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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Morn76: Anyway MT Sync could check if it needs to use --recursive to retrieve submodules from other gits? A few favourites have changed to modpacks with recursive links to their sub mods. Can you point me to an example mod pack that uses this? I need a test case. https://github.com/FaceDeer/castle ...
Can we get a setting similar to the moretrees.spawn_saplings variable/ have Ethereal obey the variable when both are installed? it's the lighting thing, drives me batty. Especially since I love building homes in/ integrating redwoods
This would require ditching the moretrees config file (which is per-world), and instead putting its settings in minetest.conf. That's easily done, but I never saw a point in doing so. If you really need this, edit "default_settings.txt". Hmm. Edited default_settings.txt, still getting def...
Vanessa, is there a way to get every world generated by a subgame to use the same moretrees settings? Say I always want beech instead of the default trees.
Morn76: Anyway MT Sync could check if it needs to use --recursive to retrieve submodules from other gits? A few favourites have changed to modpacks with recursive links to their sub mods.
Facedeer, I love modular git pulls. They make sense to me, they tickle me, they engage me. I just pulled your new repo and all the sub mod directories came up empty. Er... git clone should get it, right? Edit: just pulled a couple of the component mods fine, is everything pointing at the right place?
Question/ Issue: If I use minetest.register_alias to replace one mods version of a node with another, will the first mod recognize the replacement node for crafting? Where should I put such alias statements? Reason: In my personal minetest game, I have both Dark Ages and Technic installed. I want to...
Gang, I seem to be able to get every Technic device to output to tubes save the MV Furnace. All machines in the chain are upgraded with the Control Logic Unit... and the furnace just feeds what it smelts back into its own input... Latest minetest/ mods. Thoughts?
Wuzzy, I have several TRMs installed, but every surprise block I break is empty. Is there a particular dir in my minetest game's tree I should place the TRM in, or is there a config flag I'm missing? I have the mods connected to each TRM installed.
Anxious: It's not just the spawn rate you have to change, that only makes them spawn more in an area, but there is also spawn number as well which is usually set to 1 or 2 and that means only a certain amount of active objects are allowed inside that map block at any one time and if it exceeds that...
Is it possible to revoke the "give" command in solo offline play? More niche question: Is there a way to disable the give part of the gui in unified_inventory mod? I'd prefer a way to do this so a particular game/ world can not re-instate it, but I'll take putting more steps between me and...
Tenplus1, is there a way to get a list of mobs using the API? A command I can type so I can find the name of a Mob I want to make a bit rarer in my game.
What is it with Canadians and this thread? I think izzyb is Canadian too. This is starting to resemble a South Park episode where everyone turns Canadian all of a sudden. ;-) Canadians are cool. They're the only ones that can say "Take off, hoser" properly. Indeed, good sir. And may I add...
... as long as I'm not blamed for the bug. :) Running now. Though I do note, since I had to set the executable bit, I couldn't do a direct clone; it read my local as modified and told me to either stash or merge. EDIT: You are now among the true prophets of Minetest. I wanted to emulate tenplus1's X...
Hey, Morn76. The only other python program I really have running is Calibre for my ebooks. And it has this nice install script... I've cloned your git repo, and attempted to run the program with a ./ prefix. Here's what Linux Mint's terminal tells me: $ ./gitsync.py Traceback (most recent call last)...
Just as a note, for those that want the glooptest stuff by itself: https://github.com/EdShouldBeInBed/vanglooptest mirrors the dreambuilder version, if you are insane and don't want dreambuilder in full for whatever reason. Or, you know, you're addicted to git's submodule feature like I am :P Vaness...
Vanessa, I'm working on a game. Would it be better to hunt down gloopmaster's old repros for gloopores and test, or do the versions in dreambuilder have significant improvements I'd probably like to integrate? Want the EVIL blocks in my game :)
Sorry it took a bit to get back to this. Tenplus1, the mob for PilzAdam's nether mod is here, being made by sdzen with the Simple Mobs API: http://ompldr.org/vaWFrZw/lawyers.zip
No idea how portable it would be.
Also, liking the new Ai setting. Makes for interesting fights.
Tenplus1: Has anyone ported the mob made for PilzAdam's Nether mod? https://forum.minetest.net/viewtopic.php?id=5790 Also, I could see the Lava Flan and others spawning there; maybe a good compatibility hook. I really do love all the work you do for this game. Ethereal makes lovely worlds, and your ...
Ethereal has rapidly become part of my "Insomnia" solo-game, the one I load up when I know I'm not going to be able to function on a server. I have a question for Tenplus1 in particular, and the users of this great mod in general. Today, I got this: 2015-08-18 09:33:17: ERROR[main]: genera...