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Re: [0.4.12] Official Android build on Google Play

Finally. Now no more unofficial copies :)
by devmarth
Fri Mar 20, 2015 16:54
 
Forum: Minetest News
Topic: [0.4.12] Official Android build on Google Play and F-Droid
Replies: 44
Views: 23250

Re: [blokel] - Development

Differences from Minetest : + Better farming and plantlife + Even less laggy + NPCs, and animals + Hunger and sprinting + Different textures + Armor + More blocks + More tools + Better map generation. It's ridiculous + Mapgen v7! + And more! This title is very bad... You can't list the differences ...
by devmarth
Thu Mar 19, 2015 20:01
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

With the current changes, you could simply make your own subgame. It's also possible to create amod to change the mapgen params, so it's not required to create a fork just for that. There is more than just that :P However, to be honest this really is mostly a subgame. A LOT of the work goes into th...
by devmarth
Thu Mar 19, 2015 19:58
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: A day with Mapgen v7

Fixed the code to actually be mapgen_v7.cpp.
by devmarth
Thu Mar 19, 2015 19:56
 
Forum: Minetest Engine
Topic: A day with Mapgen v7
Replies: 7
Views: 2672

Re: A day with Mapgen v7

paramat wrote:That first block of code is certainly mapgen v6. Subtle hint: it says MapgenV6 in a few places :]


Well, that's odd.
by devmarth
Thu Mar 19, 2015 19:54
 
Forum: Minetest Engine
Topic: A day with Mapgen v7
Replies: 7
Views: 2672

Re: [blokel] - Development

Mountain generation is looking really nice!

+ Spoiler
by devmarth
Mon Mar 16, 2015 19:18
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

Updated screenshots! Check em out!
by devmarth
Sun Mar 15, 2015 07:03
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

So, I tested the game and can't notice any big changes yet. However, if Windows users want to test it aswell: https://www.dropbox.com/s/q2k4q77lf1b0fhv/blokel_0.0.2-pre.7z I modified two lines of code in client.cpp because someone forgot to remove the _LEGACY suffix. EDIT: The blokel subgame is not...
by devmarth
Sun Mar 15, 2015 06:57
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: A day with Mapgen v7

paramat wrote:The first block of code you posted seems to be normal mgv6?


That's just how mapgen_v7.cpp comes like. Not sure why.
by devmarth
Sat Mar 14, 2015 19:13
 
Forum: Minetest Engine
Topic: A day with Mapgen v7
Replies: 7
Views: 2672

Re: A day with Mapgen v7

Looks like you changed some numbers in the noise parameters. Pretty much, it wasn't much more than that, there was a few other things. But with such little adjustments it had a huge impact on the mapgen. It looks really nice. However, it was a bit more than changing numbers, but not by much. You sh...
by devmarth
Sat Mar 14, 2015 19:12
 
Forum: Minetest Engine
Topic: A day with Mapgen v7
Replies: 7
Views: 2672

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

Looks nice. Good job!

(I'm so late to this discussion jesus)
by devmarth
Sat Mar 14, 2015 02:45
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 32992

A day with Mapgen v7

What's good? I decided to fiddle around with Minetest's Mapgen v7 for a day. I am fairly new to Minetest's community and wanted to learn how things work (code wise), so I have messed around, this being one of those things. As it turns out, it's completely stone when you load a world with Mapgen v7 c...
by devmarth
Sat Mar 14, 2015 02:41
 
Forum: Minetest Engine
Topic: A day with Mapgen v7
Replies: 7
Views: 2672

Windows Compile Error

Hey, I have compiled my fork of Minetest found at http://github.com/blokel/blokel It works great on Ubuntu, and it ran great, but when I compile it for Windows, I get NO DLL's found in the folder. Then when I move the Minetest dll's in, it says I need freetype6.dll, and then after that, it displays ...
by devmarth
Thu Mar 12, 2015 01:33
 
Forum: Minetest Problems
Topic: Windows Compile Error
Replies: 2
Views: 663

Re: [blokel] - Development

You're right. I will release everything in minetest_game seperately (it will be called blokel_game inside the fork), but every other engine addition will have to be on GitHub. But again, you are right, with you're turd reference lol, but there will be more to it than that. I promise :D It's "y...
by devmarth
Wed Mar 11, 2015 00:35
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

