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Re: Edit Mod

This mod is amazing :o
by mahmutelmas06
Sat Mar 25, 2017 07:43
 
Forum: WIP Mods
Topic: Edit Mod
Replies: 6
Views: 1879

Re: [mod] Smart Inventory [smart_inventory]

It looks so crowded now. Not eye friendly.
But anyway seems going to be nice inventory mode soon. Good job
by mahmutelmas06
Sat Feb 11, 2017 10:47
 
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 25
Views: 8310

Re: [Game] MineClone 2 [0.7.1]

You should change wield scales of items.
Minecrafts is bigger.

And some of wielded images should be a little rotated such as shovel. Minetests digging with shovel is like puching someones head with shovel :D
by mahmutelmas06
Tue Feb 07, 2017 15:31
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 182063

Re: [mod] Cleanup fire [unknownburn]

can u add a command or something else to make it for all.
for exmp - unknowburn all- will change all unknown nodes at once.
by mahmutelmas06
Tue Feb 07, 2017 15:12
 
Forum: WIP Mods
Topic: [mod] Cleanup fire [unknownburn]
Replies: 6
Views: 1119

Re: [Game] MineClone 2 [0.4.0]

You may want to check

viewtopic.php?f=9&t=16521
by mahmutelmas06
Mon Jan 30, 2017 22:04
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 182063

Re: [Mod] Node Information on_punch [punchinfo]

thank you for this mod
Hud is too big. You need to make it smaller.
by mahmutelmas06
Mon Jan 16, 2017 13:00
 
Forum: WIP Mods
Topic: [Mod] Node Information on_punch [punchinfo]
Replies: 9
Views: 1436

Re: [Mod] Money (or Economy) [201207] [money]

After you create a world open world settings. Activate mods you have installed.
by mahmutelmas06
Mon Jan 16, 2017 12:45
 
Forum: Mod Releases
Topic: [Mod] Money (or Economy) [201207] [money]
Replies: 119
Views: 51896

Re: [Linux/Flatpak] Flatpak preview builds

Flatpack support is wonderfull idea.

Could you also provide http://appimage.org/ support.
by mahmutelmas06
Mon Jan 09, 2017 20:17
 
Forum: Minetest Builds
Topic: [Linux/Flatpak] Flatpak preview builds
Replies: 13
Views: 6400

Re: Medicine 1.0

There is sickness in pollution mod
look toxic

viewtopic.php?f=11&t=13506
by mahmutelmas06
Sun Jan 08, 2017 17:44
 
Forum: Mod Releases
Topic: [Mod] Medicine [1.1] [medicine]
Replies: 22
Views: 3546

Re: Clients should have a choice about serverside texturepac

I dont think it is a good idea because servers use different subgames not only default minetest.
For example Lord of the test.... it has its own theme world so u have to use its textures.
by mahmutelmas06
Sat Jan 07, 2017 09:30
 
Forum: Minetest Features
Topic: Clients should have a choice about serverside texturepack
Replies: 2
Views: 916

Re: [API]Open AI [open_ai]

https://github.com/jordan4ibanez/open_a ... _ideas.txt

seems this will be suitable for mobs too. Try to improve together by pr instead starting from zero.
by mahmutelmas06
Fri Jan 06, 2017 19:19
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18258

Re: [Mod] mydoors [mydoors]

Could you add support to mechanisms mod which is excluded from xdecor ?
by mahmutelmas06
Mon Jan 02, 2017 10:57
 
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 121
Views: 20414

Re: Desert Life [desert_life]

There is a snake in nssm as i remember.
by mahmutelmas06
Sun Jan 01, 2017 20:13
 
Forum: WIP Mods
Topic: Desert Life [desert_life]
Replies: 15
Views: 2002

Re: [API]Open AI [open_ai]

Maybe you could combine the tool into one. Left click growth, right click shrink :)

If you make core featurates first such as Drop items, attacking or avoiding, flying i can convert some mobs to this api to help you.
by mahmutelmas06
Sat Dec 31, 2016 09:20
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18258

Re: [Mod] Per Player Gamemode [1.0][perplayer_gamemode]

That would be very usefull thank you
Can we set game mode for all ? or just a player
by mahmutelmas06
Sat Dec 31, 2016 09:11
 
Forum: Mod Releases
Topic: [Mod] Per Player Gamemode [1.0][perplayer_gamemode]
Replies: 1
Views: 757

Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

It doesnt add buttons. I still see More tab even i added sfinv_buttons_use_icon_bar = true to config.
by mahmutelmas06
Sat Dec 31, 2016 09:03
 
