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Re: [mod] Realtime Elevators [elevator]

I've changed that now and confirmed it works with 0.4.15-stable. There are still some problems with how 0.4.15 release handles double-height nodes, but it is now possible to use and will improve with the next release of Minetest.
by shacknetisp
Sun Mar 26, 2017 14:29
 
Forum: WIP Mods
Topic: [mod] Realtime Elevators [elevator]
Replies: 14
Views: 4904

Re: [mod] Realtime Elevators [elevator]

First if I right click on the elevator I get this error which crashes the game.... I'm unable to reproduce this, are you using any other mods? What exact steps can you use to do it again? By stable, do you mean 0.4.15? Please remember to update the mod before trying again. The question is how exact...
by shacknetisp
Sun Mar 26, 2017 02:54
 
Forum: WIP Mods
Topic: [mod] Realtime Elevators [elevator]
Replies: 14
Views: 4904

Re: [mod] Realtime Elevators [elevator]

DS-minetest wrote:Cool! I like it!
You should make the player bigger (with set_properties) when you attach it.


Thanks & done!
by shacknetisp
Sat Mar 25, 2017 14:08
 
Forum: WIP Mods
Topic: [mod] Realtime Elevators [elevator]
Replies: 14
Views: 4904

Re: Alternatives to sneak elevators

If they are installed on the server .. -_- Also, I think at least 843jdc was concerned about lag on his server so players cannot craft travelnet nodes there. But didn't find anything re. lag issues in the travelnet forum post Travelnets shouldn't be that laggy, they do load several new blocks quick...
by shacknetisp
Thu Mar 23, 2017 21:33
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 25654

Re: [mod] Realtime Elevators [elevator]

In singleplayer it is quite smooth. I have not tested on a very powerful server, but even with lag it is generally smooth, and it works without losing much (if any) speed, which is one of the most important features.
by shacknetisp
Thu Mar 23, 2017 21:15
 
Forum: WIP Mods
Topic: [mod] Realtime Elevators [elevator]
Replies: 14
Views: 4904

[mod] Realtime Elevators [elevator]

⋅ License: ISC ⋅ Github: https://github.com/shacknetisp/elevator ⋅ Direct Download: https://github.com/shacknetisp/elevator/archive/master.zip This mod provides stable entity-based elevators for fast vertical travel without teleportation. Current I've only written reci...
by shacknetisp
Wed Mar 22, 2017 13:15
 
Forum: WIP Mods
Topic: [mod] Realtime Elevators [elevator]
Replies: 14
Views: 4904

Re: Server: Survival in Ethereal

Hey, I was just trying to join the server now. I was on back in july but it seems like there is a password now. Any help with that? I think I lost my password, do you think you would be able to reset that? Sorry, but I can't reset the password without some proof that you are actually the owner of t...
by shacknetisp
Fri Feb 10, 2017 11:48
 
Forum: Minetest Servers
Topic: Server: Survival in Ethereal
Replies: 12
Views: 6556

Re: Server: Survival in Ethereal

That is an interesting idea, but I won't add it to this server, one reason being that so much of the world is already generated.
by shacknetisp
Tue Mar 15, 2016 03:16
 
Forum: Minetest Servers
Topic: Server: Survival in Ethereal
Replies: 12
Views: 6556

Workaround for the sudden teleport to infinity [warpback]

This mod provides a workaround for the sudden teleport to infinity bug. It will store the player's location every second, and teleport them back if they are beyond the map. If the player has no good location (logged in outside of the map), it will return them to their spawnpoint. This mod is compati...
by shacknetisp
Tue Feb 02, 2016 15:51
 
Forum: WIP Mods
Topic: Workaround for the sudden teleport to infinity [warpback]
Replies: 1
Views: 578

Re: [Mod] Protection Lag Teleporter [protection_lagporter]

You could modify the mobs mod to check for protection_lagporter.glitching, but I experimented with revoking interact during the teleport time, and it is too laggy to have effect.
by shacknetisp
Tue Dec 22, 2015 20:52
 
Forum: WIP Mods
Topic: [Mod] Protection Lag Teleporter [protection_lagporter]
Replies: 8
Views: 3336

Re: [Mod] Protection Lag Teleporter [protection_lagporter]

Can you add freezing (immobility) after teleporting for an check_time time? Now if player had tried to dig protected block then he can't go away.

