPixel Server - Replacement for Landrush Players {0.4.13}
Replies: 104
Views: 18472
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