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Re: [Mod] Pipeworks [20131128] [pipeworks]

How reliable are the teleport tubes? I seem to have lost a bunch of materials from my quarry (whose tube was about 200 nodes away from the destination tube).
by SpaghettiToastBook
Sun Apr 26, 2015 05:01
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 305246

Re: [MOD] Slimes "redone"

This looks pretty good. To be clear, does this mod use the Mobs Redo API, or does it copy it?
by SpaghettiToastBook
Mon Apr 06, 2015 20:35
 
Forum: WIP Mods
Topic: [WIP][MOD] Slimes Redo 0.2.1
Replies: 22
Views: 7378

[Mod] Improved/redone TNT [tnt]

This is a redone version of the TNT mod included in minetest_game with the following new things: ⋅  A public API -- tnt.boom (full explosion, with or without drops), tnt.explode (just the destruction of nodes; no other effects), tnt.destroy (destroy a node in an explody way), and tnt.ignit...
by SpaghettiToastBook
Sun Apr 05, 2015 23:16
 
Forum: WIP Mods
Topic: [Mod] Improved/redone TNT [tnt]
Replies: 0
Views: 783

Re: [Modpack] Flight

LazerRay wrote:Plus the jetpacks are a bit pricey for a single use item, maybe have some way to recharge/refuel them once used.


On my server, I changed the recipe to use mese crystals and gold ingots. It works quite well that way.
by SpaghettiToastBook
Mon Mar 30, 2015 19:34
 
Forum: Mod Releases
Topic: [Modpack] Flight
Replies: 19
Views: 10800

Re: [Mod] Technic [0.4.11] [technic]

Why is the windmill disabled by default?
by SpaghettiToastBook
Thu Mar 26, 2015 04:56
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 651317

Re: [Modpack] 3D Armor [0.4.3] [minetest-3d_armor]

stu wrote:
SpaghettiToastBook wrote:I think they should drop. It's better than losing your almost-new diamond armor because it couldn't fit in your bones.

This is now the default behaviour when using the bones mod, thanks for reporting this issue.

Thanks!
by SpaghettiToastBook
Sun Mar 22, 2015 04:13
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 330060

Re: [Modpack] 3D Armor [0.4.3] [minetest-3d_armor]

If you die with a full or nearly full inventory with armor on, any armor that doesn't have room disappears. Is that supposed to happen? You are right I guess, that's how it would work currently, I am really not sure what the consequences of that should be. Drop the items on the ground perhaps? I su...
by SpaghettiToastBook
Sat Mar 21, 2015 04:27
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 330060

Re: [Mod] Technic [0.4.11] [technic]

poet.nohit wrote:What would be great for sulphur is if you needed it for gunpowder. Then we could have some serious explosives to work with.

That'd be nice, though I'd probably only want to use it for explosives more powerful than TNT since sulfur is not very common.
by SpaghettiToastBook
Thu Mar 19, 2015 02:11
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 651317

Re: [Modpack] 3D Armor [0.4.3] [minetest-3d_armor]

If you die with a full or nearly full inventory with armor on, any armor that doesn't have room disappears. Is that supposed to happen?
by SpaghettiToastBook
Thu Mar 19, 2015 02:09
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 330060

Re: [Mod] Compass GPS [compassgps]

These are indeed great. I think the maps should stay the same size regardless of distance, though it seems like it would be simple to make a configuration option for it.
by SpaghettiToastBook
Wed Mar 18, 2015 03:01
 
Forum: Mod Releases
Topic: [Mod] Compass GPS [compassgps]
Replies: 124
Views: 62707

Re: [Mod] Technic [0.4.11] [technic]

What exactly are lead and sulfur for?
by SpaghettiToastBook
Wed Mar 18, 2015 02:54
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 651317

Re: [Mod] Compass GPS [compassgps]

I'd love it if the maps could be placed on walls and read from walls as well.
by SpaghettiToastBook
Tue Mar 17, 2015 00:57
 
Forum: Mod Releases
Topic: [Mod] Compass GPS [compassgps]
Replies: 124
Views: 62707

Re: [Mod] Hunger with HUD bar [0.2.0] [hbhunger]

Could you support food_sweet?
by SpaghettiToastBook
Sun Mar 08, 2015 03:25
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [0.5.2] [hbhunger]
Replies: 44
Views: 18443

Re: [Mod] Hunger with HUD bar [0.1.0] [hbhunger]

Why "saturation"? What's wrong with that word? Anyways, I am not a native English speaker, so please forgive me if it's wrong. Also, the word comes from the “Better HUD” mod, where the readme tells something about “saturation points”. I need a word for “how ‘full’ you are”, as in “negatio...
by SpaghettiToastBook
Tue Mar 03, 2015 02:08
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [0.5.2] [hbhunger]
Replies: 44
Views: 18443

Re: [Mod] HUD bars [1.0.1] [hudbars]

If you connect to a server with this mod more than once, the hotbar, crosshairs, and hand don't appear anymore.
by SpaghettiToastBook
Sun Feb 22, 2015 21:18
 
Forum: Mod Releases
Topic: [Mod] HUD bars [1.7.1] [hudbars]
Replies: 90
Views: 40078

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