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Those screen-shots don't work for me. Can someone post new ones? I would really like to see what they are like.
by marvalis
Thu Jun 23, 2011 11:31
 
Forum: Minetest Texture Packs
Topic: Minetest HD texture pack is finally HERE!!!
Replies: 26
Views: 21868

Just wanted to say, awesome work guys.
by marvalis
Thu Jun 23, 2011 11:29
 
Forum: Minetest General
Topic: Python terrain generation
Replies: 12
Views: 7749

I was thinking about this dual hand feature. Currently it has 1-4 left hand and 4-8 right hand? What if you have two selection boxes, say one blue and one red, and you can select any one of the 8 quick slots. Left clicking one one would make it blue (left hand), right clicking would make the selecti...
by marvalis
Wed Jun 22, 2011 12:36
 
Forum: Minetest Features
Topic: New Spongie repos features
Replies: 2
Views: 2201

In the config file add
fast_move =1
free_move= 1
by marvalis
Wed Jun 22, 2011 12:29
 
Forum: Minetest Problems
Topic: Flying
Replies: 10
Views: 4682

integrated account management

Integrated account management:

One user account for:
* the forum
* the wiki
* logging in to the official server
etc...

Would make sense when you have an official server, and it would allow for a financial model to support the game.
by marvalis
Tue Jun 21, 2011 13:08
 
Forum: Minetest Features
Topic: integrated account management
Replies: 1
Views: 1568

An official minetest server

Considering how this game seems to revolve around 'build it yourself' gameplay in a persistent world, considering the fact that the official server is the main usage of the developed game, considering how long it take to develop a server so it has a lot of interesting human made structures, It would...
by marvalis
Tue Jun 21, 2011 13:06
 
Forum: Minetest Features
Topic: An official minetest server
Replies: 0
Views: 1311

Visualising minetest server content (snapshots/download)

Summary: Allow players and servers to make snapshots of the world. Allow these snapshots to be exported to video and viewed in a client for exploring. This could bring more attention and players to minetest. I have been playing on kray.dy.fi for two days now, and all I can say is: wow. I have been t...
by marvalis
Mon Jun 20, 2011 22:38
 
Forum: Minetest Features
Topic: Visualising minetest server content (snapshots/download)
Replies: 0
Views: 1225

I almost feinted from awesomeness when I saw http://designer.3ddotgameheroes.eu / The potential of such a web application if you can load/save designs from other people... Then users could develop all kinds of in-game items xD and submit them for being used. The flash application on that website doe...
by marvalis
Mon Jun 20, 2011 22:18
 
Forum: Minetest Problems
Topic: Sign bug
Replies: 7
Views: 4017

ubuntu installation: libjpeg 8 dependancy

I cannot install minetest in ubuntu using the .deb file. The problem is the libjpeg dependancy. The ubuntu repositories have libjpeg 6b, and I need 8c to install minetest. I went to http://www.ijg.org / to download the package. I am currently trying to install libjpeg 8 but so far I am unsuccessful ...
by marvalis
Mon Jun 20, 2011 21:46
 
Forum: Minetest Problems
Topic: ubuntu installation: libjpeg 8 dependancy
Replies: 1
Views: 2458

I see only one problem: grass land for decorating purpose outdoor.
The simple solution would be not to let any tree trunks spawn unless there is one.
Place a block and you can grow trees, no random trees spawning.
by marvalis
Mon Jun 20, 2011 15:13
 
Forum: Minetest Features
Topic: Tree farming
Replies: 11
Views: 6086

Wouldn't it make more sense to have the servers send a 'heartbeat' to the server list? This way, the server list always knows when a server comes online again. All it need to do is listen who is out there and remove the silent ones (missed a heartbeat? send a request to the server. No answer? Try ag...
by marvalis
Mon Jun 20, 2011 14:11
 
Forum: Minetest Features
Topic: Server Listings, (Helped out a little too :) )
Replies: 5
Views: 5943

The 'mana' thing is interesting, suppose that you gain some mana (or whatever) each time you build or gather a block. For example, 1 point for gathering, 5 points for building. That could be used for multiple actions, and would allow the game to track player activity with one easy number: total 'man...
by marvalis
Mon Jun 20, 2011 14:01
 
Forum: Minetest Features
Topic: territories and personalised storage
Replies: 5
Views: 4363

territories and personalised storage

Hello, 1)Territories It seems like this game needs some kind of protection from vandalism. My suggestion is to give each player *one* territory flag. This flag would give the blocks around it within a certain distance the property that they cannot be destroyed by anyone except the person the flag is...
by marvalis
Mon Jun 20, 2011 13:33
 
Forum: Minetest Features
Topic: territories and personalised storage
Replies: 5
Views: 4363

Teleport travel

Hello, Since minetest world can become huge, it would be nice to be able to craft some kind of home teleportation device. It would be made out of rare materials. Stacking certain blocks in a certain order would for example create the teleportation gate. Then you would craft a handheld teleportation ...
by marvalis
Mon Jun 20, 2011 13:21
 
Forum: Minetest Features
Topic: Teleport travel
Replies: 7
Views: 3628

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