Forum: WIP Mods
Topic: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]
Replies: 8
Views: 1690

Re: [Mod] Information on the HUD [hud_improved] [1.1]

Of course it is possible and there is a mod doing that already.

viewtopic.php?t=10095
by mahmutelmas06
Fri Dec 30, 2016 11:08
 
Forum: WIP Mods
Topic: [Mod] Information on the HUD [hud_improved] [1.1]
Replies: 8
Views: 1287

Re: [API]Open AI [open_ai]

This is going more awesome than i expected.
Nice job bro
by mahmutelmas06
Thu Dec 22, 2016 11:06
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18258

Re: [Mod] Stained Glass and One Way Windows [abriglass]

While there is coloured block mod by ten1plus and some other coloured glass mods, i suggest you to make this as xpanes like instead of blocks.

i like those textures too. nice job
by mahmutelmas06
Thu Dec 22, 2016 11:05
 
Forum: Mod Releases
Topic: [Mod] Stained Glass and One Way Windows [abriglass]
Replies: 10
Views: 2867

Re: [Mod] Simple Fast Inventory Buttons [0.1.0] [sfinv_butto

This is must have if using default inventory.
Could you also make possible to choose icons only mode? Then there could be buton grid instead of list
by mahmutelmas06
Mon Dec 19, 2016 21:53
 
Forum: Mod Releases
Topic: [Mod] Simple Fast Inventory Buttons [1.0.0] [sfinv_buttons]
Replies: 15
Views: 2771

Re: [Mod] simple block physics [block_physics][No Lag!]

I think nodes should collapse if there is no block connected touching to ground. Otherwise we cannot build a bridge :)
by mahmutelmas06
Mon Dec 19, 2016 21:47
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 3158

Re: [Mod] Lifters [0.2] [lifter]

I use latest development version of minetest under windows 10 64 bit. 2016-12-18 23:07:59: ERROR[Main]: ServerError: Runtime error from mod '' in callback environment_Step(): ...\minetest\bin\..\games\minetest_game\mods\doors\init.lua:144: attempt to call method 'get_wielded_item' (a nil value) 2016...
by mahmutelmas06
Mon Dec 19, 2016 09:25
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7786

Re: [Mod] D00Med mobs [dmobs]

FYI - I have started on the cleanup https://github.com/taikedz/dmobs/tree/cleanup The regular mobs should be easier to manage and individually locate/read, and it should be easier to activate / deactivate individual mobs using either the init file or the spawns file Why seperated spawn.lua and node...
by mahmutelmas06
Sat Dec 17, 2016 21:29
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30703

Re: [mod] more plants [moreplants]

Could you also add some sea plants ?
by mahmutelmas06
Sat Dec 17, 2016 20:42
 
Forum: WIP Mods
Topic: [mod] more plants [moreplants]
Replies: 20
Views: 2827

Re: [Mod] Instant Wool Coloring [0.1.1] [instadye]

Very simple and usefull. Cant wait for the api
by mahmutelmas06
Sat Dec 17, 2016 20:02
 
Forum: Mod Releases
Topic: [Mod] Instant Wool Coloring [0.1.1] [instadye]
Replies: 9
Views: 1540

Re: What would be the best default subgame?

I will vote for RPGtest when its stable.
by mahmutelmas06
Sat Dec 17, 2016 19:34
 
Forum: Minetest General
Topic: What would be the best default subgame?
Replies: 7
Views: 1211

Re: [Req] Borderless windowed

Yes there are not the same.
Thank you for considering request :)
by mahmutelmas06
Wed Dec 14, 2016 18:56
 
Forum: Minetest Features
Topic: [Req] Borderless windowed
Replies: 5
Views: 1083

Blacklist and Whitlist for mods depends

Mods and subgames should have a blacklist.txt

non other mods would be enabled even if installed. Or a message will be showen to player to disable it.

For example if there is bakedclay mod installed it can blacklist the same mod like hardenedclay
or it can disable any mod which brokes the mod itself.
by mahmutelmas06
Sat Dec 10, 2016 10:55
 
Forum: Minetest Features
Topic: Blacklist and Whitlist for mods depends
Replies: 2
Views: 850

[Req] Borderless windowed

I think it should be an option to choos borderless windowed mode as a graphic option additional to fullscreen
by mahmutelmas06
Fri Dec 09, 2016 11:41
 
Forum: Minetest Features
Topic: [Req] Borderless windowed
Replies: 5
Views: 1083
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