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Re: Biome API changes, world maintainers please read

thanks paramat for this change. I have a question: it's possible to define a biome that work for both mg6 and mg7 that instead of _replacing_ old parameter (like node_dust_water) with new one (like node_water_top/below) it adds all of them? I espect that some elements of the lua list just get ignore...
by nackstein
Tue Mar 03, 2015 15:13
 
Forum: Minetest General
Topic: Biome API changes, world maintainers please read
Replies: 18
Views: 3364

Re: [Game] Carbone [carbone] – minetest_game, improved

It must be using a older 3d_armor. In the last two versions of 3d_armor I personally stripped all references to all images out of the blend file. Edit: But don't worry about the missing textures warnings. Images are fed to the model via lua. If the image that the model (in blender) was built with i...
by nackstein
Mon Mar 02, 2015 14:41
 
Forum: Old Subgames
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 85269

Re: [Game] Carbone [carbone] – minetest_game, improved

nice subgame. I'm playing a little with it and found some warnings on the command line. I'm using minetest 0.4.12 compiled from source on Arch Linux 64bit. Here the log when I run carbone on a newly created world with no added mods: Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Linux 3.1...
by nackstein
Mon Mar 02, 2015 11:01
 
Forum: Old Subgames
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 85269

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