Making promises with a fork you can't keep? You can't improve the engine - it needs a complete rewrite from scratch and in some places code from 2011 is still in use which are horribly inefficient. Implementing mobs via Lua? Enjoy watching max_lag go from 0.1 to 2.0+ in the matter of a few seconds....
by devmarth
Tue Mar 10, 2015 10:12
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

Making promises with a fork you can't keep? You can't improve the engine - it needs a complete rewrite from scratch and in some places code from 2011 is still in use which are horribly inefficient. Implementing mobs via Lua? Enjoy watching max_lag go from 0.1 to 2.0+ in the matter of a few seconds....
by devmarth
Mon Mar 09, 2015 02:49
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: buildbot.sh Errors

Nevermind, solved.

I did not have the required cmake files.
by devmarth
Sun Mar 08, 2015 01:46
 
Forum: Minetest General
Topic: buildbot.sh Errors
Replies: 1
Views: 618

buildbot.sh Errors

Hey, I tried compiling Minetest as a test. I am running Ubuntu and wanted to compile a Windows build using buildbot.sh I got all the way down, and then got these errors: CMake Error at /usr/share/cmake-2.8/Modules/CMakeDetermineSystem.cmake:99 (message): Could not find toolchain file: /home/devmarth...
by devmarth
Sun Mar 08, 2015 01:27
 
Forum: Minetest General
Topic: buildbot.sh Errors
Replies: 1
Views: 618

Re: [blokel] - Development

GitHub account created: http://github.com/blokel

(Comes with a Linux compile script so you can check it out so far but it's not even close to done so I'm not released builds.)
by devmarth
Sat Mar 07, 2015 08:44
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [0.4.13/0.5] Beds added

Finally. What took so long?
by devmarth
Wed Mar 04, 2015 04:35
 
Forum: Minetest News
Topic: [0.4.13/0.5] Beds added
Replies: 24
Views: 15049

Re: [blokel] - Development

You should make obsidian weaker (slighty stronger than glass) and remove obsidian glass (It doesn't even make any sense!) Also, It would be cool if it took advantage of minetest's world height more. Make mountains that go up thousands of nodes, and giant cave systems. Maybe have erosion, so canyons...
by devmarth
Wed Mar 04, 2015 04:34
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

rubenwardy wrote:That's what he was talking about, it will be fairly hard for you to port changes to minetest into your fork. What don't you like? The whole it's an engine thing?


I like how it is an engine but I would like to make a fork that has more in-game releases, rather than engine stuff. So yeah kinda.
by devmarth
Mon Mar 02, 2015 12:38
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

Sorry, but I probably lack some background to understand your answer. Can you point me to the freeminer explanation so that I can understand ? I understand that it requires more work to get a pull-request integrated in another project. But on the the long term, you will benefit from all the other i...
by devmarth
Mon Mar 02, 2015 01:03
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

Every time I see that kind of fork I wonder why ? From your description, most of the work is done as a subgame. So, what prevents you to contribute your changes to the engine so that every minetest user can benefit from those changes ? Those changes can be packaged as a separate repository but cont...
by devmarth
Sun Mar 01, 2015 20:41
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

Casimir wrote:Sounds interesting.

What font are you using in the picture? I know what screenshot your are using though ;)


I used Pixlr and had the font Retro, and it gave me a few options for the style and I chose the slim one. So it's no specific font.
by devmarth
Sun Mar 01, 2015 18:53
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

Re: [blokel] - Development

Are you sure you want to drop the references to Minetest ? I think it would be better to fork Minetest instead of uploading the complete thing as a seperate repo. I'm not sure what you mean, but I do need to make it a separate thing. Kind of like how Freeminer did the same thing. There will be many...
by devmarth
Sun Mar 01, 2015 18:50
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

[blokel] - Development

http://i.cubeupload.com/tnTbO7.jpg Blokel is a fork of Minetest that is currently in development. It's goal is to provide a better Minecraft alternative, that's fast and simple but provides hours of fun and unique features. (This way it's not a complete Minecraft rip-off) It's currently developed b...
by devmarth
Sun Mar 01, 2015 04:53
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 10305

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