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Re: [OS X] Morn76's Yosemite builds

Compiling exits with an error like CANNOT FIND HEADERS FOR x86_64 architecture. However, I just found the Homebrew formula at: usr/local/Library/Taps/homebrew/homebrew-games/minetest.rb and will update it to 4.12. 4.11 didn't give me any problems that way. It mentions in a comment: Their CMake canno...
by SideburnEtic
Mon Feb 23, 2015 17:39
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 195802

Re: [OS X] Morn76's Yosemite builds

What needs to be done so this compiles on an Intel 64-bit architecture?
by SideburnEtic
Mon Feb 23, 2015 16:45
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 195802

Re: another use of VAEs - voxel subdivision with variable LO

This would be my dream engine come true, especially now that there's a Mandelbox mapgen. Are there any similar open sources games out there with this?
by SideburnEtic
Sun Feb 22, 2015 12:32
 
Forum: Minetest Engine
Topic: another use of VAEs - voxel subdivision with variable LOD
Replies: 8
Views: 3826

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