I've added this now.
by shacknetisp
Tue Dec 22, 2015 13:18
 
Forum: WIP Mods
Topic: [Mod] Protection Lag Teleporter [protection_lagporter]
Replies: 8
Views: 3336

Re: How to reduce network delay for protected blocks on serv

This mod might help, it teleports players who dig protected nodes back to where they started digging.
by shacknetisp
Wed Dec 16, 2015 22:26
 
Forum: Minetest Problems
Topic: How to reduce network delay for protected blocks on server?
Replies: 5
Views: 1039

Re: Post your screenshots!

Cliffs in Ethereal:
Image
Image
by shacknetisp
Fri Dec 11, 2015 22:34
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2158947

Re: Client grey screen

Yes, you can use /giveme too if you have the privileges.
by shacknetisp
Tue Dec 08, 2015 17:48
 
Forum: Minetest Problems
Topic: [SOLVED] Client grey screen
Replies: 15
Views: 4356

Re: Client grey screen

Backups must be done manually, Minetest doesn't make them itself.

The player file only contains your inventory and information like your health, you would still be able to access your locked chests or protections if it was deleted.
by shacknetisp
Tue Dec 08, 2015 17:20
 
Forum: Minetest Problems
Topic: [SOLVED] Client grey screen
Replies: 15
Views: 4356

[Mod] Protection Lag Teleporter [protection_lagporter]

Protection Lagporter This mod will teleport players back to where they started digging if they try to dig through protection. Known Problems ⋅ It cannot handle very long lag. ⋅ Occasionally players who try very hard to break through protection while in the air will jump up and d...
by shacknetisp
Tue Dec 08, 2015 02:57
 
Forum: WIP Mods
Topic: [Mod] Protection Lag Teleporter [protection_lagporter]
Replies: 8
Views: 3336

Re: Client grey screen

This might be caused by your player file in <world>/players/<name> being empty, which can be caused by the server crashing without saving.

This can be solved by deleting the player file, in which case you will lose your inventory.
If you have a backup you can copy the file from that too.
by shacknetisp
Mon Dec 07, 2015 13:37
 
Forum: Minetest Problems
Topic: [SOLVED] Client grey screen
Replies: 15
Views: 4356

Server: Survival in Ethereal

beha.zapto.org:30000 More Information and Documentation The MT version is kept updated with recent development. Survival in Ethereal naturally uses Ethereal mapgen, and for mods has Mesecons, Technic, Pipeworks, Digilines, TenPlus1's Mobs, and several others. There's no quick teleportation or armor,...
by shacknetisp
Tue Nov 24, 2015 12:41
 
Forum: Minetest Servers
Topic: Server: Survival in Ethereal
Replies: 12
Views: 6556

Re: Amhi

Yes, everything is working.
by shacknetisp
Sat Aug 29, 2015 22:35
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 164459

Re: Amhi

I'm still getting it after deleting cache.
by shacknetisp
Sat Aug 29, 2015 19:00
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 164459

Re: Amhi

When I try to connect to the server I just get a gray screen with the debug information, the map and hud don't load. All other servers work fine.

My account here is "beha".
by shacknetisp
Sat Aug 29, 2015 17:36
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 164459

Re: Which server is this?

It looks like 'Pure Chaos'.
by shacknetisp
Tue Jun 16, 2015 16:24
 
Forum: Minetest Servers
Topic: Which server is this?
Replies: 31
Views: 12191

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